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Can't even research some of the skills? It takes the gem and tries to do it and once it finishes it says to unlock it again.
I am using the latest firefox too. Could you send me a list of the plugins you are using? Maybe something is preventing the download of the game resources.
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Suggestion: To make it easier to upgrade in a hurry/under threat, colour groups of upgrades the same to make them stand out more I.E - All Mulitshot upgrade buttons are red and all Rapid Fire upgrade buttons are blue etc etc. Great game!
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Well i guess this WebGL Sh1t needs to be updated from the creator so that it will work with firefox, in what a world do we live, sheesh.
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Do the colored enemies mean anything? It would be nice to have more variety, like with high damage reds, tanky browns, things like that. Maybe also have bosses every few rounds? As it is, I can ignore defense since by the time enemies reach the tower, they already deal like 12 damage and I lose almost instantly.
Currently the highest wave, the total damage, the most upgrades bought and the amount of techs researched increases the starting bonus. Approximately 4 points per wave, 5 points per tech, the amount of upgrades divided by 5 and a complex logarithmic function for the damage which awards the first point at 110 damage.
Thats clearly a typo. Even though I am from Austria the word absorben would still be wrong (It's actually 'absorbieren' in german). Will be fixed. Thanks for mentioning it.
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It'd be nice to see the status of the blocks coming at you when you mouse over them. That would give you an idea of how you're doing. Or maybe a display area that tells you the status of the current wave.
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All that Unity Bullsh1t is having problems with firefox, what the hell. Updated the Unity Player, still always "error: blabla is unsecure blabla!" - works on Chrome.
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I have to appologize to those of you who might have lost a part of their score during to the changes I made to the save-system to make cheating harder. As an exchange you can claim all rewards in the bonus menu again.
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1) For me, got relatively laggy pretty fast. 2) "control+click" is a rare shortcut in games because people with macs can't do it. 3) Some indicator of wave health would be nice 4) Enemies should not give 1 resource per kill the entire game (not sure if true, looks like it)
1) I will focus on performance in the next few updates. 2) I am sorry, I will fix this. 3) Yes, planned it. 4) Might change in the future. For now it seems to be sufficient. :)
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lol, "farming" (basically the videos) all the crystals you can in one life allows for a really op build
https://gyazo.com/0733e81bdc58bd8d682eba40e421982a
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YOu have to make the screen a little longer. I only see up to 2/3 of the line, box, star, etc. and don't know what they all mean.
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An idle game that you can't actually let idle for more than a few minutes since it needs constant attention or you return to the title screen, which, again, needs player involvement. Well done.
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I'm enjoying the game so far, but it keeps lagging pretty bad for me. It's very difficult to purchase upgrades when I can't tell if I've bought it, or if the menu is just going to go away.
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It would help to know how many HP the mobs have. Also do they ever give more than 1 resource per kill? I'm on wave 30 and so far that seems like the base.
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Your "visit us" buttons are more like a free gift, as game doesn't check if the page was visited. Also, popup block prevents them to open at all. It would be more effective to leave links in game desc. Also, the game is really great, all you need is some music =)
Thanks, I know that most browser blocks this kind of popups. I just want to reward the player for making the effort of clicking a button. If they visit the page in the end should be up to them. I don't want to force anybody to anything. ;P
I'll see if I can find any non-annoying background music in the future. Usually the music becomes too repetitive in games like this. Maybe some kind of music streaming would be nice. :)
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This game is so simple yet so much fun! I really like the "rouge-lite" element in it. I'm also glad that research is permanent. :D I'm currious what you will add to it in the future, you got me hooked!
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would be ncie to know what for exampel fire offensive does.there is no way to see what anythign exatly does, we need a tooltip or soemthing
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When starting the game, there is only a black screen, and popup with the error message: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Strange, usually it crashes because the browser allocated too little memory for WebGL. Try using a different browser to make sure if it is just browser related.
Did you somehow manage to clear your browser history? Otherwise I have no idea how this could happen since the game submits and saves all stats at the beginning of a wave.
I'll look into this problem. Did anything specific happen right before the exception occured? Like too many enemies on screen, a lot of particle effects or something like that?
Thats because the perspective is isometric. When you look at a circle from a slightly tilted degree in isometric-view then the width seems incredibly wide compared to the height because each point on a flat surface has the same distance to the camera.
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The possibilty to call the next wave before the last one is done would be nice, so you can speed up the game to your own liking
Yes, I am currently working on a system like this. In addition to the skip/speedup feature you will also have the option to start at a specific checkpoint waves like 10, 20, 30 and so on.