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Since game has already hiding maxed abilities, could you make bring them together so this blank spots are filled with other abilities and so there are no need to open next tab? (understandable?)
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Since "Give Up" sounds like failure, can we get it changed to "Cash Out", which makes it sound like what it really is: a tool to go reinvest your earnings faster.
Hey, that sounds actually a lot more positive compared to "Give up". Since this request is not up-to-date anymore (I changed the text to "end round" in the meantime since someone else suggested it in a private message) I might consider adding a random text everytime a new round starts just for fun. :) (Please keep in mind that this has a very low priority in my todo-list so I can't really tell you when I am going to add it) ;)
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I have a suggestion for the counting system. Why not use the ones that every one uses instead of engineering numbers or scientific numbers? Most of the games with big numbers use these, so can you please add them as an option? Their names can also be shortened. I added a lot of them because i did not know the max number of 0's you can get in the game, max HP or max damage i mean(the second row is 10 to the power of 3 then 10 to the power of 6 and so on)
0 103 Thousand Th
1 106 Million M
2 109 Billion B
3 1012 Trillion Tr
4 1015 Quadrillion Q
5 1018 Quintillion Qi
6 1021 Sextillion S
7 1024 Septillion Sp
8 1027 Octillion O
9 1030 Nonillion N
10 1033 Decillion D
11 1036 Undecillion UD
12 1039 Duodecillion DD
13 1042 Tredecillion TD
14 1045 Quattuordecillion QD
15 1048 Quindecillion QiD
16 1051 Sedecillion SD
17 1054 Septendecillion SpD
18 1057 Octodecillion OD
19 1060 Novendecillion ND
20 1063 Vigintillion V
21 1066 Unvigintillion UV
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I have a slightly random question for the dev, not sure where to put it so I'm putting it here: based on the shown requirements to increase the tier of the blueprints, it'd be possible to achieve it during t4, and if you managed to do so (assuming I'm not wrong, and if I am let me know), would you lose it when upgrading hq to tier 5?
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Don't know whether this has been mentioned already, but the game appears to stop/pause when you open another tab, even with "Run in Background" checked.
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Whiners gonna whine, but this game is great. Fix the Kongbot deleting legitimate high scores and there's absolutely nothing wrong with this game.
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I had a question about how the super crit works. It says you do a crit while you cause a crit, but I got confused. Say I had a crit factor of 5, would they add together to make 10 or would they multiply for 25? Or would I just be hitting the enemy for a separate critical strike?
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What about Tier's in the Factory ? My idea would be if you fully upgraded it u can tier up and u get double Produktion (amount and some speed ?). Because the Gem prices are too heavy in my opinion and if youre at Tier 5 Factory gets usless :( (Sorry for my bad english ._.)
Hi, the factory is going to receive a lot of changes anyway in one of the following updates. The gem price is just a barrier in order to avoid a nerf update in the future. :)
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really good game 10/10/10/10/10/IGN this game is really good and i hope this game will be able to become even better than right now
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maybe make the auto restart sign move everytime auto restart happens because maybe people might use auto clickers or macros to prevent the penalty and leave it over night?
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Could there be some kind of targeting option, like, "Attack bosses first.", or, "Attack Nature enemies first."? I'm sick of getting a Nature boss down to a fraction of health only for a new wave to start, and it zips back to full health and just hangs around for another hundred waves.
Yes, multiple attack options are planned: 'Default (Closest)', 'Farthest', 'Random', 'Bosses/Special' and 'Selected'. If there is no target available that matches the filter then the attack mode behaves like it does in the current version.
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Suppose my interest rate is 2% but reaches the limit; the safe buy button actually means 2% but not the upper limit :P please notice the little bug~
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I think it is better to move the maximized upgrade to the end when turning on "Hide Maximized Upgrade". I just don't want to see some "holes" in the upgrade menu :P
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Also, would love a technology that increased the skip cap (more enemies on the screen at a time). Also, a mind control aura (has a chance to confuse a cube and make it shoot one of it's neighbors).
