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Board 12: land all 3 command centers near the top left corner of the screen and construct nullifers to elliminate one of the middle spore factor, and also the anti air emitter.
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This game calls for a lot more strategy than the first game, (second game was mostly fleet management.) I especially like the Bombers abd Guppies, and the Terraformers in the last level add an interesting game-play mechanic. I remember someone commenting on a previous game "why don't they build walls out of stone," well, now you can, lol. The upgrade system changing from game to game irks me from a story standpoint, but I particularly like this version with the Forge, that said the totems are still just as strange as the first game, who built them, and why are they immune to the creeper? It also kinda sucks that you can't spam build your own research totems the way you could be the tech domes in 2, but as long as you focus on energy efficiency and pack delivery upgrading first, you can get a pretty fast income from the totems.
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i love the creeper world serie but there can be multiplayer maybe our command ship can make creeper and we can fight until someone's command ship destroyed.
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@kingoo1 Clearly you didn't destroy everything, having finished it myself. You've missed something. Then again, could be a glitch too.
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what's up with world 5? i destroyed everything, including the creeper itself but the mission doesn't end! any suggestions?
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my only complaint is that "esc" exits full screen, and you use "esc" so much in game that it makes full screen very frustrating
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I've had no problems with level 8 - the guppies managed to get the pods out quickly before they got flooded. I'm stuck on number 9, though, since I end up with the electrocreepermagnet pulling or pushing the creeper towards my defenses, which wrecks my energy gen...
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Does anyone has an idee about the last level? I fully cleared it, there is not a single drop of water on the level, but it is still not finished. What to do to win the level?
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For those complaining about 8: When it says priority, it means priority. Build a bridge via mostly collectors and maybe a few relays ASAP(after your first 5-6 collectors). You should get all except maybe one or two on the bottom, that's where you fly in a little plane and save them.
If you fail your first attempt, remember to watch the pattern the creep grows, so you know where they arrive latest, that's where you want your bridge to be. The creep won't reach your base anytime soon, don't bother with defense there just yet. but you might want to put one or two turret to protect your bridge.
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I have been playing CW for years now, bought every new issue. I have a problem with CW 3 where "destroy" button is red pretty much like the "cancel" button. Not so often, but I keep destroying units, like 10 at once. Please make "destroy" button yellow or something.
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Favourite game of Creeper I've played, this game / series is just brilliant, please continue to make more. Really enjoyed completing this game 5*'s from me.
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say ipad 10 times and blue 4 times post this on 4 other games then look under your pillow and there will be a blue ipad (works
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Heres the simple way to complete the mission with the drop pods for those of you are having trouble: Build both of your CN back away from the creeper. Quickly build up your energy income with collectors ONLY then maybe some cannons spread around your bases. Then, build 2 Guppy. Since they each have 120 max packets they can each get 4 pods. Send the two Guppy out to retrieve the pods. While your Guppy are getting the pods, build your defenses, make sure you have Beams ready to fire when the Spores are launched.+ this if it was helpful!