We have planned a sequel to the game which is going to be released on multiple platforms because the game in its current state is very hard to port to mobile devices (for various reasons). Especially on smartphones with a small display the UI would be incredibly tiny, hard to read and very unhandy. The current webversion is more or less a prototype or an experiment to test various features of Unity. The sequel is going to contain new and slightly different mechanics so even if you have played through the web-version on Kongregate the mobile sequel should give you the feeling of playing an entirely new version of the game. :)
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*Ahem* It appears that Impetus's code is inverted from the tooltip, you may want to either fix the code or fix the tooltip, depending on what you intended it to do in the first place.
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Mussclor, during a round click on the Bonuses tab (second from the right, on the right, with a gem symbol) and the UI text entry for bonus codes is in the bottom right under "Visit me on Kongregate".
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i bet the top 10 people on highest waves insane on the all time leaderboard hacked, theres like no way they could ahve gotten there without leaving their computers on for like a week or 2
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Lol, imagine this game in first person view, constantly turning to shoot the closest enemy... Now imagine that in 4x speed. Now turn GFX setting to High. Now close your eyes and imagine that as a PS4/XBO game. Bullet Hell, much?
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Hmm. It's a little quiet in here. Need some music lol. Have you considered adding some royalty free music? (also please add a mute button when you do, because some people will request/demand it soon after lol)
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Brute Force Pokémon... Well... I was listening to a 10 hour version of Lavender Town original Japanese version! BRUTE FORCE HIGH PITCHED SOUNDS POKÉMON MUSIC!!!!
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I found it tiring to click on every upgrade in the battle view, maybe "click all once" button would make the game a bit more enjoyable?
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I love this game. It does everything so well. I had a little hicup at the start, not knowing what any of the buildings did took a little while to understand (like 20 min of actually paying attention to the game) but after i figured it out, the game is amazing. the SINGLE and ONLY thing i would change is to add a "cloud save" feature of some sort. They seem to be all the rage nowadays anyway.
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Also, my builds both use max utility (except resource per wave, and a few hundred upgrades for resource bonus, which I get early on) and over 1k levels for each of the T2 ultimate upgrades from ultimate tab. Wondering what I'm doing wrong lol. Will hit 1e6 lab points after this run. (nearly 5k again on Hard)
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Wave 12k easy, 7k Normal, almost 5k Hard and yet I can't even hit 500 on insane. T2 with nearly 1e6 points in lab. Defensive build fails at around 180, fully offensive build (with max abs chance and max unbreakable, nothing else from defense) gets me to nearly 400. Also, to anyone having issues with browser running out of memory - Clear your cache before you launch the game. Also make sure you are using the latest update for your browser.
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Can anyone tell me how to autosave on safari? I'm having a lot of trouble and i don't exactly like to come back every day to find my stats at zero.
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Just to let you know, My web page ran out of memory at wave 1195 on Normal difficulty. Love the idea for this game, just needs some optimization work. Thanks.
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are you sure that the graphics toggle actually toggles the graphics? The game runs slower on high graphics even when the graphics are toggled off. P.S. Great game
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I have a suggestion for improve the game. Add a button for buying maximum (or x5, x25, ...) safe upgrade for don't click x time on a safe upgrade but only once
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a few suggestions:
- maybe an option to lock out upgrades you absolutely don't want while in town, so that you don't accidentally buy nova/air or whatever, and upgrade chance won't choose it.
- make the "safe" option a toggle, so that you can have e.g. x100 and "safe" active at once (max and safe would do what it does now)
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Fun, but... it could use a speed faster than 4x. Even at 4x, without reaching the 1st tier yet, the battles take hours. I've been in the same battle for 3 hours now. Add some automatic frame skipping to improve speed and reduce lag at higher speeds. ...if possible. I'm not a programmer, just an emulator user, so take that as you will.
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Baishu, try clearing your browser cache. If that doesn't work, try another browser (or reinstall your current browser) These are the only fixes I know of that actually work.
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
How can i fix this? does someone know?