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lab needs a way to queue up research, so the player isn't punished for not clicking the damage upgrade every few seconds
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game works well, very nice recent update and gives a little more "grind" feel to it. Plus the extra offline-styled factory is an excellent touch :) well done on this recent one. A suggestion though might be the addition of a wave-like dispersion to show when a Nova Blast happens... sent a boss flying after being hit by nature and gravity multiple times, didn't come back on screen for half an hour xD
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Just a heads up that laboratory research appears to go one second per one second while in fast forward, which means playing on 4x or 2x speed makes it harder to do a lot of research.
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Brilliant update. Would like to see some "active abilities" in the future, like pressing space bar to drop a bomb or something along those lines. Try to move away from the "idle" genre. Keep up the good work!
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For that purpose I would recommend the upgrade cost something that comes from the factory only and cannot be bought with orange blocks.
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The factory, while nice, is relatively worthless. It takes multiple days for it to pay for itself and you would have to double that before it would give you what you spent on it back to spend on actual upgrades. It would be nice if there was a way to upgrade how many resources you got from each completion of a resource generation instead of it always being 1.
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lab healt and damage upgrades increase health / damage for 1% per upgrade, you can see this info on the in game lab tab when researching (the e=mc^2 one)
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PLEASE MAKE AN AUTO SAVE the save is too hard now, I got pretty far into the game then acidentally clicked my messeges and lost it all... PLEASE MAKE ONE SOON!!!!!!!!!
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New update is good, but I cannot find anything about what the upgrades do when I am choosing them in the Laboratory. Please add a comment about what Damage I, Health I, Fire, etc. do in the Laboratory screen.
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I love the little comments the make when they die.... and I also like how it displays the damage, very good for laggy old laptops.
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Honestly... I would really like to see some sort ascension capabilities in this game. There's a lot they could do with that.
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This new update.... this is amazing. These fixes were very well done and the balancing is great. I would recommend adding new features to the actual game, such as the comment that suggested "mini turrets" and whatnot.
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Great game i would even say Excellent game!
Just two simple proposition:
1. add tooltips to workshop pls (i know i can go into "fight" and check it but come on :)
2. Add tooltips to laboratory pls :)
And one more think: i found bug i guess.
On Opera when i start new "fight" and go switch tab on my browser i think the game run a lot slower.
I can back 5 min later and i will be on 8th wave, when normally i would be long dead on wave 13 :)
So i guess game slow down when you left it on other tab (on opera for sure).
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i like it again good job and holy hell you guys update this more than actual companies update thier games serious kudos for such dedications
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The attack speed upgrades got nerfed too hard. The only way to survive now is to basically upgrade your defense to where you don't take damage and then its 15 minutes to end the wave.
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Thank you for making available for Chromebooks even though Chromebook can't do unity so I'm guessing you exported it out as WebGL.
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@blakdragon200 Clicking on bosses or any enemy (although more difficult when the game is sped up) brings up a small enemy profile in the top right corner of the screen that shows their hp and attack stats ^_^
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this game is unplayable, round 10, my defence abs is higher than attack power of enemies, but i die everytime lol. somethings wrong with this, game dont work or the stats dont show the right value. 1/5 stars
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Simple, but brilliant. Obviously not disagreeing that it needs more work, but just from the basics, I love this game.