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I got a question: what option for targeting priority do you want to use when? Great game, btw, been playing since it released.
Because the particle effects are still created on medium settings. Their positions update even if they are not rendered. Disabling the graphics simply does not render anything apart from the UI after clearing the framebuffer.
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Will this game by any chance ever be on steam greenlight? I already posted this comment but it's been buried by the other comments.
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Going to have to change my 5 star rating to 1 star. 3rd time in a row it resets my progress, and that's not alright.
I don't know how you managed to **** it up this badly, but you did, not once, not twice but thrice!
5 stars for ****ing up :)
I am very sorry to hear that. What browser + version are you using? The game uses the IndexedDB API to store its save games. If you are using Chrome then check your third-party cookie settings. The default settings usually remove all indexed databases whenever the cache of a page is cleared.
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A bit more feedback... It would be nice if "Hide Maxed Upgrades" would hide maxed research as well. I keep clicking that arrow to the next page on the research to find that I already have those done. Grr at my annoying tendancy to check and double check everything lol.
I'll rework the ingame UI in a future update so that all researches are on a single tab (like in the laboratory). I hope that this will solve your issue. :)
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Just thought up a potential way to speed up repeat plays in the same tier... Maybe add a way to skip X waves via special blueprints? (Only works if you have already cleared that number of waves, I think increments in 100s and 1,000s would work well) Hope that helps!
I am currently working on a similiar system which allows you to spawn compressed waves (for example the next 100 waves a single one which is stronger). I think that's very close to your suggestion. :)
I am very sorry to hear that. What browser + version are you using? The game uses the IndexedDB API to store its save games. If you are using Chrome then check your third-party cookie settings. The default settings usually remove all indexed databases whenever the cache of a page is cleared.
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@masta260 That's because a million is ten to the 6th power. It isn't like that due to ten to the 0th power is one. If there wasn't an e0, then a million would indeed be e7.
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One thing I've noticed is that it is really annoying trying to click on the skip button while the UI is open. It would be nice if it was moved to outside the UI or make it so you can click the button through the UI as it is currently mostly blocked by it
I am going to rework the ingame UI in a future update. In the meantime you can either use the 'S'-key or the middle mouse button to skip waves while leaving the upgrade tab open. :)
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Could there be a "click everything once" button in-game like there is in the workshop? That+Safe would make buying upgrades during long games much easier.
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how about moving autoskip next to skip button - I skipped through 1400 waves - and I feel mighty stupid for missing the buttom - but it's a bastard to miss that button
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I only have one suggestion, and it relates to the targeting options. The "prioritize special enemies" option should likely be changed into a toggle. We know it prioritizes the special enemies, but what if there are none? Then what system does it go by? So it would either be clarifying that question, or reworking it into a toggle; whichever you deem more reasonable.
If there are no special enemies around the tower it behaves like the default setting (focus on closest). But yes you are correct, a toggle seems to be more reasonable.
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what a great game, keep going sir!!!
Is this possible if u add some active skills, such as boosting damage or x2,3,..n resource in a period of time. Would be so nice if the game has that function. Thanks for listening.
I am still thinking about adding active skills to the game. Mabye I will keep this idea for a second version of the game once this one is completed. :)
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It would be great if I can ENABLE/DISABLE a certain upgrade. Example if the auto-offensive upgrade the air-chance but i don't want the knockback effect so I could just turn it off OR maybe I can choose which upgrade in the auto upgrade list.
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@FutureCode the point is so that you can do however much gameplay while also researching, I can go through several restarts on insane mode for some of the earlier research levels, but now they take several hours, so I pretty much pick one and leave it to run while the game is offline too
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At a certain point grinding becomes horrendous, so my suggestion would be to add an "impossible" difficult. this difficulty would have scaling and rewards based on blueprint amount, so even with max blueprint the round would only last max 30 min before losing. the rewards would be based on this as well, higher blueprint more rewards.
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@RyanR70 it clicks it all once with the option so if it is buy 5 it clicks all the upgrades once and still gets 5 upgrades each time so happy?
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Wait, if research time lapse is not affected by game speed (even pause), why should it ever exist? I will just pause the game and then wait for it to finish.
Thanks for reporting. Will be fixed in the next release. It was related to resetting the blueprint which happend after the user has been reset and it accidentally triggered the reset function which refunds all the blueprint points. For now simply hard reset twice in order to remove all resources. :)
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So, I've only tiered up once now and can't find the "=Alpha= v0.23 factory prestige upgrade", can anyone tell me if it only shows up later?