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AqMuro

Aug. 04, 2016

Under rating threshold (show) I'ts not a really good idea to remove all you have to tier up what i think

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AqMuro

Aug. 04, 2016

Under rating threshold (show) Developer, did you will add any more structures at town?

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(1)

JordenL

Aug. 04, 2016

Under rating threshold (show) So I was having malware issues and had to reset Firefox... forgot to export my save (>.(\

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HaruRyuu

Aug. 04, 2016

Under rating threshold (show) I wish there was a way to skip ahead more. Runs end up taking hours to complete and its not really worth it in the end. ): I wish there was an option to speed it up more.

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Kommsussertod

Aug. 04, 2016

Under rating threshold (show) OMG THAT TACTICS WAS AMAZING!!!! XD

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(-1)

Kommsussertod

Aug. 04, 2016

Under rating threshold (show) Thank you Tiggy02, I will try that!

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masta260

Aug. 03, 2016

Under rating threshold (show) Can you make a place in the temple where it makes 100 rare gems for 5000 purples (can make use for left overs)

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tiggy02

Aug. 03, 2016

Under rating threshold (show) @JuJuBee2006 Don't upgrade anything offensive. Just upgrade about 5-10% regeneration, 100% electricity aura, %100 universal aura, Division shield up to 100 (1000 upgrades), 10% vaporize, then sink everything else into Hitpoints.

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(3)

Kommsussertod

Aug. 03, 2016

Under rating threshold (show) So how should we deal with reflected shot? Should we just not upgrade our damage...?

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JuJuBee2006

Aug. 03, 2016

Under rating threshold (show) ok i don't get what I am doing wrong, but i cant beat past around lvl 400 on insane, and yet i have like 4m blueprint points... the requirement for the next rank is 500k, and im way past on the research requirement...

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Perchman20

Aug. 03, 2016

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(-7)

Perchman20

Aug. 03, 2016

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(-7)

kronokiller

Aug. 03, 2016

Under rating threshold (show) even though you don't use white cubes anymore a bit after t5 hq, it might be a good idea to be able to choose what upgrades will or will not appear in a blueprint when you are in the game in order to help prevent the player from buying an upgrade they didn't want and ultimately slow them down in waves per minute because if you buy nova on accident, that will likely slow you down and it isn't hard to accidentally do so

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Kommsussertod

Aug. 02, 2016

Under rating threshold (show) @fusioninferno Thanks for answering! And i'm glad i spotted your comment.

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fusioninferno

Aug. 02, 2016

Under rating threshold (show) @kommsussertod you were killed by a reflected shot... im assuming this happened on insane since thats normally where it occurs... basically the universal made you get killed by your own shot

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(1)

fusioninferno

Aug. 02, 2016

Under rating threshold (show) @cpaca it states right on the upgrade that its % per m meaning that at maxed its 100% extra damage per meter... maxing at 2k%

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(1)

cpaca

Aug. 02, 2016

Under rating threshold (show) The upgrade which makes attacks deal more damage per meter away the enemy is(In examples, 100% is used cause it is maxed then.) - Does that mean if the enemy is three meters away they take 300% more damage (100% times 3 meters) or 8x damage (100% more dmg = double damage. 2x at one meter, 4x at 2 meters, 8x at 3 meters) I feel the prior is correct, though i would like confirmation. +1 So the developer sees this, and puts a way for us to know in-game.

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(2)

PissJar

Aug. 02, 2016

Under rating threshold (show) Maybe add an option to unlearn certain things (research)

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(1)

Kommsussertod

Aug. 02, 2016

Under rating threshold (show) Hey I often find myself killed by "Enemy Ranged - Universal, damage 0". Maybe the game can show the previous enemy instead when the player is killed by a 0 damage.

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(1)

smkstoll

Aug. 02, 2016

Under rating threshold (show) Thanks again for updates. I'd still like the "next round" button to be an arena icon.

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(1)

AqMuro

Aug. 01, 2016

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(-9)

ghijkmnop

Aug. 01, 2016

Under rating threshold (show) To everyone noting the WebGL crash: It's a well-known problem related to WebGL (and possibly the Kongregate wrapper). https://www.reddit.com/r/PerfectTower/comments/4o7vn7/lack_of_memory_webgl/?st=ircwdkti&sh=4354bb1d

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(2)

RyanR70

Aug. 01, 2016

Under rating threshold (show) perhaps add an option to auto-buy a pattern of upgrades? [researchable, max length of pattern in increments of 5, max 20?] [just an idea] also: a way to access the research speed upgrade from within the round?

