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I really want to like this game, but it just isn't quite there yet. It looks like the dev is still working on it, so perhaps I'll check back.
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Your fix with that add-on doesn't work for me. I got to level 191 before without it and I ran out of the memory. Downloaded the add-on, restarted my computer and now i got to level 165 before I ran out of memory. I'm thinking it has something to do with the electric damage. I had just recently upgraded that to about 60% and thats when things really started to get laggy.
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Even after 0.06 changes I think the game still requires you to go into a heavily offensive build, going for a "stall" defense build with novas do not work. Also, considering the game is to be incremental/idle, there should be a reason to leave the game running in the background, it should get something increased with time. Even if just "starting" automatically a new run, and maybe keeping some upgrades.
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The income perwave and interest being mutiplied by the resource bonus is kinda OP. Had max income by wave 100 and couldnt even spend .1% of it v.v and i get 50% more every wave.. gg ez
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Nova should be stronger than Gravity. Sometimes i have Gravity pulling things to my tower, a nova pops up but they keep glued to the tower
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Missile speed I don't really see any purpose to either. The tower stops attacking something if it has fired enough shots to kill it already, and making it die a fraction of a second sooner (not faster, just sooner) doesn't really impact anything. Vanderwall gave some good suggestions one ways to help make some of these useful. I suggest looking at some other tower defense games like Cursed Treasure, Gem TD, and Desktop TD for ideas on enemy types that could make the skills useful. High armor enemies that still get hurt by fire, grouped enemies in larger numbers that are vulnerable to bouncing, high speed enemies that can potentially dodge the slower tower shots, ranged enemies that do small amounts of damage over time from a range. You need to look at each skill offered, and figure out what sort of situation that would actually be useful for, and create that situation.
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I like the concept of the game, but the execution in the form of the actual upgrades leave a lot to be desired. I'm still fairly early on in the game, but I can already see that most of the upgrades are fairly useless compared to simply increasing raw DPS. Bounce for example can't be utilized with any real consistency due to the enemies not grouping up very much. If some of the enemy types purposefully grouped up, it could be handy at higher levels, but right now even a 50% chance of bouncing still isn't good because there is about a 90% chance that nothing else will be in range for the bounce. Fire's damage meanwhile takes too long to benefit. With the exception of bosses, if you're taking more than a second killing something, you've likely already lost. Which brings me to defenses. Simply put, if you ever take more than 1 hit in a round, you've likely already lost, and all the defenses in the world isn't really going to help, except maybe drawing things out a wave or two.
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Funny how with 100% damage ignoring and 99%chance of blocking a hit, I still get one hit at some point (with over 1k health). Still quite some flaws, the game gets really buggy at 200+ levels.
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Wait... ...Let me get this straight. Enemy damage + health are exponentially scaling, upgrade costs are exponentially scaling, and upgrades are... ...Linear...?
...Well, there's a pretty big flaw in that...
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I have performance issues on 4x speed from wave 20. I use maxed multishots and rapidfires and a lot of bounces and specials with air and dark. Nothing can past it unless I get a lag than everything stops and next i see my tower gone. In this setting it kills me before level 50 on 4x speed. On normal speed I get to level 130 until the lag kills me. Low quality does not help. Maybe add some mode with minimal visuals?
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Maybe tooltips that show the max cap on a upgrade? I.e Critical Chance:Your chance to critically hit enemies Cap:100%. Or something to that affect.
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some of the balancing needs work, Ive gone from 700 starting reources to 1200 starting resources and went from only level 35 to level 42 max. THe attack range upgrade seems useless to me because it does not seem to make much of any difference as far as attacking. I rely mostly on just attack damage and how many shots per second. I focus on that and the resource/wave upgrade, I upgrade those all max with my starting resources and go from there. I can usually make it to level 30 without having to do much of anything with upgrades, but then it catches up real fast and just seems imbalanced to me.
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wow. Look at that rapid update time. Almost CDDA (Cataclysm Dark Days Ahead) update speeds over here! (non Kong game) How many people you got working on this?
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This is really a great game, but needs major improvement. The upgrades you buy with blueprints need to be a multiplier, not a simple increase, otherwise the game is not "incremental" at all!
it's really hard to get past wave 40 right now, no matter how long you play
Thanks for your feedback. Since not all upgrades are implemented yet most things are going to change in the final build. I hope you can still enjoy the game until then. :)
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I don't know if you have made some recent changes to the UI or if it's that download you had us do (that didn't work), but the UI is now a lot clunkier. The pop ups stay too long, and buttons are far less responsive causing me to put extra into upgrades. It's just not as fun with this staggery clunkiness going on.
Please, could you PM me with more details? The main reason I changed this is because Mac users told me that there is an issue when pressing Ctrl and Shift at the same time.
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Absolutely love this game, the idea is really fun and interesting. I also like the way the research stays through rounds, it gives me motivation to keep going when I die. I can't wait for more updates to see what this game will be when it's done.
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Nice idea. But really badly unbalanced.. Try some exponential interest of abilities (like damage, mainly at defense abilities - nova, reflect). Turn down power of elemental offense abilities (darkness 100% with hight attack speed solve all your problems with enemies of almost any hp)
This game needs total remake because of bugs. Use this game only as protype and start again ... with minimal copy-pasting from original code .. Create some feature. Test it. Integrate it with another feature. Test this integration.. And repeat .. I never saw so many bugs in one simple game...
