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It seems that gems are not accruing according to the math at the start of level. I've gone 12+ rounds on normal and not gotten any gems.
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The balance is worse than it was before with this new update. I keep getting decimal numbers, and other things. Either way, I just wanted to say I love this game, and you're a great dev.
Thank you very much for your feedback. I added the decimal places on purpose since people were complaining about the resource bonus not working. But if it looks weird I am going to change it back. Regarding the balance: Could you please send me a PM with your personal experience on what you think is worse than before? I would like to compare the different opinions because some people say it is better/still to easy while others say it is worse. Again, thank you in advance. :)
EDIT: I uploaded a quick fix (0.07b) which reverts back some of the changes I made because they were mostly interpreted as unintended behaviour instead of a new feature. Thank you for your feedback.
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one balance issue. The blueprints. I love the idea, but the way the system works is you have bullets that do x damage, y attackspeed, each bullet has its chance to be special. But if I have many bullets then I can have more chances of more special bullets. if special bullet, then more damage. In short. I can use the free 25 blueprint blocks to upgrade multishot to max, which in turn can give me more special bullets. ahhh Sorry I'm going to detailed. in short. there needs some changes to this blueprint block upgrade system. I would suggest at least a +1 every upgrade. it's a start
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It's throwing me an error related to Unity/Javascript. "SecurityError: The operation is insecure." Firefox 45.0.1 on windows 10.
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The difficulty seems strange. I went to wave 198 after a couple hours of playing. The last 30 waves or so I was afk. And now I can't even get to wave 20 on normal difficulty. I'm not saying that's bad since I'm now no longer OP but it's a massive change. As for suggestions.. I'd really like it if the game window were bigger and to have the upgrades window ALWAYS open on the side. It doesn't feel like much of a game when you're just staring at the upgrades screen waiting for something to turn green so you can click it. Otherwise I think it's pretty interesting. Looking forward to the new research and town updates.
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Gems aren only awarding once now, every 10 levels (for normal). So when you restart, if you have already been awarded a gem for levels 1-10, you won't get it again when you play through, Is that intended?
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At resources hp and dmg over ~e^40 that stats become infinite/NaN and at over 800 wave undestructable enemist started showing up that i couldn't kill them and when there were more than 50 of them i couldn't progress more in game
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I'm pretty sure there is something wrong when the window/tab is not active or in the background since I'm putting money in Upgrades, running the game, putting it in the background/switching tabs for a while. Coming back to have been killed in wave 5 on easy when my damage is 5x enemies health.
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You could consider eliminating some upgrades. For instance, "Bounce" is useless unless you upgrade the % and the radius. Both go up so incrementally that its never useful. Maybe just have Bounce have limitless radius? And so on for others...
I am actually eliminating upgrades right at this moment. Missilespeed has already been replaced with "Impetus". You can send me a list of upgrades you currently think are useless/bad and I am going to change them into something more interesting. ;)
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Playing the newest version, and my health is now infinite. Which is nice, but I'm pretty sure that's not supposed to happen :D
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The balance in the latest version is pretty horrid, especially on hard difficulty. You have to dish out 9693 resources to get the attack speed above 2.5, and that barely is capable of holding back the waves without any additional offensive upgrades, yet damage can go to astronomical values much more quickly.
Thats what the blueprints are for now. They don't increase the base cost of an upgrade any more. I will create a more in-depth tutorial once I finish implementing all core features. If you have questions or any concerncs feel free to send me a PM. :)
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Wount run for me, keep gettin spammed with "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." messages... Ive tried restarting the browser, ive tried changin browser, nothin works :(
http://www.doesmybrowsersupportwebgl.com/ Please could you visit this page and send me a screenshot of all the values (or simply paste them as a private message)? I am still trying to find a connection between all the people having this issue. Am I correct by assuming you are using Safari or Firefox?
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When your tower is damaged and you upgrade the HP, it will get "healed". Only the difference is kept, and not the old HP. I had lost 15 HP and upgraded the tower a few times, it still kept the 15 HP loss, but not the %. Would be better when the HP stays the same, when it is not at full hp or at least the % difference.
At first the 15hp lost was much, but after a few upgrades it wasn´t any longer a problem and there was no need for me to invest some points in reg or life leech.
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Some observations;
- The entire game breaks down once you have 100% grav, 100% dark and max multishot and attack speed
- Bounce radius doesn't have a cap
- Crit factor shouldn't have a linear curve for cost
- An interest is game breaking if everything is linear in cost
- The "money" number scales, but the enemy health number continues on the next line
- Money caps at 1*10^11 while enemy health just keeps going
Thank you for your feedback. It sounds like you are talking about version 0.06e. Please check out the latest version (0.07). I contains a lot of changes regarding the balance. I am afraid but I don't know how to inform people who are currently playing the game that there is an update available. But I have to agree with you, all your points are correct regarding the problems of the previous version. Money cap has been removed. (It is now technically limited to 10^39 for now). You can also switch between Standard(1000.00), Scientific (e^x) and Engineering (k, M, G) notation.
