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Is it actually possible to destroy the firebolt at the beginning? I've been trying to do it on New Game +, but the best I've done is gotten it to arounr 50% health.
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REALY good game, the only problem i found (that realy disapointed me) was that after you beat the earthwall, all the bosses are the same as the beggining
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Special Ending Hint from Auriplane (music maker on Starwish) : "@Ikelepte There's a special ending which isn't for any one character. Not for Neferiti, not for Ginny..." (source music OST on youtube : http://youtu.be/5Zb6Pml7ans . Comment made 2 hours again). Did at least one of you found it :p? good luck
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...i have no words...this game simply moved me so much at a level i couldn't imagine...excellent gameplay, epic soundtrack and fantastic characters...in a word...supreme...20/5
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Ok, wow, just wow wow wow wow wow and wow. I spent the last few hours playing your game, and just finished it. Seriously, great great great writing, it's been years since I've enjoyed a game this much, and even longer since I've enjoyed a flash game this much.
Much kudos to you, please oh so please keep making games like this.
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Oooh, I love that game SO MUCH. I started 6pm and when i thought I should go have a rest it was 3am. I realized that I sat 9 hours without noticing that. Only 5/5. Best flash game I played EVER.
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achievement unlocked: killer - killed 4,000 enemies. How did I do that? I've only been playing for... HOLY S***! It's been SIX HOURS?!?!
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I think sometimes developers forget how truly gripping a great storyline and great characters can be. I mean, you've got a drunken panda. You can't beat that. The characters are real, the dialogue deep and witty, and it's fun unlocking new weapons and building your craft. It is a good sign when I want to get through the next battle to go chat with my companions some more. I'm not one to comment much either but it's the kind of game I could play all night. Please do make a sequel!
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I was sad to see that at the end of my new game plus I was not able to choose an ending (except wishing for nothing). I also wish that my new game plus could be hard mode so I can unlock the "good" ending.
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achievements: 4000 kills, 200 mods, beat game, 3 overdrives in 1 battle, save up $3 million, beat game, obtain weapon level 61, reach level 100, obtain 1 of each weapon. i think there might be 2 more but i'm not sure.
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Do any of you remember Gradius III? This game reminds me of it. Thank you, xdanond, for giving me the chance to play a game that I haven't played, and have dearly missed, since I was a little girl. 5/5
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Auto saving would be nice so idiots like me don't come back to the game and discover they've no longer completed most of the end of time. Aside from that brilliant
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Chain; Base Damage: 10-20; Accuracy: ~ (never grazes); Crit: 5; Rate 3.75/s; Projectiles: 1; Notes: A very short ranged beam that auto-targets nearby enemies, hitting all within range.; Base DPS: 56.25; My Rating: C; My Comments: Very low damage and very short range, although it does hit everything nearby without fail. More of a novelty than anything else, as the Wave will usually do the same but better.
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Wave; Base Damage: 25-35; Accuracy: 80; Crit: 10; Rate 6/s; Projectiles: 1; Notes: Projectiles strike (almost) everything in their path, piercing through walls and enemies in a wide beam (~1/4 the screen height).; Base DPS: 180; My Rating: A; My Comments: Good for everything except bosses without minions. While the damage is unexceptional, the Wave hits everything in its path with long range, a wide beam, and wall-piercing. The only better weapons are the Laser and Machgun for single-target bosses with no minions where you don't need to dodge much, and the Sawmine for tough enemies you can get close to (or are behind you).
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Charge; Base Damage: 30-215; Accuracy: 85; Crit: 5; Rate 0.6/s (~7.5/s rapid fire); Projectiles: 1; Notes: Charges a projectile in front of your ship for up to 1.67s, releasing when fully charged or the charging projectile contacts an enemy, dealing damage proportional to the charge time. Can be used rapid fire by mashing the fire button. A fully charged projectile is about 1/4 the height of the screen and passes through terrain, walls, and enemies, damaging everything in its path.; Base DPS: 129 (~225 rapid fire); My Rating: D; My Comments: Slow to charge, low damage, and easy to disrupt.
