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Great game,I love it so much and hope there will be a sequel.really tremendous game.Love the character development,so many twists,I applaud you xdanond for the fantastic story,art and programming. 5/5 Wish most games were half this good,most are quick and simple no story so almost no replay value,yet this one I wanted to go back and do everything over and choose different routes.
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To see the endings you have to talk to the character 8 times. And also fulfill the special requirements.
Special Ending: Fulfill all the different characters requirements. If you finsh the game you will see the special ending and you may choose from all endings at once.
Hope this helps, + so that others may also see this!
(PS: If you want a list, in which row to talk to each character, just PM me. Thanks to MrRubix for the list, great work!)
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Extra requirements to see all the endings+ how to get the characters looking up at the cafe:
Jonny- Cash (Just visit the cafe before buying anything at the hangar or the weapon shop) If he still doesnt appear, just replay a mission that you already finished, it wont be counted as a new day. When you have enough money, he will be at the cafe.)
Ginny- Dont die until Day 18. Afterwards you may die as many times you like, it wont matter.
Tessa- Install many mods.
Deadeye- High Weapon-Lvl (All levels from all weapons are counted.
Mare- Simply talk to her enough at the cafe. She appears least from all the characters, so its just hard to talk to her enough.
Swig- Just talk to him. No special requirements.
Neferti- You must play on hard mode, and reach enough kills. (After her first appearence at the cafe on day 23 you must talk to her everyday. If she doesnt appear, just replay a level until she appears.)
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This game was just... brilliant. It has been a very long time since I've had the pleasure to to both find a good game combined with a amazing story. All characters were fantastically well made, each one with different goals and ambitions, but all thriving for the same objective. Upgrades were made progressively, making us wonder what new kind of weapon would Deadeye come up with, or which new spec could have Ginny designed, or the simplest of things, learning more about each character's background at the Cafe. Trivial, correct, but it wasn't the big things that made this game good, but rather all the small things combined to originate probably one of the best games at Kongregate. I also have to point out the diversity of the vocabulary, as it just made the game interesting and more appealing, rather than repetitive and boring. A sequel of this would be awesome. Kudos to you, for this masterpiece~
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I'm not keen on commenting, usually. I thought this game deserved this much.
I want you to know I loved playing this, and that I will be reccomending it to friends who want to play a nice, long, and enjoyable game. I'd say I'd love to see a sequel, but I wouldn't press you for it: If you already have some hints -or even a plan- on how to make it, then go for it. Otherwise, the story seemed pretty much closed to me, so don't force yourself over a possible sequel, and focus on any other project you'd enjoy realising: You've proved your skills more than enough with Starwish.
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Loved this game. This game have a well balanced mix of the action and the fighting. It took me 40 minutes to kill the last boss.Beautiful act also, esp. the endings. I killed the last boss 8 times, and replayed the game twice just to see all the endings!!!
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hello, i LOVE THIS GAME, but i wanna make a request, could you make the piano sheet music cos i cant find it any where. I WOULD BE INSANELY GRATEFUL IF YOU WOULD DO THAT
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You can just play the game once more and fulfil the requirements for the Ginny ending ^^
Should be some help in the Game Guide (right-click on the game) :3
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Im too suprised that BATTLE background is form REAL life. I bet they exploreded then make photo and put into there decorateing.
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Hehe, when you scroll the game out of the window after the start the ship does not collide with the obstacles anymore :-) So upgrade the primary weapon and defense and let it play on its own. Gives you lots of money while you can do something else...
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...I know you talked about this, but After all the hardwork... I wass on HARD and I lost all of my save data.. darn... :l I was hoping for that Naf ending or somethin'... DANGIT. Well, it's still a good game. Better then most ^_^
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The the 3 things I liked/were surprised about this was when I discovered the great story plot. At first I thought Nafidi was a guy xD because I skipped the dioulage telling me Nafidi was a girl lol and after I forgot about this I played my pokemon crystal version on a new game and ended up calling my spinerack Narfidi xD
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Wow. This game was awesome from start to finish. Once I started I simply could not stop playing until I knew what happened in the end. The story was amazing and almost brought tears to my eyes! GREAT JOB! Did you make this whole game by yourself?
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Great story line, the characters motives were believable. the dialogue actually made sense which is more than what I can say for most of the games anymore. It was like a good book and a game at the same time! thanks for creating such a good game xdanond
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Just completed this game and I must say I'm impressed. The attention to detail and the interesting storytelling, it's just breathtaking. The characters' depth is immense and you connect with them emotionally, this hasn't happened to me since Epical Battle Fantasy 3. This could easily be turned into a light novel. I see great potential both in this game and the developer. I will await the sequel with excitement.
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Hmmm, no wait. It seems I *did* misread something. I went through and read the collapsed messages before my first comment and I must have been adding what others said to what you said. So no, you weren't OVERLY rude.
However, I still disagree with what you said so most of my response still stands.
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I must have misread your comments as they felt pretty rude to me and they didn't seem to be saying what you've put across there.
Also, dialogue choices are fun however this appears to be more of a visual novel that has a specific story to tell rather than allowing for multiple choices in the dialogue. I don't think it should be necessary to have dialogue choices unless that is the kind of game you are aiming to create.
I definitely would like to play a more 'interactive' story by xdanond yet if he prefers to tell a tale in this manner, I'm happy with it too.
P.S. if you felt what I said was mean then you have no idea how tame I am compared with the other denizens of the internet. I advise you stop trying to act like the injured sir and simply own the fact that the tone of you criticisms seemed to be less than neutral (ugh, that might not be the word I mean, I only just woke up and I've frankly been in an atrocious mood for... going on a week now).
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I really love how in this game the characters act realisticly to events, and how they're all very dynamic and it makes you actually care, unlike a few games i could meantion......
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I think the negative rating system is more about spam and bad messages, not just for difference of opinion. If you totally agree with a comment you rate it good; if you disagree you don't rate it; if it's spam or stupid/useless comment you rate it bad. I say this because if a comment gets negative rate it's completely covered as it would be spam. It's not nice for what is just a different opinion, don't you think? It's rude at least as much as your "don't listen to him".
Anyway I don't see why putting some interactivity in the dialogues should ruin this kind of storytelling. I didn't say a dialogic game is definitely bad: I just say that if a game is built on dialogues and you don't put interactivity in these, then you can only read passively for hours and... where's the game?
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Also, of course you will downrate a comment if you don't agree with it. Surely that is what this whole rating system is about?
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As for critiques, I already see a lot of them put across in a far preferable way to what you said. I really want to discourage any suggestion that people should move away from this style of story-telling.