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Oh - nope, nevermind, I was right before. Once you tier up one blueprint, the blue cubes go away, so no manually tiering up the other blueprints, and the other blueprints don't tier.
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Oops, my apologies about earlier comment. I saw that I didn't have orange cubes (with which to buy the blue cubes for upgrading). But the blue cubes do stick around, you can manually tier up the other blueprints, and this is the better solution since you might want a non-tiered blueprint.
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So... Having now tiered my blueprint, I've noticed a few things... 1) Farming diamonds is essentially free (a nearly blank blueprint, max out attacks per second and max out the diamonds per wave/kill. I think it was something like 1e7 blue cubes to max the important stuff.) 2) I have to manually quit battles because enemy health tiers up faster than enemy damage, so I'm invulnerable to their damage but suddenly become very slow at getting kills, ie the enemies no longer stop the run themselves, even with no points spent in defenses, but instead wave progression becomes so mired that it's more efficient to Give Up and restart manually. 3) Looking forward: it looks like once I've gotten tier 2 or 3 I'll be able to start at such a high wave, that I can essentially tier up my blueprint after just a few waves. It looks like (NOT fully tested) it'll take longer to click max on all the buttons in the blueprint than it will to get the resources needed...
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@stitchitup267: You can go to the town after you die to spend the special(orange) blocks by converting them into other blocks.
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ghijkmnop: You may have lost your blue points somehow, which resulted in your blueprints becoming invalid. This happened to me once when I converted all my blue blocks to purple: all my blueprints had to either be reset or not used, because I did not actually have the blue blocks for them anymore.
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What does "total bonus" value in statistic&info section stands for? I mean, what does it exactly improve? Love this game so far
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Tiering up one blueprint doesn't tier up your other blueprints (and you don't have the resources to tier them up manually)
Also, blueprint tier seems to be ignored in challenges (this is probably intentional, since that'd really break them, but thought I'd share.)
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A small complaint here, and not a big deal - On the page displaying requirements to upgrade from Tier 0 -> Tier 1 one of the requirements is increasing the number of points spent on blueprint to 10k, but if you are using scientific display, the required amount is displayed standard. so mine shows 10k > 1.23e3 (random example) I think it would be a nice little extra if this number (and other similar values) would display as per your settings. If you are using Engineering, all static values like this would display in Engineering, if you are using Scientific (Like me) 10k would be 1e4 or 1.0e4 (both work, in my opinion) Like I said, tiny little thing, but would be another one of those little things to increase the quality of the game. Thanks for reading, and keep up the great work!
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I am loving this latest update, despite how small it was xD Really looking forward to the next patch! Not even Tier 1 yet and already having so much fun... Could be playing some MMO or console game, and yet I'm here playing a flash game on Kongregate. :)
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I was enjoying the game but can no longer open it. The error says "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
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There should be an option to put all green cubes into 1 research. like damage. So it will keep researching until the resources needed are to high.
Another idea, make a queue to put research on. (Research 2 damage than 3 interest.)
Both of these should be bought with ultimate points or researched.
I agree that the tower should have visual changes, like delldavid said. I think that the changes should be pixel art, Such as a small, blocky vine or somrthing running down the side.
Just some ideas for this wonderful game,
hydrobolic
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So this is just an idea, but what if you had a sort of "talent" system, where you have some options and you could only pick one of the 4 or 5 given to you, and these would have things like damage auras, slow down enemies, big boosts to certain skills. This would make it more of a build based game where you as a player have control over what kind of tower you want it to be, you could make a really close aoe everything down tower, you could make a tower that deals damage when it gets hit and sink millions of white boxes into the defense tree so that you soak up damage, you could make a high damage, high attackspeed, the list goes on, in my opinion it would be super cool to be able to have kind of tower builds like that :)