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DarkIcexx

Mar. 29, 2016

Under rating threshold (show) Use to feel over powered, now I feel super under powered against those bosses, sheesh, going to need to grind for blue print points for darkness chance, only way to kill those bosses before they instant kill me.

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(2)

yobias

Mar. 29, 2016

Under rating threshold (show) You know what would be really cool mini-turret towers as an upgrade to help in fighting

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(12)

JustusCows

Mar. 29, 2016

Under rating threshold (show) infomage27, you just have a crap laptop/desktop/tablet.

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(0)

deleteduser

Mar. 29, 2016

Under rating threshold (show) so... why in bloody hell does it need so much memory and is so incredibly slow as to need low-quality mode to run on my machine? are those boxes covered with terapixel textures or something?

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(-1)

rawrzor

Mar. 29, 2016

Under rating threshold (show) This is what happens when I navigate to the game page. The page at http://game258553.konggames.com says: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

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(3)

piety123

Mar. 29, 2016

Under rating threshold (show) One little quality of life change- moving the upgrade window down like 10 pixels or the skip button up a bit would make it easier to click the skip button while the upgrade page is open.

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(20)

Rannen

Mar. 29, 2016

Under rating threshold (show) This TD is basic in the extreme. The low level of detail might be fine if this were an idler, which it almost seems like it wants to be, but most of the game requires the player to be actively participating. That being the case, either turn this into a full-fledged TD game or reduce it into an idler. The limbo it resides in now is not suited for either play style.

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(-2)

steryd12

Mar. 29, 2016

Under rating threshold (show) A "little" problem. It happens if I skip 2 waves fast. My game lags and tower stops shooting for part of the lag so my enemiescan get quite close to my tower (I have 14m range and assasins are like 4m once my tower starts shooting), happens at every levels (and it's not thet I don;t see shoots. It even hhappen if I can one shot them with spped 6 and 50% 10multishhot). It's scary (assasins get close but bosses and fat guys are to slow to get to close soit;s doable) at low levels and possibly deadly at higer. SO: I skip 2 times. Game lags. Tower don;t shoot for part of the lag even if enemies are withing range and enemies move. They get quite close. looks like a bug

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(1)

n4zarh

Mar. 29, 2016

Under rating threshold (show)

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(-5)

iulik1234

Mar. 29, 2016

Under rating threshold (show) https://www.youtube.com/watch?v=APnPH9u8-zs this is what you need to listen while playing the game!

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(0)

epic4255

Mar. 29, 2016

Under rating threshold (show) you could add in like a bank system so in game you can store points for the next round you will do

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(4)

pittjohnster

Mar. 29, 2016

Under rating threshold (show) To be honest having all those extra skills in the defense tree seems unnecessary, and a waste of points as well as a difficult challenge to get to them during combat. Maybe just make Universal absolute damage reduction apply to all the elements in the defense tree? Keep the offense that's fine

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(3)

pittjohnster

Mar. 29, 2016

Under rating threshold (show) A Boss Hunter mode would be fun!

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(2)

pittjohnster

Mar. 29, 2016

Under rating threshold (show) It would be awesome if we could know what was the next wave. Like if it was gunna be purple with 1 Attack 2 HP and 20 enemies. Would help with planning.

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(2)

JuanR276

Mar. 29, 2016

Under rating threshold (show) Suggestion: 1_ Story Mode: Put levels (from 1 to 10 for a start) a bronze/ silver/ gold/ medals depending of which last wave you could get.The last one unlocks Inmortal (the actual mechanic gameplay). Each level has their particularitys (like only blue enemies because of sea enviroment), and level 10 would be Universal enemies. 2_ Challenges: the 1st one I can think is "Frenzy Flash" where you play at x4 speed, autoskip and unable to pause (could be played in any dificulty), the 2nd one "Empty House": you are unable to purchase anything, just let the tower defend it self. Keep the hard work! :D

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(3)

Ejderkan

Mar. 29, 2016

Under rating threshold (show) Game didnt open (firefox)

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(0)

Madoculos

Mar. 29, 2016

Under rating threshold (show) When you are in the workshop, there should be hover descriptions for what you are upgrading. I can only find out what something does AFTER I've upgraded unless I do it in-game. The workshop is a perfect place to give more info on what stuff does, because you're not worried about stuff killing you.

