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@insane Insomniac, Once you teir up for the first time, you get purple cubes. You can vert any/all cubes to purple cubes if you want, and use those to reduce the penalty.
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overall very much enjoying the improvements, I would however either like the auto-replay penalty just reduced, or at least add an option to pay cubes to reduce it in the workshop
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this game is 9999% extremely awesome it has lots of upgrade and lots of level to complete i give it 999M thumbs up :D
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Maybe I'm the only one with this thought, but it looks like the time is good to add a +2.500, +5.000 and +10.000-button for Workshop :)
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Love the game with the new improvements, 5/5! Defense still doesn't seem to keep up with offense; by the time any enemy touches my tower, it 1 hits me, even with a fairly balanced build. I also find that easy is too easy (lol); I just started an easy game to farm some orange blocks, and I'm on wave 2500 and only just beginning to show signs of slowing down (with the wave skip threshold at max). It just takes too long, but increasing your max level increases starting money, so it helps you level. I still haven't been able to get 300 waves on hard, so I'm not even that far into the game.
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I got an idea: How about a "reverse mode"? You have a cubes army and you have to destroy the tower. You can upgrade your army, of course.
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honestly, i love that you added the 1000 button in the workhouse, maybe add it to the game-play itself? I afk a lot so when i do check in, it'd make it easier/quicker to catch up my upgrades to go back to being afk. Also, is it a little to OP to keep you orange resources when tiering up in the blueprints? I had 20G left over when i tiered up so i was able to almost max it immediately. just letting you know @XmmmX99
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@Romuals. Actually it's just spending points on it. In oreder to Tier up yyour Workshop you need to max EVERYTHING in it. Takes 4,87e9 blues for first time.
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On anti idle the game, if you're afk for a while, the screen UI changes to avoid lag; something like that for this game would be extremely helpful to those who are trying to progress 50k waves on insane because they just tiered up.
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Great job on the latest upgrades man ! But I don't get how to upgrade my blueprint tiers, I guess it's not just spending points into it. Cheers !
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An idea inspired by... ah no matter. :) Make "unbreakable" upgrade unlimited, with values above 95% meaning "95% to survive + if unlucky 5% then survive and reduce current round's unbreakability bar by 95%" (i. e. sort of an extra life per every 95%).
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@nsa_spy on insane the enemies have skills for example there are some that reflect your attacks and you kill urself go upgrade your health a lot
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Glitch: Fortify got my HP up to inifinity. When the enemies tiered up, the enemies couldn't kill me. The small enemies still seemed to be dying, presumably to vaporize and serious shot. If it matters, I had a T1 blueprint at the time.
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I'm getting my ass kicked on insane.. even with auto-skip off, I die within a few hundred waves - even though the enemies have way less health than I do damage. As in I can one hit them, not even factoring in crits, multiple hits, etc.
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The waves are slow and the enemies go super fast I think its slow because of how fast the enemies go. If you could, would you reduce the speed of the enemies when they go fast - The first 100 rounds are normal speed.
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The infinite upgrade (now 10k) is kinda useless, because you can't heal more than 100% of you're health now can you.
All the upgrades you get from Defensive Chance can be put to much better use if they aren't spend on Regeneration.
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So a while ago I had a problem, but you haven't fixed it yet. I can't download the txt file when exporting. Just a reminder. Great game, though
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So there is a problem with hard reset i do not know if you fixed it but if you hard reset you get tones of resources.
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i dont get insane... is there any strategy involved to reach lvl1.500? I have spent 2E7 points but still cant reach even lvl1000...
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Could you make an infinity mode where you can skill damage and all that infinity (for the end game). to know there is a end where i cant skill anymore give me a wierd feeling. I hope you can understand that.
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I had an amazing thought after I tiered up once: after noticing that the blueprint amount invested was reset, I had the genius idea of trying the challenges, since I figured I'd be a tier above them, thus, instantly kill them. I was deeply disappointed, albeit impressed at the foresight, to learn this was not the case.
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Could you make an option so that auto skip doesn't wait for the bar to turn green but instantly skips once there's fewer than 50 enemies? It really sux to have to spam s for hours
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I think this can even speed up more. I think an 8x is in order here. 4x just doesnt do it when i can go into the 10k levels it takes about a couple hours to get to my max now.
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Theres a loophole when you become a Tier 5, you can go to any wave you can think of (Capped at 1 bil+) and makes it easier to get onto the leaderboards, If im honest i think you should only be able to go to the waves you have already surpassed and not any wave possible. As i was using the Wave X 100 I found a glitch that gave all enemies wave 1 health meaning i could get through the waves quicker.
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On normal mode, after wave 8000+ i don't seem to be earning any 'money', just me? For easy ive done over 25000 wave and hard ive done over 9000 with no issue on income
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Strange bug. When Play in usual mode at wave 3000 insane 4[ have no problem. But if I select start wave 2500 begin the huge lags.