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Bug report. Tier 4 to tier 5 says the following for me "At least 25 completed missions (Current 9)" but for some reason I can already tier up.
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I have an idea for boss mode,
each time u beat the boss, it comes back as a different element so u need to have a balanced build,it will summon minions of its element, as u beat it several times, it spawns more minions and they are more likely to be special
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Too bad after so long, still does not work here on kongregate using firefox. Since Chrome is trash, I guess not goin' to ever play this one on this web :/
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There should be an offensive upgrade for bonus damage against enemies without an element, because purification would negate any bonus element damage you would have had.
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@Zlame: There IS an automatic skip on the settings already! Just click the gear when you are in the battle screen and you can enable auto skip, decide if you want to skip or not during bosses, and set how many monsters can there be to skip (from 0 to 50)
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Because i like farming special recources i usually just keep skipping but one problem is that every time you go to for example wave 1000 but you have to click the skip many more so i would love a automatic skip button or something.
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I keep getting this error message every time I play anymore past around 3 - 4k levels. The page at http://game258553.konggames.com says:
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
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Dear Dev, In case you didn't notice, when you have the Gfx off, the value preview color when you hover over the upgrade is really hard on the eyes.
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Can you add more factory upgrades as you tier up? Right now, in tier 5 with a tier 1 blueprint, my factory (completely maxed) gives me a minuscule amount of resources in a week compared to how much I make in one run.
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An option to automatically research a specific upgrade until a point where you either run out of research points or tell it to stop?
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Sir, you have created a game that is simply too dangerous to be on the internet. The maximum percentage of addictiveness in games is 100%. Your game is at a ridiculously high 987,654,321% really though this game is amazing, i gave it 5 stars.
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Personally, I would love for this game to be on steam. It would broaden your player base, allow for loading offline, and bring a lot more to the game in the form of community.
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i man, i been playing this from start! its one of the best games out there!
You should try to get this greenlighted on steam! i think more then i think so. And maybe time for you to add a donate button? You entertained me for serval hours with this game, and many more, just to put it out there :D
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For all those poor people who suffer from lag i have solution to that problem, use firefox because firefox support unity and that's why firefox perform this game so much better
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A sudden small idea: don't reset white resources on restart in "auto restart" mode. With special resources penalty already there, most of time in this mode is a grind, and player needs some more reward for being active. With white resources preserved, he has an option to check the game after N hours of "auto-restarting" and to do a "spurt" round using all resources that have been accumulated and to cover an unyielding gap to some next checkpoint.
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can we access the bestiary in-game in the next update? trying to know what the enemy does without anything to help is like trying to catch a greasy pig in the sun with a tiny clown car-size cage.
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How about a Headquarter upgrade that increases that maximal amount of enemys that have to be on the field to make the game auto skip a wave?
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The blueprint tiering system is too sudden death. It needs to be interwoven better (so a well designed blueprint with good technology would be able to get a ways into the next tier, that sort of thing.) --As it stands now, I can hit the next tier with almost none of the blueprint purchased, and once I do, it's basically just set the autostart to a couple hundred waves earlier and let autostart farm resources until I can buy the rest of the blueprint - the problem is that ALL that extra purchasing does (very literally) nothing at all. It doesn't reduce the time needed to get to the next tier of enemies and die, it doesn't allow me to survive any longer once I hit the "tier wall" - just basically a timer, counting how long it'll take to open the next tier - and once the timer is up, I have more than enough points to do the same thing in the next tier - there's no game left...