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(3)

Muskar

Mar. 29, 2016

Under rating threshold (show) @tartopoire there's a second page to defense upgrades, with absolute resistances for elemental enemies

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(0)

KK_Me

Mar. 29, 2016

Under rating threshold (show) I really like where this game is going! It's unique and fun and even if it is grindy I always feel like I'm making progress. My favourite play style is to defense up and cleave everything down.

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(0)

michaelowen22

Mar. 29, 2016

Under rating threshold (show) It seems like a fantastic idea but i still cant launch it because the allocting memory thing jumps up 3/5

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(-1)

tartopoire

Mar. 29, 2016

Under rating threshold (show) By first sorry for my bad English level, i'm not a native. So i researched fire with hardly earned gem (15 minutes for the first one), now i've got fire enemies who can't be blocked with flat amount of damage, but with a (very) expensive percent reduction... Yeah, in fact researching things brings more difficulty. Nonsense i think ? The boss on the 10th floor could be one off those "fire enemy".. It result in a 3 seconds battle, 'cause it's way to difficult to beat an enemy who's 15x better than you. ( It's the first boss and it has 50x my base life point, yeah do has you want, it's your game.. But nobody would play it if it's too hard !) Did you even play your game more than 10 minutes ? The first steps are awful, without any real earnings ! I'll have to buy tons of red cube and play for hours just to have a little offline reward with factory, if i understand ? Keep Balancing guys, really. Posting a game who's not finish isn't a good idea.

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(1)

Senatus

Mar. 29, 2016

Under rating threshold (show) I have the feeling my starting bonus is lower than it should be.. Highest waves are 1230/1002/1064, all techs, 45480 upgrades and total damage NaN. According to the formula you posted earlier in chat (not sure if I can post it here) I think I should have a pretty high bonus, but it's currently 30057. Is that correct?

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(1)

GLoNT

Mar. 29, 2016

Under rating threshold (show) how can i increase START BONUS >?

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(2)

trevyg

Mar. 29, 2016

Under rating threshold (show) you should fix the scaling of enemies before degrading the upgrading system and try to put the into the same update cause at this time it is far too slow to do much of anything of worth (the upgrading itself is still the same for the most part but the hand out blocks for waves seems to be crazy low now)i know you made a way to get blocks by doing nothing but it is much slower than what is was before.

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(1)

lunaticloser

Mar. 29, 2016

Under rating threshold (show) I don't know if it's just me doing something wrong or if the game really is supposed to be this hard, but it took me over 20 runs (hell, maybe even 30+) to be able to beat round 10 on hard. Now it's going to take me another 30 or so runs to beat round 20. The reason for this is I simply get too few Blue resources to upgrade stuff with. A full run through to round 20 is now giving me roughly 1000 browns, which is 10 blues, which is enough for maybe 5 upgrades that hardly change anything. And soon enough it'll only be good for 3.3 upgrades. Any help folks?

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(1)

geo0922

Mar. 28, 2016

Under rating threshold (show) the effeciency of defence is just too low. or should say defence is useless since you know one hit will be done for you later. For defence to be coming into an effect you need to put unreasonable amount of upgrades&resources, while the effect does not even last long. even if you get 99% damage reduction 3 times you cannot survive even one hit. The enemy's damage goes up way to high, while you cannot follow up with hp upgrade which gets too expansive.

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(3)

clauriet

Mar. 28, 2016

Under rating threshold (show) I would like some kind of auto-buy the lowest cost upgrade or something like that, my fingers are starting to hurt.

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(2)

pittjohnster

Mar. 28, 2016

Under rating threshold (show) TBH it's basically just "Don't get hit ever" which is fun. But I think if we had more base HP on the tower with base stats we could hold out longer and be more fun. Example--Give tower 100 HP to start with some amount of armor and HP regen. Idk just my two cents

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(2)

rageingnonsense

Mar. 28, 2016

Under rating threshold (show) The menus bother me. I feel like I should be able to see the tower at all times. Kinda kills it.

