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To be clear, I had a Tier 5 Blueprint that I spent four days of non-stop Extreme farming to build. It was worth well past 10G--to the point where even the "infinites" were maxed. I switched to a second blueprint to play some missions. I went back to the first one to do more farming, and I was presented with a dialog that said the blueprint was worth much more, and if I wanted to use it I had to reset it. What is the point in that, and why is that not spelled out somewhere?
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I'm not entirely sure, but there seems to be a memory leak in the game. When I let it run for about 3 hours in a row the game got really slow and eventually stopped completely. It gave me an error about allocating more memory to OpenGL and that it had run out of memory.
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I'm losing a lot of points in game because it is constantly erasing the achievement bonuses I slot in. Constantly dropping 10+ grey cubes every time I return, rather annoying.
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i feel like if you double or quadruple the speed of the game u should also be doing so with the upgrades (same with it being paused too)
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will there be a way to turn of certain upgrades? like my build is so annoyingly slow simply because I get upgrades from my utility upgrades that screw over my build
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Update: 6000 now. A boss got close enough to damage. he took 000.12~(i barely saw it) out of 658.72 and it healed back up
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I was going on easy to see how far i could go aiming for 4 thousand. At around 4300~ i wanted to lose so i stopped going there upgrading. It is at aver 5560 now and i want it to end. Of course i refuse to give up. Giving me the option to call more waves at once would help. (espesialy at begining after a lot of upgrades on blueprints)
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Hey, XmmmX99, this is not related to the game, (In some way it is) but I've always wanted to become a game developer and I want to go to University for lessons. Well I was wondering where you learned your programming skills. I've been looking all over the internet for many tutorials but none help me. Yours sincerely. Steve.
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Hey, yes this is actually planned. It's just horrible to implement this in Unity by using the graphical editor. I'll have to generate the UI dynamically via scripts at first in order to make this possible. I just added this feature to show that I haven't forgotten about it. After v0.20 (or in other words after all core features are implemented) I will start with the main polishing of the game. --You don't need to create the UI via script, you can just create an array of anchor points (xy coords of the points each button anchors), and an object that holds a reference to each button (even ones not normally on its page), then have the function that shows the UI set the locations of the buttons when it's invoked. So the UI is still built in the editor as normal, you just then drag each button into your container's array (to create references), and hard code your position array, then assign each visible button's position before the containing panel is shown.
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great game altogether i think there could be a few things added
an auto button so if you want an upgrade to go on without clicking it you press the auto button and if there is morse than one it goes in the order you pressed the button
awesome game
zorse0210
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Challenge mode should be toned down a little as it is just too infuriating to complete 25 in order to advance up to tier 5.
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I wish time wouldn't slow down when i go onto another tab or window. I usually play multiple idle games and/or check my email and facebook
This usually happens because inactive tabs are only updated once per second (depending on the browser you are using). Unity caps the maximum delta to 0,333 sec. in order to avoid glitching objects. More about this here: http://docs.unity3d.com/Manual/webgl-performance.html (Last paragraph). I will check if the still game runs correctly after increasing the limit. (It is very likely that fast enemies spawn and instantly teleport to the tower on higher levels if the limit is greater than 1/3rd of a second.)
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Once all the factory red square purchases are made, the only value more red squares have is as purples, so once the factory is maxed, you can turn the red square into a proportionally slower purple square producer - maybe?
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Something I've noticed about the new interest limits technology is that it eventually leads to a point where the auto-upgrades from the utility are increasing your costs faster than your white blocks can come in. ... For instance, I have the interest tech up to E66, my actual white blocks is up to around E70 and pretty much not budging now. The auto-upgrades from the utility have my Damage (currently the cheapest of my offensive upgrades) up to E80... needless to say, the white blocks are never gonna catch up to that now that the interest isn't adding (at least significantly). ... The interst tech then represents a kind of limit on your capacity to upgrade with white blocks, which may be the intended purpose, which may or may not be fine, but I wanted to note my observation, just in case it is an unintended and undesired side effect.
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I have a suggestion for this great game; Having a new upgrade under the Ultimate Upgrade Tab called Hyper nova, a Super nova with a higher damage and range.
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If the maxed out upgrades just disappear but leave their space blank instead... you are not making the UI less crowded. Only uglier.
Perhaps make them disappear but remove their space too...? I know it can be done.
Hey, yes this is actually planned. It's just horrible to implement this in Unity by using the graphical editor. I'll have to generate the UI dynamically via scripts at first in order to make this possible. I just added this feature to show that I haven't forgotten about it. After v0.20 (or in other words after all core features are implemented) I will start with the main polishing of the game.
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How about adding visuals to the tower after maxing an upgrade/stat? Would go with the name of the game :P more maxes = closer to perfection
Hi, actually I had planned to make the customization separated from any upgrades but you just gave me a good idea. I could link each customization-option to an upgrade and once you maximize it you unlock it forever (so you can decide for yourself if you want to display or hide it). :)
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you should make this into a mobile game so we can play it on the go
other than that this is a great game. Me and my brother both play it (he showed it to me)
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I'm not very far in the game, but I haven't played in a month, so I just come back and see that my factory made me a million of those orange things, what am I gonna spend em on
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I love the tooltip that shows your record on the standard endless waves. Can we please get them for the challenge endless modes?
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5 Stars
This piece of art may very well go down in flash game history as the quintessential idle defence/upgrade game. Its simplistic art style yet careful detail to the math work involved in creating all the upgrades is really astounding. Bravo
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How about a upgrade with ultimate blocks for the autoskip maximum and after like 70 enemy skip the gfx is automaticly off all the time