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sinjukatomaru

Mar. 22, 2016

Under rating threshold (show) Also learn to upgrade atk speed Azu,

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(0)

sinjukatomaru

Mar. 22, 2016

Under rating threshold (show) The early and late game scaling s crazy off. I think they're trying to compensate for the late game players... but I think they're going about it the wrong way. The scaling cost should be higher so beginners can "deal" with the early game. Cuz like.. i start with 26mil white cubes and theres no soft cap so I can easly just max everything that can be to the hard cap right away v.v It should be like a 10% increase not a +1 cub cost increase... what is that

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(1)

haldegon

Mar. 22, 2016

Under rating threshold (show) Wait...So using the blueprint points only just set a base so you don't have to spend points on that but still increases the cost as if you HAD bought it. I guess that is a good idea when talking about the high cost abilities like Multishot targets and the such but makes the others seem a bit useless to use blueprint points on. Not to mention how much time it takes to earn the special resources to earn blueprint points. I can assume this will all eventually be worked on a bit since this is an early build of the game but figured it would at least help to make note of it.

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Azuerayne

Mar. 22, 2016

Under rating threshold (show)

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(-5)

Azuerayne

Mar. 22, 2016

Under rating threshold (show)

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(-4)

Viper808

Mar. 22, 2016

Under rating threshold (show) Option to reconfigure hotkeys....Option to auto-skip waves if 0 enemies.

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(0)

allanvv

Mar. 22, 2016

Under rating threshold (show) I have to play over 10 rounds to get one permanent upgrade that's equivalent to one normal upgrade? Cmon, this is way too slow. Also, your blueprint system doesn't address the problem of having to assign 1000 resources the same way at the start of every round

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(2)

Heister

Mar. 22, 2016

Under rating threshold (show) not going to wait 5 minutes for tier 2.. tier 17 must be some kind of marathon session, hoping it finishes before wave bagillion kills you?

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Piotor04

Mar. 22, 2016

Under rating threshold (show) didnt save x_x

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CoolColJ

Mar. 21, 2016

Under rating threshold (show) Out of memory all the time :(

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(1)

mrgamerkid

Mar. 21, 2016

Under rating threshold (show) pls switch the gem and X5 buy back to shift and ctrl cant use gems on my laptop now

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(0)

Developer response from SpeedyBrain

In the newest version you can use Ctrl/Cmd to switch between the different buy modes and Shift to toggle gems. Please let us know if it works for you :)

Aacron

Mar. 21, 2016

Under rating threshold (show) The blueprint option that is currently in I don't think was what we had in mind. You have to run grindfest to get the BPs... 50 'special' to one blueprint seems a bit goofy

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satwo

Mar. 21, 2016

Under rating threshold (show) I really do like your concept for blueprints, though its rather half baked right now. grinding that far to save yourself 1 resource is a bit much. perhaps your blueprints should be a free upgrade, rather then just flat replacing a purchase. For example, if i use a blueprint for number of multishot targets, i save myself 50 resources with the current system, and you'd still have to pay 400 for the next upgrade. Instead, make it possible to place that blueprint, and your first purchase still be only 50 resources.

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(2)

femfatal

Mar. 21, 2016

Under rating threshold (show) Yay a pause button!

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Jedbanger

Mar. 21, 2016

Under rating threshold (show) After like 12 gameplays I could afford for an orange cube, just to improve my damage by 0.5. Man this game has potential but needs a LOT of drastic balance

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(2)

prthomas

Mar. 21, 2016

Under rating threshold (show) where is the save button? a save button would be nice.

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retrorocket1

Mar. 21, 2016

Under rating threshold (show) the permanant currency really needs to be rebalanced, people don't want to have to go through the level a dozen times to gain a single point to spend on abillities.

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(1)

Developer response from SpeedyBrain

Thank you for sharing your concerns. I agree and XmmmX99 is currently working on a balance patch. :D

MagicFung

Mar. 21, 2016

Under rating threshold (show) I thinking keeping the interest rate maximum at 10% without the multiplication effect from Resource Bonus is a better step to prevent infinite money mode :P

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(1)

Developer response from SpeedyBrain

Interest per wave was not intended to work with the resource boost and has been fixed by XmmmX99. Additionally the new max interest you can get is 5% instead of 10%. This should prevent infinite money mode for now ;)

surrus

Mar. 21, 2016

Under rating threshold (show) Nice idea, but it gets quite laggish in later rounds and basically the only thing that can kill you is a near start of a wave lag. Defense is completely useless. The way to be able to get there was fun. Now i dont see why continue.