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Sawmines; Base Damage: 55-135; Accuracy: 50; Crit: 15; Rate 2.3/s; Projectiles: 1; Notes: Fires a short ranged, persistent sawblade. The blade travels forwards a short distance (~1/2 the screen), then turns around and flies off directly behind you. Ignores terrain and can fire through walls. Strikes all enemies in its path. Can hit enemies multiple times (2 times if they are in front of you, 3-4 times if they are exactly at the end of the Sawmine's range).; Base DPS: 218.5; My Rating: A; My Comments: Ignores terrain, strikes enemies behind you, and deals massive damage. The short forwards range is this weapon's only Achilles' Heel, and even that's not much of a problem. Would be strictly better than the Crush were it not for the slightly narrower projectiles.
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Sorry for the poor formatting. Laser; Base Damage: 35-45; Accuracy: 90; Crit: 0; Rate 10/s; Projectiles: 1; Notes: Fires a beam in a straight line. Can sweep enemies by moving up and down. Can be curved around small corners by moving your ship up or down after firing.; Base DPS: 400; My Rating: A; My Comments: Strictly better than the Machgun. Very hard to miss with, although the narrow beam does occasionally require some precision. Crush; Base Damage: 50-70; Accuracy: 75; Crit: 10; Rate 3/s; Projectiles: 1; Notes: Fires a short ranged missile that explodes after a short distance or upon hitting something, dealing damage in a medium area. No explosion if it leaves the screen before detonating.; Base DPS: 180; My Rating: B; My Comments: Your first true area weapon. Useful early on, but is outclassed by later weapons.
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Because I didn't see this listed anywhere, here's the statistics on all of the weapons available in the game. Everything is culled from the numbers given in game and my own experiences on a single Normal playthrough.
Weapon Upgrades
For each level of a weapon above 1st, it deals an additional 5% of its base damage. No other statistics change.
Primary Weapons
Machgun
Base Damage: 45-55
Accuracy: 85
Crit: 5
Rate 7.5/s
Projectiles: 1
Notes: Standard machinegun-type weapon. Fires small projectiles in a straight line.
Base DPS: 375
My Rating: B
My Comments: The basic weapon you begin with.
Spread
Base Damage: 30-50/projectile
Accuracy: 75
Crit: 10
Rate 1.875/s
Projectiles: 4
Notes: Simple spread weapon. Fires 4 projectiles in a spread in front of you. Hard to aim. Low damage.
Base DPS: 75/projectile (300 total)
My Rating: C
My Comments: Your first weapon that hits enemies above you on the horizontal plane. Damage is pitiful, but can be useful early on hit enemies with cover.
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The moment I read the description, I knew I would like it... But I didn't think I would play this for most of the day.
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i just posted a comment yesterday. Now, i cant find it. It's buried in a landfill of comments about how good this game is :D
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This game is fantastic. The controls and combat were a bit clunky, but this is a minor blemish on a game that seems to go back to the SNES roots of "games as art". The author succeeded beautifully on their goal of creating a game that feels like it would be right at home on the SNES. Many of the moments in the game were extremely touching. The characters were all fun and varied, the story is superb, and the scope of the events went well beyond my initial expectations. Some of the closing comments in the story and observations about the human condition felt particularly poignant after becoming emotionally invested in the characters.
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Few storylines go this deep and realistic. This game makes you think. The only flaws are mostly irrelevent, which are graphic-wise and a bit of gameplay flaws too. for example the backgrounds. It would be cool if you made your own backgrounds instead of using images and manipulating them.
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How do I unlock the other endings? I've gotten Johnny, Swig, Tessa, and Deadeye. and the i wish for nothing one which doesn't seem to be an ending.
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I really hate how the end of the screen and terrain can crush you, it is completely unrealistic and feels like a cheap death.
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A really good game. I just wish there a button that lets you watch the endings you've unlocked anytime you want, rather than beating the game again.