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When will Creeper World grasp the concept of upgrading towers? It's in the TOWER DEFENCE category we should be able to upgrade our cannon's damage
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To complete level 5, "listen", you must connect the circular thing on the left of the abyss with collectors. Would have been nice if that was made clear.
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I've been following these Creeper games from the beginning, and have liked the updates and game development that have come with each game. I was always doubtful about putting money into it, but this one is so polished, refined, deep, (and available on Steam) that I just had to buy it. It's so great to see how an indie/hobby developer was able to develop his/her skills so much. I hope you make as much well-deserved money as possible!! Cheers :D
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It would be REALLY nice if, when building a new tower, my other towers of the same type would show their firing range. Really helps when building a wall of Beams to protect against Spores.
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Glad this game came to kongregate for the badges. I have bought the game when it was first released on day 1 awhile back and still Havant lost interest. I recommend you go buy the full game.
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K finally got the hard badge. That last level was fun but kind of a giant pain in the... Took me a long time to get through it.
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There's a bug with level 5(listen). All the creeper is gone, but I haven't won. I've tried saving and then loading again but that didn't work. What should I do?
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Experiment is a bit rough if you miss one of the pods you're supposed to rescue. But you can create a bomber and keep bombing the pod 'til you can reach it. Best strategy is to use relays and try to get as many of the bottom ones as you can. Try to get to just one or zero unsaved. Then defend the big two islands in the middle and use upgrades to power to the last pod
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@blazeman124 That is the one with the survival pods right? If you place your CNs in the top left you can use relays to get to most of the survival pods, the remaining few you can get using guppies. Only worry about fighting the creeper once you have the pods.
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Ok, so how does one defeat the last world?
I've killed every slimey creeper, spore creator, heck Ive killed everything that moves. Game wont end??
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Still no autosave. I've just lost 1+ hour of playing by accidentally reloading page when flash lost focus. And it wasn't for the first time :(
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On "understand" (level 8) use guppies to fuel the berthas, get your power reserves up (build a lot of reactors!) protect yourself with beams and build a lot of strafers and bombers to bombard the opposite shore. Set the bertha's to auto target. Eventually you'll cut through the creeper and get blue anti-creeper 'safe' zones, build more guppies, and use them to ferry supplies to the opposite shore where you'll have your network of collectors and guns.
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On the 'Override' Level, look to the northwest corner. Put one base in that corner, put the other in the 7 of walls. With the second base build a mortar to empty the 'pool' of creeper. With the first base build a collector and ONE reactor. When that reactor is complete build a second. Link the two bases with collectors. Once the third reactor is built, make an ore mine. Build a sprayer and place it on a high bit (the other pools will spill). Three beams (spores are a pain) sprayers and cannons everywhere. Use the cannons to keep the creeper away from sprayer territory (remember that creeper can infiltrate up the top!) and block off as many entrances as you can with a sprayer and a cannon. Build mortars to sit on the flat spaces behind the walls. Collect all the ore mines and the whirly things. Put the forge on the now empty northwest pool block. Kill the creeper!
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@bert1432 In CW2 the friendly creeper is also pushed back by your shields. So it is certainly meant this way. It also has some advantages: 1 you can move your own creeper by placing shields tactically 2 it has no use having good creeper on places were there is no bad creeper, like in shield zone. You want, however, that your good creeper attacks the bad creeper, which will happen if you push it against the bad creeper. So I generally think having this feature is better than not having it.
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You should probably fix the shields.. I dont think they are supposed to hold back the anti-creepers too.. they are friendly not enemy.