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retrorocket1

Mar. 21, 2016

Under rating threshold (show) can you change buy x5 and diamond buy to shift and ctrl keys cause my laptop doesn't allow me to use letter keys and mouse at same time.

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Developer response from SpeedyBrain

In the newest version you can use Ctrl/Cmd to switch between the different buy modes and Shift to toggle gems. Please let us know if it works for you :)

kwoody

Mar. 21, 2016

Under rating threshold (show) seems like resource bonus doesnt work killing just one creeper seems to always jsut give one resource

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(1)

Developer response from SpeedyBrain

You get those additional resources, but you can only see integral numbers in your resource pool. I will explain it with an example: You have 0 resources in your resource pool and a resource bonus that equals 10%. Every enemy gives 1 resource. Since your bonus is 10% you get an additional 0.1. You see your resource pool increased by 1, but internal it increased by 1.1. After killing ten enemies you will see that you have 11 resources in your resource pool.

kngspam

Mar. 21, 2016

Under rating threshold (show) way too grindy 1/5

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Developer response from SpeedyBrain

There will be more gameplay variety in the future. A lot has been added since the initial version and XmmmX99 is currently working on a balance patch to improve the game feel. I hope you will play a future version. :)

kwoody

Mar. 21, 2016

Under rating threshold (show) no real incentive for the orange blocks hopefully that gets addresed begining game is a real grind. hard to break 20 or 30 it seems for the longest time.

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verch101

Mar. 21, 2016

Under rating threshold (show) Can we get a 6x ttime multiple?

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Dalmuti

Mar. 21, 2016

Under rating threshold (show) Well, I got to Wave 206 and completed all the research on my third game. So I don't think the balance is quite right yet. I only died because I started to lose interest. Fun concept though.

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hatter09

Mar. 21, 2016

Under rating threshold (show) The tooltip doesn't trigger at speed x0

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Viper808

Mar. 21, 2016

Under rating threshold (show) Suggestion: A Buy Max button or higher increments.

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Developer response from SpeedyBrain

XmmmX99's plan is not only to add a buy max option, but also to add other options like buy cheapest upgrade. ;D At the moment there are only x1, x5 and x25 multipliers.

Viper808

Mar. 21, 2016

Under rating threshold (show) Ok I ran out of memory at wave 612 but took me days to get back up there because of the difficulty buffs...in total around 4 hours to reach there so might be the memory issues based on how long the games running but I couldnt say not a tech person.

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(1)

del3435417

Mar. 21, 2016

Under rating threshold (show) IMHO this game has ALOT of potential, a nice twist on the incremental game. Aside from whats already been mentioned, a buy x5, x20, xMax would be nice for later game, also im beginning to wonder if maybe a few ideas came from the game Undefeated Spider? :)

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Developer response from XmmmX99

I implemented a "x5" and "x25" button in the latest version. A "buy max" and "buy cheapest" button is planned. Well I think Undefeated Spider definitly influecend me a little bit but the final game is going to differ a lot from it. :)

Burodsx

Mar. 21, 2016

Under rating threshold (show) Can we get some bigger purchasing options? Maybe even a "Buy Max" option that spends all your cash.

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Developer response from SpeedyBrain

XmmmX99's plan is not only to add a buy max option, but also to add other options like buy cheapest upgrade. At the moment there are only x1, x5 and x25 multipliers.

Warmonger210

Mar. 21, 2016

Under rating threshold (show) Do you plan on adding a bonus for skipping waves? A lot of survival type games offer bonus currency for advancing waves. Just curious if it has been considered or not.

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Developer response from SpeedyBrain

XmmmX99 didn't plan on adding such a bonus, but he will take it into consideration for future updates. :D

Burodsx

Mar. 21, 2016

Under rating threshold (show) Memory error at wave 624 this time =(

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macro_79

Mar. 21, 2016

Under rating threshold (show) btw .. 35mio Startbonus is way too much. Within about 5-10 rounds (using interest), you can get most of the Upgrades to max level and thereafter you can skip hundrets of levels just to farm gems and blue blocks. http://fs5.directupload.net/images/160322/digu9n8z.png I have researched the Techs very fast and now they are complete. Nothing happens anymore. Well, i think it could be more interesting, when you can research some more tiers of those techs to unlock some stepstones. e.g. [step 1] 3 multishots at tier 4, [next step] 5 multishots at tier 7, a.s.o - something like this.

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stereolab

Mar. 21, 2016

Under rating threshold (show) The game isn't saving for me. When I come back to the page all my progress is lost. I'm using safari.