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cool game, but after spending 100 gems for resource/wave im overpower.
99% block chance, block amout 100%, resistance 90%.. enemys cant even reach tower at ~500stage. I just waint for crash
Thanks for reporting. I accidentally switched the two values. It should be 100% chance to block 99% damage on the final level. I will fix this asap. Please PM me if or when you receive an out-of-memory exception.
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Game crashed at level 800 when I maxed out most the stats and spammed skip 5 times a second for 5 minutes straight. Shit game. ;-)
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This is definitely an interesting concept you got here. I like the new take on the "idle" genre, but the grinding is akin to a RPG. If it were easier to get resources, I'd like the game more. Everything should be explained in more depth, as well. There's lots of potential for this game to be a great one, but you have to get it there first.
I am going to add a very detailed tutorial once I finish implementing all core features. The factory is going to produce resources while being offline, the laboratory will replace the research system in terms of availability. You will still be able to start/stop and change active researches ingame. It is also going to have its own currency instead of gems. Speaking of gems they will still remain as a universal tool for different actions ingame. I also planned some kind of marketplace where you can exchange all currencies (like gems to special resources, factory points or even blueprint points). I am sorry, I would work faster if I could. :)
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One thing I've noticed (and undoubtedly am not the first) is that effects don't seem to stack. For example if i have say 15% chance on Multi shot and am doing fine and then I put 15% chance on bounce i see my tower getting swarmed. Im guessing a bullet either has the X% to be a multi shot OR a bounce, they don't work together?
Actually multishot and bounce are completly independent since it first checks if a multishot is going to occur and then creates X missiles with each having a unique bouncing chance. I will see if there is some other issue with bounce. Thanks for mentioning. :)
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Best game I have played in a long time. I have some suggestions though. Maybe a reset system, such as the hard reset where you sacrifice your starting resource in exchange for blueprints and also, maybe try to balance darkness as it seems abit too over powered
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in the development build nothing cost money xD if u have the money for the upgrade u can buy it, but u dont lose the money...
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Even in the new build, I keep getting:
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
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Fire should be % burn. Its possible to reach situations, when you can'T skip waves, can't kill enemies, and CAN'T DIE. %burn would fix this problem.
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Gives an error stating that my web browser doesn't support WebGL. I'm using Chrome, which DOES support WebGL.
So I opened in up in FireFox.
LOLNOPE. Same error.
It's not so much the error but the fact it redirects the page instead of allowing it to load.
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I get this message with both chrome and firefox...
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings"
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Air is awful, Gravity is amazing, Darkness is essential.
Damage becomes unnecessary after about 20-25 per shot.
Use your early blueprint points on number of multishot targets, rapidfire shots.
about 10% lifesteal is helpful, but since direct damage becomes negligible Nature eventually takes over.
You want to steadily increase your life, for those ones that do manage to get through your defenses. Defensive Nova is really handy in that case too.
Gambling (chance for free upgrades per wave) seems rather worthless unless you invest at the start and are making it past wave 200ish.
At about wave 150 my pc started lagging heavily due to the 10+ giant gravity flames i had out at any time
The new balance patch is up and running. XmmmX99 is trying to make the game more stable and increase performance. I am happy to tell you that particles have been improved a lot! We hope that will fix the lag for you. Please let us know if you still encounter performance issues.
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The game is unbalanced becaouse of "interest rate" 5% is too high, the goal after having all the techs is too increase the drop rate of gems and increase to the max the interest rate, with the gems you loot. After that in a few moment when you can survive the very first waves, you can have more of ressources that we could spent, and that is bad.
In my mind some of the most expensive and more valuable upgrades, have to scale with the gems as the same with resources. Because in the laboratory, the very first upgrades you spent is to multishot targets and rapid fire shot.
I have to say that the defences upgrades are useless until you being not touch ... I don' know if you play hack'n slash games like Diablo 3, because this is the same problems as well.
