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New creeper. sweet! Great addition to the series, my only issue so far is how confusing all the overlayed colours on the map can get. what with the various terrain colours, the blue creeper, green from the collectors and the slightly different blue of the anti creeper. gets hard to tell what's what sometimes.
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hey people , i just got creeper world 3 :arc eternal from my friend but it ain't working on my system , why ???
Suggestions required .
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hey , DEVS , thabks for creating the game . THANKS , loved it since the 1st version of it and sry for disturbing you ;)
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woah , at last finished it .but didn't got to test one of the structures , it was always kept blank and even the another 2 titans :( , wanted to try them out .
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Guppies and relays are actually completely unnecessary on experiment, you have so long before you are pressured or the pods' hills are climbed that you can easily get a bunch of strafers up. You can just target them on the pods and any creeper that gets anywhere near will get blasted down again.
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Maybe in your next games you can have a replay button for the entire level, sped up so that you can see how your progress looked like throughout the entire game. That would be neat. That last level must have looked really weird sped up like that
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Also, uber, it's much more exciting if you go for the difficult routes. for instance, I start off speed-nullifying two mini cells, then dropping my CNs in there. it's far more of a battle to win then. Also faster and much more fun.
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SuperUber First off, that's your own opinion. Second off, many user-made maps have such mechanics, available in the full game. Also, once you've established yourself it'll likely take around 10, maybe even 5, if you work efficiently.
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superuber27 I justtend to make little chalanges of my own. like how I try to use only the wepons I building the the begining 10 min or "danger zone" to compleat the hole map.
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Creeper world really needs to change to stay fresh. The game is so cool and original, but the level and mission design never uses it to its fullest. There's always a tense part at the beginning of every level where you fight against the clock to survive, but once you make it past that, it's pretty much impossible to lose. This is a major problem because the exciting and challenging first bit is usually about 10 minutes, and the boring part where you slowly move up until you win can be up to 20 minutes. In some parts, it's the entire level. Take the last level for instance. You start in a heavily fortified area and it's almost impossible to lose. The whole thing is a boring crawl to the finish. Because of this mission design, you only have fun about a third of the time, and the rest is simply monotonous. If creeper world can come up with new objectives or mechanics that make the entire game feel like those first 10 minutes of each level, then the game will be much better for it. 3/5
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Level 8 is a bit of a rush game, but not terribly much of one. You can cover much of the top 1/3 of the map in collectors and defend them lightly with cannons. Take the hilltops when and wherever possible, skipping the valleys in-between where you can. Rush for the survival pods, though not so quickly you overstretch yourself. The pods near the bottom of the map are relatively safe being on such high ground, and as you approach them a single mortar can push the creeper back far enough to save it.
Personally I tend to relay my way to the left-center pod, then work my way down the right side before heading left across the hilltops.
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It seems mission 4 is bugged, whenever I complete it, it won't allow me to exit to the main menu, and it doesn't even give me credit for completing it. I've even tried saving after 'beating' it and reloading, but then it doesn't to anything, it just stays there with a blank loading bar.
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How long is it until Kongregate gives Creeper World it's own Badge/Medal thing off to the left in the achievement pages? There are so many of these now and I haven't found one I dislike.
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How do you beat the listen level I destroyed all creeper generators and any remaining creepers and it won't let me claim victory
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So I have done a few different levels now but I still don't know the difference between collector, relay, and reactor. I am starting to suspect that they are different, but a brief description of what they actually do would be pretty nice.
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can someone tell me how to beat override? its practically impossible.... i have completed every other mission but i cant find a way to beat it...
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It would be cool to have different creepers, like a creeper that is firing creeper like a mortar (ofcourse in a showen and small area). Maybe creeper could become an AI opponent building it's own collectors and blasters (ofcourse at 50% of the power since the main goal is to destroy creeper what will be foccussed on). Like if you think idea's should be considered!
ps. Excuses for the bad English.
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I love the game but the lack of instructions make it a real pain. For example did you know if you lift the forge your lose all the upgrades. FYI for people, on the level override you can destroy close to everything with your second nullifier if you build it on the blue circle.
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I keep reading people who are having trouble with experiment. Use your resources. In order to be saved, the survival pods need 30 energy. So quickly at the beginning, build a couple Gappies, have them fly down to the pods and send them to safety. You can even use this method to build a couple weapons on the hills if you wish.
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Too those of you all excited about this, there is a more complete game on steam, it is in my wishlist waiting for a sale right now...