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anOutCast

Mar. 21, 2016

Under rating threshold (show) Updating my feedback: After much grinding I can finally reach wave 44. Usually the plan is to max as much dmg and attack speed as possible but I've realized that I'm going to have to rely on two-hit kills and not one and thats when the defensive tab becomes useful. Lots of HP and regen along with the nature attack (leeches 25% hp) and leech upgrades from offensive tab. Now I can last an extra 10 waves until... either they over power my upgrades or the game glitches and a few cubes are no longer target-able. They simply linger on my tower doing copious amounts of damage. To deal with this; ive dumped some money into nova and watch as 300+hp enemies tank a 64 dmg nova and eventually die. (eventually) However, I blame this bug mostly on me because I'm playing on a laptop with only 4gigs of ram.

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macro_79

Mar. 21, 2016

Under rating threshold (show) Still getting out of Memory Errors in higher levels .. http://fs5.directupload.net/images/160322/hs373vl6.png

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duckingmormon0

Mar. 21, 2016

Under rating threshold (show) I think the blueprint system isnt very useful, it "buys" the first upgrade (which is usually around 1-2), but the price goes up to the second level, seeing as it increases exponentially, the savings of most of the blueprint upgrades total 1-2, which is insignificant.

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WexMajor

Mar. 21, 2016

Under rating threshold (show) This game doesn't even start...

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dezatunk

Mar. 21, 2016

Under rating threshold (show) I can't figure out why one game I will get to 30 and the next I will get to 13, It seems like level 100 would be very hard I have failed dozens of times. Are there income upgrades I am missing?

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darklusterblack

Mar. 21, 2016

Under rating threshold (show) Well that's funnyXD....I had 700ish for my starting cubes(you shuold call it tht btw) and then i reloaded my page, now I'm at a 1000XD ty for the major buff to the formula for the starting cubes

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errores

Mar. 21, 2016

Under rating threshold (show) Rigth now the workshop is waste of time, getting the equivalent of 50 gems only to skip 1 upgrade at game start it just seems unfair considering the amount of effort you need. Some options to improve it could be or drop the price of the workshop or that 1 workshop upgrade equals a bunch of in-game upgrades. And perhaps the workshop upgrade shouldn't count towards the in-game shops price increase

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penguin0fdeath

Mar. 21, 2016

Under rating threshold (show) Great game. I can't wait to see what you have planned.

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deleteduser

Mar. 21, 2016

Under rating threshold (show) adding to my previous comment: if the workshop upgrades make ingame prices to not scale, as i suggested, they should scale on the workshop itself. That would make room for different strategies, requiring players to think before spending their blue blocks in the most efficient way, instead of focusing only one upgrade in the workshop so you don't have to buy it ingame at all

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deleteduser

Mar. 21, 2016

Under rating threshold (show) Workshop upgrades should keep ingame upgrades the same price. Theres not much advantage in investing in the workshop if you'll only save like 50 blocks in your game (considering the most expensive upgrades i have unlocked, don't know if there's anything that costs more than that). The only reason i can see to benefit from the workshop is focusing everything in a fast scaling upgrade (like multishot targets) because then you wouldn't need to buy it ever). That makes the workshop almostuseless for pllayers with one or two blue blocks, and extremely op with lots of blocks

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NonchalantPrince

Mar. 21, 2016

Under rating threshold (show) Bug Report -- When on pause (0x) scrolling over an upgrade box will cause the box not to tell what it does. e.g. "Chance to have almost no cooldown on an attack" won't show on 0x, this applies to any other box.

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leveiathan

Mar. 21, 2016

Under rating threshold (show) note to dev, at about floor 120 ish the game crashed. it seems at a certain point you break the game if you try to send too many enemies at once. i like what i see of the game so far though, keep up the good work.

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chrispppower

Mar. 21, 2016

Under rating threshold (show) Love the concept just needs some clever thought to balance. The game is too hard unless you spend gems on first waves. If you spend 50 gems on interest and 50 on resource bonus on first wave you quite quickly break the game (More blocks than you can spend around lvl 60). Maybe limit the number of gems that can be spent per game lvl. Only the memory crashes and not having a x1000 button stop you >.< Look forward to seeing how this game develops. Nice work

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wiggersbr

Mar. 21, 2016

Under rating threshold (show) I found a bug (Infinity Gems): When you already die and click to research something, 2 or more times, you will gain a Gem.

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Goldman10101

Mar. 21, 2016

Under rating threshold (show) What would this look like in first person on the tower... an idea!

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giovi3130

Mar. 21, 2016

Under rating threshold (show) Great game

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