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(9)

JackVermicelli

Mar. 28, 2016

Under rating threshold (show) I wish that enemy health followed maybe a bell curve distribution centered on the number as it is now, so that an increase in a wave's health from my current damage to my damage plus a smidge wouldn't be so abrupt and dangerous. An increase in my damage would still feel very effective, but wouldn't be so black&white as to whether I kill in 1 shot or 2, or 2 to 3, etc.

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(3)

Daverso

Mar. 28, 2016

Under rating threshold (show) lost my game save... damn

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(0)

Viper808

Mar. 28, 2016

Under rating threshold (show) The free level upgrades for utlity/defence/attack shouldnt increase price

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(3)

mecha372

Mar. 28, 2016

Under rating threshold (show) Cool... My first not-so-idly-idle tower defense game. I made some suggestions at the forum post that can help you improve your overall game. Hope you read it! :))

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(1)

joe123vV

Mar. 28, 2016

Under rating threshold (show) My upgrades are gone I din't even get to say goodbye.

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(0)

Chubbly

Mar. 28, 2016

Under rating threshold (show) Great game concept!!

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(0)

dzwarren

Mar. 28, 2016

Under rating threshold (show) Please use a different color to display the upgraded number when mousing over the upgrade button. The current color is to similar to the background color and its messing with my eyes.

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(1)

Bob_Grey

Mar. 28, 2016

Under rating threshold (show) I played for a while and never had yellow or green enemies. Then I finished the research and suddenly they are all over the place. It seems easier to not research the "offensive and defensive" traits at all. At least until you got lots of blueprints

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(1)

tacomanxxx

Mar. 28, 2016

Under rating threshold (show) When in subtract in the workshop, it still shows the price that it costs, not that I'll receive back.

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(0)

thefrez

Mar. 28, 2016

Under rating threshold (show) After this new update I think the game became so much more balanced, I only have 2 issues with this game. As it is right now. The difficulty was increased so much that it's become so much of a grind that it's not worth the reward. I have EVERY offensive and Utility upgrade maxed (the ones that are max-able) and even then I can barely get to wave 300 on hard. I'm working on the Defense tree but the Special resource gain is too small to justify the costs of the upgrade. TL;DR Increase the special resource gain and add more "skip wave after X amount" options. 25 is just too overwhelming. Love the game btw! :D

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(10)

JustusCows

Mar. 28, 2016

Under rating threshold (show)

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(-13)

Major_Vianna

Mar. 28, 2016

Under rating threshold (show) I think t's a good idea to change on/off the value preview.

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(3)

jeremyharmon

Mar. 28, 2016

Under rating threshold (show) The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

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(2)

Llorx

Mar. 28, 2016

Under rating threshold (show) Tip: Orange and Red cubes in Factory are almost useless. Don't waste reds on them and go for blues. Also go for hard mode. You will get tons of oranges to boost your blue upgrades noticeably.

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(2)

Daave

Mar. 28, 2016

Under rating threshold (show) This is an odd mixture of RTS and idle...it's like an idle game that you have to actually play, but playing only involves buying upgrades. I want to like it, but it seems to me that it actually captures the *worst* of both genres :/

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(1)

dragert

Mar. 28, 2016

Under rating threshold (show) The retry button is closer, but we still need auto-retry and the ability to keep 4x without resetting it every time (or 10x+)

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(2)

Talanic

Mar. 28, 2016

Under rating threshold (show) I've come back about four times. Each time, my progress is reset. I figured that it's an alpha, it'll have that hiccup and I'll come back later. This most recent time, I decided to take an export. Turns out my exported string does not work and I still have no progress.

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(3)

DouGDoG

Mar. 28, 2016

Under rating threshold (show) I can't make the webgl work neither on chrome nor firefox for some reason

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(1)

jesterdvine

Mar. 28, 2016

Under rating threshold (show) Loved the game! But loved the previous version a lot more..The game was really an idle. Now it's like a real time strategy. I find myself benefiting every dead cube, constantly pressing the button to upgrade the attack damage after a certain point in the round. This is not good. I will quit the game in some days.

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(2)

BenMo

Mar. 28, 2016

Under rating threshold (show) It seems harder now. I dunno. I used to be able to get 85 in hard mode and now I can't get past 50.

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(3)

NurgasyrT

Mar. 28, 2016

Under rating threshold (show) I like this game)

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(1)

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