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Just had a long run. Endgame observations: 1. Exponential interest is very OP. If you're going to allow it, put a cap on how much players can earn per round (maybe limit how much players can have stored at once to something like 100,000). I literally could not spend money as fast as I earned it by wave 110. Got tired of clicking on upgrades about wave 125, and by then the game essentially played itself forever (I read a book while clicking "skip wave" every few seconds). 2. There's some glitch with very high money. Somewhere around wave 200, it started setting my money to 0 at the start of every round. Which was odd. 3. There's also a glitch with tower hp. My tower's hp kept radically changing, despite no enemies getting near the tower. 4. Crowd-control abilities are too strong with very large numbers of projectiles. Perhaps rather than having them be on-hit, have them be an independent rate? E.g., "2% chance per second to stun the nearest enemy". 5. Out-of-memory error on wave 501.
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A trick to get research point when you reach your skill limit is to send every wave you can, even if you die you still retain the point
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I realy like this game, defending, resarching, loosing, to defending again and better. But if i may suggest somthing, some of the upgrade are not visible enough. It may be fun to see when a crit is made or when a multi-shot is made? The cube talking are fun, so maybe the tower can speak too? To say whatever you find funny when multi-shot, crit. Like "OVER 9.000" for crit. Anyway it's still fun now ^^
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Money still broken when you reach the max: After a while that I have all 999999999, suddenly I had 0. I earn some bucks killing minions and then, at the start of a new wave, instead of earning something, my money amount is resetted to 0.
It should be very hard to reach the max amount of money that you can have. There was a bug with the interest upgrade doubling your money every wave. It has been fixed by XmmmX99.
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I demand something like a x25 buy button! Also, you can easily reach the max amount of money around wave 40-50 if you invest all you have into interests, resources bonus and resources per waves!
You demand, we supply! A x25 button has been added.
Interest per wave was not intended to work with the resource boost and has been fixed by XmmmX99.
Additionally the new max interest you can get is 5% instead of 10%.
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Buying stuff with blue cubes still raises the cost with white cubes so each blue upgrade saves you less than 10 white cubes :/
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Oh, bleh. Refreshed, forgot to log in on another page to break my Kong connection, it reported stats from my "testing" save rather than my legit save. If deleting high scores is a thing you can do, feel free to clear mine. Just a note - this run ended on a "Not enough memory" error, even though I was on low quality and not running elemental upgrades or multishot/bounce/rapid fire, so while that's a lot better (I made it to wave 234!) it's still not totally fixed. Players with more time than me will get this far quicker than you think ^_^
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@Selva - Interest per wave is most powerful upgrade. It works with the % resource boost, so saving up for a few waves while you're set up gets ridiculous quick. Your cash per wave and your cash from kills and your cash from having all that cash, all getting multiplied and compounded repeatedly for five or ten waves leaves you with more money than you know what to do with - so you spend enough to be set up for ten more waves and invest the rest back into interest and percentage resource boost...
Interest per wave was not intended to work with the resource boost and has been fixed by XmmmX99. Additionally the new max interest you can get is 5% instead of 10%.
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I don't understand how people are making these runs out to wave 100, 200, 400. I'm lucky if I get to wave 70 before I get untargetable glitch-cubes that make me auto-lose.
The bug regarding glitch-cubes is fixed in the newest version. Hope to see you at wave 200+ soon. ;)
If you still have problems don't hesitate to contact me or XmmmX99.
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The workshop right now is just ridiculous - you have to fight around 500 waves to get 1 blue coin - and then you'll be able to upgrade from 1 to 2 base damage... this makes no sence. It would be much better if one upgrade would be worth like 20 normal upgrades or one blue upgrade would have the value of 1000 white coins - so you could actually make some progress...
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-lags a lot and ends up with webGL out of memory error
-99% block chance, 100% block amount, 95% nova chance is too high
-might be only me but gravity effect doesn't seem to fit the game
-fire,ice... in offensive doesn't seem to do much in game
-set max for bounce radius?
-too many upgrade choices
this game is fun at the beginning but gets boring really quick because its same thing over and over
i'd like to see some changes as i progress like
-enemy color changes (gradually change rgb from 255 to 0 maybe?)
-enemy size changes
-special enemy appears once in a while which gives gem(like rainbow enemy for example)
-gets tower skin as you progress (different skin gives different passive effect like fire, ice... in offensive)
-get cool skill as you progress like mmo (double shot, triple shot, shot gun)
-some skill activates with click (like instant kill every enemy in map, of course with cd)
sorry if my english is bad
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You're unstoppable once you get get 50% Eff on everything with max multi shot and a decent attack speed. went from barely making it to wave 100 to having to forfit on wave 427 so i can go to bed!
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Good concept. Needs balancing and variations in gameplay cause you quickly tired of going through the same again and again
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I had to give up at wave 141 because my tower couldn't die, but my computer was dying from all the gravity effects. Basically multishot + rapidshot + critical + lifesteal + air + gravity = invincibility.
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When the game is at 2x or 4x speed the tower doesn't kill the enemies as quickly as it does on normal speed. For example at normal speed I kill all the enemies without them getting anywhere close to my tower, but on 4x speed they rush my tower with very little of them dying and I lose