Under rating threshold (hideshow)
I wish there was a way to skip ahead more. Runs end up taking hours to complete and its not really worth it in the end. ): I wish there was an option to speed it up more.
Under rating threshold (hideshow)
@JuJuBee2006 Don't upgrade anything offensive. Just upgrade about 5-10% regeneration, 100% electricity aura, %100 universal aura, Division shield up to 100 (1000 upgrades), 10% vaporize, then sink everything else into Hitpoints.
Under rating threshold (hideshow)
ok i don't get what I am doing wrong, but i cant beat past around lvl 400 on insane, and yet i have like 4m blueprint points... the requirement for the next rank is 500k, and im way past on the research requirement...
Under rating threshold (hideshow)
do the fastest speed to get through levels quicker and make the game more fun, you might want to stay on your feet with upgrading attack speed and such though
!!!!!
Under rating threshold (hideshow)
even though you don't use white cubes anymore a bit after t5 hq, it might be a good idea to be able to choose what upgrades will or will not appear in a blueprint when you are in the game in order to help prevent the player from buying an upgrade they didn't want and ultimately slow them down in waves per minute because if you buy nova on accident, that will likely slow you down and it isn't hard to accidentally do so
Under rating threshold (hideshow)
@kommsussertod you were killed by a reflected shot... im assuming this happened on insane since thats normally where it occurs... basically the universal made you get killed by your own shot
Under rating threshold (hideshow)
@cpaca it states right on the upgrade that its % per m meaning that at maxed its 100% extra damage per meter... maxing at 2k%
Under rating threshold (hideshow)
The upgrade which makes attacks deal more damage per meter away the enemy is(In examples, 100% is used cause it is maxed then.) - Does that mean if the enemy is three meters away they take 300% more damage (100% times 3 meters) or 8x damage (100% more dmg = double damage. 2x at one meter, 4x at 2 meters, 8x at 3 meters) I feel the prior is correct, though i would like confirmation. +1 So the developer sees this, and puts a way for us to know in-game.
Under rating threshold (hideshow)
Hey I often find myself killed by "Enemy Ranged - Universal, damage 0". Maybe the game can show the previous enemy instead when the player is killed by a 0 damage.
Under rating threshold (hideshow)
To everyone noting the WebGL crash: It's a well-known problem related to WebGL (and possibly the Kongregate wrapper).
https://www.reddit.com/r/PerfectTower/comments/4o7vn7/lack_of_memory_webgl/?st=ircwdkti&sh=4354bb1d
Under rating threshold (hideshow)
perhaps add an option to auto-buy a pattern of upgrades? [researchable, max length of pattern in increments of 5, max 20?] [just an idea]
also: a way to access the research speed upgrade from within the round?
Under rating threshold (hideshow)
Tip for the developer: Find a way where i can't just set an autoclicker to click the "Retry" button for auto-restart without a penalty. Maybe drag the mouse around without clicking? That would work. +1 so dev sees
Under rating threshold (hideshow)
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings"
Under rating threshold (hideshow)
@bastel98 if you look in the statistics and info tab under beastiary you can see the additional effect enemies have on insane mode
Under rating threshold (hideshow)
@kataru - when the chance upgrades hit 100% the little icon showing an upgrade in that tree no longer appears, also possible utility ran out of things to upgrade
Under rating threshold (hideshow)
Also, I notice there are an absolutely massive amount of particles being rendered. Do these have a significant effect? I can't really play past wave 2500, and that's with a low-elemental build (full effects cause the game to crawl at 1000 for me).
Under rating threshold (hideshow)
TheFlatDragon, I'd say this game's speed is limited more in it's design than it would be after an upgrade in grahpics (they don't have to be pretty, just something that gives it atmosphere/allows the player to relate).
The problem with the "lag" we are experiencing is because of all the different effects interacting with one another on multiple enemies. The calculations at max speed and max wave skip are computer-boggling, so to speak. ^^ All in all, The Perfect Tower 2 is what I was going for (or The Even More Perfect Tower, I suppose).
Under rating threshold (hideshow)
More feedback - it would be nice to see previous best for current/all difficulties in the statistics screen. For when you are testing theories and builds. Keep up the great work!
Under rating threshold (hideshow)
I know you're reading these, but no longer answering because you have so many things you're tweaking-- plus who knows what you do to earn money... Anyway, based on the Reddit post, the WebGL issue is related to it being an "experimental technology," and not really being supported, but do you have ANY news on that front, or will I be stuck forever grinding in my little 60,000 wave window until I have enough special resources to convert into a tier upgrade-- and will be stuck in 17th place on Insane forever?
I'd love to be able to walk away from it when I go to work in the morning and see that it hasn't crashed when I get home. :)
Under rating threshold (hideshow)
gessie I have to disagree with you on that one. Lower graphics means faster and more responsive gameplay for all players, even those with slower computers. I think features need to come before graphics, and this game is already amazing. "If it ain't broke, don't fix it." Words to live by. xD
Under rating threshold (hideshow)
Hmm. Might be a nice addition to include a small tooltip to tell players exactly how much of a start bonus they are getting from each difficulty (and similar tooltips for other start bonus sources, if possible) That way we would know if it's worth it to play on Easy more than once between Tier Ups. Also, one of the requirements for increasing tier is having a blueprint with n points invested. Would it be possible to have that change the display to scientific when you are using scientific for everything else? Not a huge deal, but it would be a nice plus, in my opinion.
Under rating threshold (hideshow)
I'd like to say this game is far beyond my expectations. The gameplay design is impeccable, better than most idle games, including the popular ones.
I think you have something worth fully developing here. Add graphics to make the game popular, and players will stay because of how good it is.
Here's an opposite game, horrible in design and lacking in perfectionism, but great graphics: http://www.kongregate.com/games/Avaloid/tap-adventure-time-travel
As you can see, it's very popular despite the trillions of flaws. Just a heads-up. :) I'll keep playing this as is, regardless.
Under rating threshold (hideshow)
A little feedback regarding the "Hide Max Upgrades" - It would be nice if that arrow for the next page dissapeared when you no longer had a second page of upgrades to access.
Under rating threshold (hideshow)
Game becomes so laggy its essentially unplayable once you get 100% of every element. Turning GFX doesn't even help anything
Under rating threshold (hideshow)
Dear developer, with the recent update from 30-07-2016 the game is laggy again, please fix this again because it isn't playable. You fixed this once please try to fix this again because it ruins the game experience and I'm in love with this game.