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Any chance we could see the inclusion of an toggle-able auto upgrade option? For example, an option that continually purchases the cheapest available upgrade while still taking the safety value into account. That way I can walk away from my computer and let the game idle without having to really worry about it.
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On upgrade tab, could have a "Upgrade all button" with a way to limit the maximum cost you want to pay for each upgrade now. Would be good if it worked together with the selected amount of upgrades you want to purchase at once.
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Seeing element type is description makes me sort of happy! But I still have no idea who of these real guys outside is tank, who is assassin, etc. Everyone is just "Enemy".
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Hi!
Nice game, but i have found (propably) bug.
When i'm doing research in lab and press x0 game speed, research is not paused.
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well... i have an idea to fix the problem for IOS/Android...... Make the UI be able to be scrolled using the players finger. =P
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when the quality is changed to low does it disable the functions making the effects or just the visual part? cause i was thinking with that many things being processed at a time it could still cause lag
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I believe that he is going to be adding a tutorial in the future but if you have any questions you can generally just ask in chat most of the time there are plenty of people who will help
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Pro Tip = When You know You're about to die without a doubt, Put as much as You can into "Special Resource Income" Than Pause and Skip as much as You can, so You can get some more Resources (And maybe Gems) Before You die.
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I have a problem with lag, ever since the game had more features added, the lag increased for me as well, even though i'm running the game at the lowest graphics setting.
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I keep losing my progress, why?
Played a while ago and already rested for thesecond time and now gone...
Yeah probaply better to actually make use of export function.
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somehow i have gotten worse at this game the more i play it. i could reach round 180 on easy, now i can barely reach round 100.
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Thx. Caper. Restarting the browser does unfortunately not help, nor running the game in it's own tab. Insufficient connection though is something worth exploring.
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@grrrmpf; Your browser is likely overexerting itself or not just getting a sufficient connection. Try closing other open tabs if you have any, or perhaps reset your modem (or whatever the equivalent action is for your device).
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Since the update today, I keep on seeing a popup message saying "The WebGL context has stopped." Anybody know a workaround?
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found out why game is hanging, just turn off "display damage text" and game is working good. that was main problem overloading computer and hanging it
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I love this game. Just one thing. I'm seeing when i load the game, it tells me X amount of all the different color blocks were created by my factory. However, when i go to use those blocks, only about 1/3 of them are actually there. For instance, today i logged in and created 34500 blue blocks. but only about 10k are available to but towards skills. Is this a bug?
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Evidently, blueprint tier increases the scale of every upgrade with a focus before 1; meaning, when you upgrade your blueprint tier (which you can do once every upgrade is maxed in the workshop), even though all the upgrades reset it's actually operating on a scale where 1 dmg = ~max dmg / prev tier. It allows you to play through the game beyond where the enemy tier upgrades - it happens around wave 57.2K on Insane, and you can tell when it happens because the colors of the icons next to the enemy tier health/damage will change - the heart will become golden, and the sword red.
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I feel like the specific elemental upgrades should be combined into just "elemental defense/%defense/damage" and have their costs adjusted accordingly, having them split up doesn't really serve a purpose outside of missions, and missions just kind of suck anyway
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Idea for a future update (way, way in the future) - An option to slowly turn the camera automatically, and with this update bring camera control options. Seeing the beautiful destruction from other angles can only increase the satisfaction, right? >:3
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Noticed a small bug - If you afflict an enemy with slow and then purify them (remove element and make them a white enemy) the effect for slow doesn't show up on the enemy (they are still affected by it, just doesn't show by changing their color as it usually does)