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cpaca

Aug. 01, 2016

Under rating threshold (show)

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(-10)

Shanderay

Aug. 01, 2016

Under rating threshold (show) "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings"

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(2)

se_nd3

Aug. 01, 2016

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(-7)

nutcraker45

Aug. 01, 2016

Under rating threshold (show) I personally love this game. I support you to continue this great game.

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(1)

wdal

Aug. 01, 2016

Under rating threshold (show) @bastel98 if you look in the statistics and info tab under beastiary you can see the additional effect enemies have on insane mode

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(1)

wdal

Aug. 01, 2016

Under rating threshold (show) @kataru - when the chance upgrades hit 100% the little icon showing an upgrade in that tree no longer appears, also possible utility ran out of things to upgrade

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wdal

Aug. 01, 2016

Under rating threshold (show) gessie, try turning damage text off - that seems to be hugely crippling once your game speed is at a certain level

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(1)

deleteduser

Aug. 01, 2016

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(-6)

deleteduser

Aug. 01, 2016

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(-5)

JenB36

Aug. 01, 2016

Under rating threshold (show) can you put a skip wave button (to skip all of the waves but there can be a results screen showing what happend)

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(0)

Bastel98

Aug. 01, 2016

Under rating threshold (show) so i noticed in insane mode that my own bulletes started to get back to me and kill me....

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(1)

kaTAru

Jul. 31, 2016

Under rating threshold (show) Seems like Utility Chance at 100% bugs out at some point. Noticed around wave 17k that it wasn't proccing anymore.

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TheFlatDragon

Jul. 31, 2016

Under rating threshold (show) More feedback - it would be nice to see previous best for current/all difficulties in the statistics screen. For when you are testing theories and builds. Keep up the great work!

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ghijkmnop

Jul. 31, 2016

Under rating threshold (show) I know you're reading these, but no longer answering because you have so many things you're tweaking-- plus who knows what you do to earn money... Anyway, based on the Reddit post, the WebGL issue is related to it being an "experimental technology," and not really being supported, but do you have ANY news on that front, or will I be stuck forever grinding in my little 60,000 wave window until I have enough special resources to convert into a tier upgrade-- and will be stuck in 17th place on Insane forever? I'd love to be able to walk away from it when I go to work in the morning and see that it hasn't crashed when I get home. :)

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TheFlatDragon

Jul. 31, 2016

Under rating threshold (show) gessie I have to disagree with you on that one. Lower graphics means faster and more responsive gameplay for all players, even those with slower computers. I think features need to come before graphics, and this game is already amazing. "If it ain't broke, don't fix it." Words to live by. xD

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(2)

TheFlatDragon

Jul. 31, 2016

Under rating threshold (show) Hmm. Might be a nice addition to include a small tooltip to tell players exactly how much of a start bonus they are getting from each difficulty (and similar tooltips for other start bonus sources, if possible) That way we would know if it's worth it to play on Easy more than once between Tier Ups. Also, one of the requirements for increasing tier is having a blueprint with n points invested. Would it be possible to have that change the display to scientific when you are using scientific for everything else? Not a huge deal, but it would be a nice plus, in my opinion.

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TomKay

Jul. 31, 2016

Under rating threshold (show) This is one of the best game I've ever played. Take your time to update this over time. Wish you best luck!

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(2)

deleteduser

Jul. 31, 2016

Under rating threshold (show)

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(-6)

TheFlatDragon

Jul. 31, 2016

Under rating threshold (show) A little feedback regarding the "Hide Max Upgrades" - It would be nice if that arrow for the next page dissapeared when you no longer had a second page of upgrades to access.

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(4)

Lykus_

Jul. 30, 2016

Under rating threshold (show) Game becomes so laggy its essentially unplayable once you get 100% of every element. Turning GFX doesn't even help anything

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Zombiemadnesss

Jul. 30, 2016

Under rating threshold (show) Dear developer, with the recent update from 30-07-2016 the game is laggy again, please fix this again because it isn't playable. You fixed this once please try to fix this again because it ruins the game experience and I'm in love with this game.

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(3)

stewie107

Jul. 30, 2016

Under rating threshold (show) died on round 337 really

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(-2)

zmackz

Jul. 30, 2016

Under rating threshold (show) does the X2 special resources ad stack

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SI4yer

Jul. 30, 2016

Under rating threshold (show) some sounds would be nice

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(1)

JasonT305

Jul. 29, 2016

Under rating threshold (show) interesting game

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(1)

waterghosteus97

Jul. 29, 2016

Under rating threshold (show) Needs Music

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(1)

Kommsussertod

Jul. 29, 2016

Under rating threshold (show) Was still playing the x16 experimental build, and crashed my Chrome T^T

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(0)

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