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i have a suggestion ca n you make a tower war style thing?
what is tower war style thing its multi war a tower on left and a tower on right and cubes will come and in 25,50,75,100...... turns towers will fight and the winner will gain white cubes in game and end of game (whith surrender or something) winner will have rewards it will be good
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Can you make that the tower can be different colors and if the tower is the color you want then the bullets can do 10% more damage to the enemie
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i just thought of this and dunno if its been suggested... but a sandbox mode where we can just screw around with tower upgrades and send at it whatever enemies we want would be awesome
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Brown and blue blocks production in the factory should be multiplied by the tier number, so that you get 4x as many of those two blocks per tick at tier 4, for instance. The factory production at higher tiers for those resources might as well just not exist. One quick run will give you more than days of production, even with a decent investment of diamonds into the speed.
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Recently the game has been lagging like hell. Everything is super slow except for the factory rescources which keep increasing like nothing's wrong.
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The game hard ressetted itself and burnt my months of progress to ashes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! @XMMMX99 please help me asap
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I'm going to rephrase @del68352292310 's suggestion so it's more in depth and easier to understand:
Please add some sort of "Reverse Mode" where you play as the cubes attacking the tower. The tower upgrades automatically, and the cubes come out automatically, so you can still idle. There are various upgrades for the cubes, like Health, Damage, Unlocking Colors with insane mode special effects, Speed, special effect upgrades, and stuff like that. You would get currency for how far the blocks get, and a lot of bonus for damage dealt. The game ends when the tower hasn't taken damage for some amount of waves.
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I feel like enemies should have a steeper HP growth curve. When I die, it's pretty much always in one hit to a boss I cannot kill on time. By the time the boss' hp is that big, the damage is also so huge that my resistances just don't matter (and neither do on-hit effects like Nova). Which means that full offense is the best way to play. If enemies had more health but less damage, they would have a chance to poke the player more often, which means more pressure to invest in some regeneration and more utility for Nova/Absorb.
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Found an odd bug - With "Hide Maxed Upgrades" active Electricity Aura was not locked out (but I still coulnd't click it) even though I have yet to complete Electricity III Research. Just figured I'd throw that out there.
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@DeuxES That actually makes it cheaper for the same defense, because Defense (Rel.) and Defense (Abs.) are the white box versions of the elemental resistances.
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Hey, i just made a forum post about this, but ill put it here too: I just got 1g blues, exported, imported and lost all 1g of them. Im not sure if this is a known error or not, but i wanted to bring light to it just in case
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If i turn a color box into a white box with the mastery (purification i think) do the Resistance bonuses still apply as if that cube was still that color?
Because if not whats the point of making them white when you have maxed out resistances and Absolute absortion, you are just losing those damage mitigations.
Then again its not like you are ever supposed to take damage in this game anyways
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I think a good idea would be to be able to customize your tower depending on what upgrades you buy, so say if you have 50% fire chance, you tower would turn a purple colour because of the mixed colours, or maybe when you upgrade damage, your tower size increases
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A lot of times when I press the button to watch an ad to get 50 diamonds and double special resources I get a big black box instead of a video. It's random as sometimes it does work. No idea if it's my setup (happens with and without an adblocker) or the ad service you're using.
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hello can you get rid of the arrow if there are no upgrades on the other section? that would be nice :) from the potato
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Please make it that if you don't have an upgrade in like the ultimate upgrades you can see its definition so people can know what the upgrade does. Thank you
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I'm having vast amounts of resources disapear when loading the game from a save file. I just lost 18G blue squares that I was saving up to reach the 50G blue stat goal :(
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Can you add in a way to see how much interest we are receiving per round/minute? It would really help out in long run games .-.
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God f*****k damnit.
One sugestion. Please, hide hard reset button somewhere else.
I just click end round. Got a little lag, and click hard reset and confirm reset too. I cant believe it
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Can you allow the save code to incorporate our personal setting choices? I find it frustrating to have to click out of certain options, engage auto-skip, reduce the quality, etc. every time that I log in.
Oh, I actually excluded them on purpose so you don't lose your personal settings if you check out the save-code of another player. I'll add a check box which reads "include options" to the export button if thats okay.
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Would be great it once an upgrade was done there could be an optional setting for a notification to tell you it's done. This would really help with progressing :D
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Please make some kind of filter for missions. They are already painful enough, to hit random until you get one that seems nice just add more painfuliness
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Great Game!!! Please put the symbols in a fixed position on "Information & Stats" menu (Don't follow the change in the number decimal places) or set in 2 the number of decimal places (#.##eX). Thanks for the game. \o/
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maybe i'm in the minority, but i'd like an option to turn off showing projectiles entirely if that meant we could get better performance. reall like this game though!
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The starting bonus, although somewhat irrelevant once you progress deep into the game, does not increase after the Insane round 54k+