Hey mayotte thanks for your comment! XmmmX99 has just released the big balance update! It's now harder to get money/gems and progression is more challenging. Please let us know if it's still unbalanced. :)
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Here is my savegame: VyDIekAmlEUK//4LVQqoRpTgrsszHjgF99j7sRurQ+Of+zzZkDTPBO1P//duIsRemSFc1SdNdDhL+KFDVAbu+rDt0rLXEHBaAAgqpqAvoUuOKhVdYgBzGHsqsNHgJm1R423iHJxnl6vgLYDxFCyQlXNl6p9SqFBDM5Oo2EFlfi1lDknrNGsYDyToSNFg8ue7h4zoIaXBLCtZAZwendfkXmEHKUzVIr1XZKY2/NNmKIC4HTqxHcKb3mM7Q5ZA8bYKDsmBNUGPCppCKfgjDq9q7p1zR7vOh7CsURItcuKdiHmHIXMSYihxuzhnpUE/nY0LSmnS1pp6bfKPH3L5uccpA8hYXicvbPsQJn640gB1xqqsWeYy3vL8fUm4nfV9lVuUjXvaXgBuc2dop8JUAEjAGfK04gNUFQGItKPRGPT30HFzyZTxlvhE3zfOiUCqQboynyFm5M8FwceGuj0Le314ilnoBewMcQeI2SjQejr5WUDcjh8mkVrRSgLbhddBgDnIUz/iVrNpe7rsKM5ZHK6714EBd/S0dsc3iDGlWhw4K6z8UXuTn8MCbH2DeCchM4C1bfnfDhqihJOA0GvEY+ifwSSiYZcnTEl+X/sJpvRTUjevj54PPayr1tiGPhA6s+OVBtRDlTcUYYsqacoHiU3IMrIRWa8iSu5s0b6OlEAR2qa1dbtqEaaRoh4smExK5Pq3nA35FuphgRhuZH8sft0LgzXYEtTfQAe7R2XevXEbchX+LVn7SxRJ+A2xB4m2/tjBkG/2D34vBOe1bErAC9w/cIwCMHS4QHXDPBKuQLO9Gj5x68/hqy4UUFe1nz9l9L/NV61UhaGwtawlcIyTHTa0UWrFsM3goKnlUsnnAWNVrohjsqbNqEvn6FlzGTbeVnZltSdvkc8WWWh7ImbXfpT4q2OfCPuduvS89UDm4dY0fXh/h4PRlRlGxA==
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Its a fun content till wave 200. Afterwards its just the same. Got a memory error at wave 936 which made me a bit sad. but the bonus money for next turn made it even ;) Bad thing now: the game is just broke, once you reach lvl 200+ cause its just too easy getting grav or earth to 100% (whit 6 attackspeed you are fine with 20% but who cares^^) Not to mention the 100k res/wave
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OMG! I have always wondered why did I got Brown... "Pixel"-money for from bosses until it's my bedtime, so i poke-peeked "Visit Town" and Workshop... and I found the shop for brown Pixel-currency! =O How embarrassed... You should put some "how to" informations before start the game for new players, Dx
Loving this, i had been addicted without taking a break since i started this today! :D
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Hey thanks for a nice addictive game. One request please could you increase the multiplier to may be X100 or X500 0r even X1000 because once you are above level 900 clicking the damage increase button on X25 becomes a hassle. Thanks again.
This should be a bit different in version 0.07, because it's a) harder to get to higher levels and b) you get less interest.
Regarding the x100, x500 and x1000 button XmmmX99's plan is to add a variety of new options like a buy max and a buy cheapest upgrade. ;D
XmmmX99's plan is not only to add a buy max option, but also to add other options like buy cheapest upgrade. ;D At the moment there are only x1, x5 and x25 multipliers.
Will be fixed in the next version. Please check out if the problem still persists in the latest development build when importing your savegame. http://www.fs-studios.com/games/perfecttower/ Thank you in advance. :)
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Why doesn't Nova apply life steal? I Really like the idea of a purely Nova tower but its not worth using if I can use life steal with it.
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very nice, i've playedd for 2 hours so far but i only got to wave 41 and got to the research tier 17. But i found out the only things good is the basic attack, attack speed(4.0 max no higher), Hp(100-120), and regen (2.0 max), all other upgrades are too much money and/or not worth the valuable money. I messed with the thorns like reflect upgrades and had fun with it but only got to wave 8. so i feel the build path is set in stone and not able to be changed because any other upgrades won't bring as far as the basic 4; which means the whole research thing doesn't do anything but waste time sadly. Really love this game tho and i hope you guys bring to glory. good luck ^_^
Thanks for your feedback. The next update is going to change the balance entirely. You can check it out on http://www.fs-studios.com/games/perfecttower/ if you want. I am going to release it as soon as I finish testing+tweaking and responding to your requests. :)
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Gotta say I love how fast you're bringing out updates and replying to the comments. I just tried to import my save file, but now I have 0/41 techs whereas I had all 41 before. No real biggy, but it does seem to be a bug.
Thank you very much. I have to rewrite a lot of code at the moment since most things weren't supposed to be extended but since I want to fullfill all your requests in the future too I am going to make the game easier expandable. For example the technologies and updgrads were fixed in the very first version. Now I could easly add about 30-40 upgrades within 2-3 hours. :)