We are working on it. For more information please visit: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
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Also needs the limit of enemies to skip to the next wave to go back to 100...Id love to just cruise through the first 30-50 waves easy as pie. that with a higher speed button and you're golden with this game as far as idles are concerned
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Could you make the ctrl key not do anything? I like to switch windows while playing this game. Love it though and the constant improvements!!
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Conversion for blueprint points needs x1000, x10000, x100000, at the least. After making it to over wave 1000 on hard (Losing to an out of memory glitch) it's a pain tapping convert 100 literally thousands of times to cash in resources.
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Ok, pretty good start - of course the memory issue needs handling, but besides that, here's a few suggestions:
Add purchases for zooming out (to a limit ofc), and adding more lesser towers as well as protective walls / force fields which rebuild with each wave to help balance the defensive stats.
Options to build slight maze structures to funnel advancing enemies would also be neat, especially coupled with hazards that slow/debilitate/dmg like spikes, flames, ice, that kinda stuffs.
On that subject also, it might be a good idea to have a look at the current air attack thing that knocks enemies about since with high atkspeeds they bounce around so much they sometimes get to land a hit as they zoom across the screen, making it a risky stat to raise.
Very much looking forward to seeing what the Factory and Laboratory have to offer :D
Oh, and statistics, yay!
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This game is just so fun. I've made all of the progress I feel like I can at this point. I can get to 150+ on hard with ease, maybe more difficulty modes? Anyways, I love the shit out of this game, I literally could not stop playing for 2 days so far.
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so I have almost reached level 200 spamming the skip button, and I can tell that the knockback is very annoying once the damage is too low
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bug wave 871 ::::: all settings maxed out exepts those that haven't limits
"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
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No Music ? Makes me Feel so empty while playing :/ i'd say as my feedback the game needs Music,Sound effects and achievements/secrets.. + as everyone else said,Prices balance
other than that ? 5/5,The game is AMAZING.. loved it
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Doesn't work without focus on the game. I like idles, but if I have to stare at the game itself I can't do any concurrent work.
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings (Firefox)
Sorry to hear that. :( It's a known issue. If you want to know more you can read about it here: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
Sorry to hear that. :( It's a known issue. If you want to know more you can read about it here: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
Sorry to hear that. It's a known issue. If you want to know more you can read about it here: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
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I only have a couple comments 1. Please add a hotkey for skipping waves or move the button so that it can be pressed more easily while I have a menu open? 2. The defense upgrades are still not worth buying. 3. The ice damage type slows stacks too many times, as in if I upgrade it a lot, even at 4x speed, the game moves incredibly slowly. I suggest you make the minimum speed like 25% original speed or something so the blocks keep coming. 4. Love the game so far and look forward to seeing it finished.
Hey! There is a hotkey for skipping waves in the development build (S). Defense upgrades will be getting more powerful. Minimum Movement Speed will change with the next version of the game. Thank you. :)
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Yo, Maybe you should be able to by cubes (For the Factory and Blueprints) should be able to be bought for gems too? 1 Gem = 1 Cube or some sort of thing, cause the gems aren't that great to use in game (Unless your forced to cause you about to die) and all the lab upgrades don't take that long to actually get
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Could use an 8x button to start off the first 10 or so rounds, they move so slow in some cases that 4x just doesn't do it justice haha.
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The workshop need a "ALL" button for the conversion. Also the game need a keyboard shortcut for the "skip level button".
Both of those things are already in the development build :D Keyboard shortcut: S http://fs-studios.com/games/perfecttower/
It will be on kongregate once the dev build is stable. :)
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Should put a cap on rapidfire duration, its pointless to have offensive chance increases going towards something that becomes useless once rapidfire chance is maxed.
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Current version on fs-studios.com: I think I have some stunned/iced enemies outside my tower's range. There are 38 enemies that are not getting any closer, even after a long time. This is on wave 215.
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Great game, please make x8 and x16 buttons, because when the tower knocks back really good and freezes, it takes a lot of time for those critters to crawl back.
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Also: I'd revert the change where you only unlock enemies of the element type you've researched. As it is it is almost better to not research some of the element types because you can just put more points into white defense.
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Recommendation: change it so that you can't upgrade a blueprint for items you haven't researched yet. As it is you just max the best upgrades first and are done.
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At the development build every time i reset at workshop i lose half my blue boxes! While we re at it, can you add a limit at rapidfire duration?
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very nice game!, minnor bug: i have all techs but before some changelog in my stats i see 0/41 tech (but i have all when i play)
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In the last update you guys said you can use the same code to get pretty far in the game.. i exported a code and later on tried it and it didn't save anything, would be nice if you guys could just make a built in save feature instead of us having to remember to get a code.. Other than that this game is pretty awesome.
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Shouldn't Lifesteal and nature chance actually do the same. The first 'steals' life, remove from the target and add to self, the second 'absorbs' which means exactly the same? Not to be anal about it, just trying to figure out how it works :P
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Hi there! Wonderful games. Some bugs I found: Defensive Chance can't upgrade anything on the second page.
During heavy fire Nature Chance drops your hp sometimesif you're on full health. Can't tell if it's a UI bug but it sticks around for a few seconds if it happens on the last hit.
Eventhough the tooltip for resource bonus says it doesn't affect interest it still does.
With another number format than normal if you target a mob the damage still shows with normal numbers, also orange box points are also printed with normal numbers.
When buying with gems the cost increases above max upgrade possible (you don't get the upgrade that is higher than max, just the cost for it).
Looking forward to further updates! Do you have a patreon or something to donate to?
Thank you for your detailed bug reports. :D Some of those things should already be fixed in the development version. At the moment there is no way to donate.
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Bug: Import/Export doesn't cover research (have researched everything on kong, imported on game site, 0 researches done)
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the "autoskip if under 50" button is a little extreme, would be nice if there were also a "autoskip if under 30" or 20 or something
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I really like this game but I feel it could do with some achievements / trophies in game, they don't have to add anything just be pretty, maybe they could award a few blue blocks depending on the difficulty, EG level 100 beaten, 1 blue level 500 beaten 5 blue.
I also maxed out all the research options fairly quickly, I think it would be good if you could re-run the different research items for a 0.01% bonus, still costing 1 gem but getting longer research times. It would give another way to add a permanent boost.
great game.
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Not bad, but while it was fun to be on the invincible side of a exponential growth curve for a while, whatever you did to make the resource percent not give its bonus to interest, didn't work. I was at the end getting 11% income a wave. IOW going up way faster than the monsters.
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sooo im to a point where push back and slow keep me from ever getting hit but dmg is to low to kill anything for an hour lol
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i reached x220.9 research speed with no research to discover... some upgrade are just useless at a certain time...
rapid fire duration: i have it at 30 sec and increasing, with 100% of chance, it became redundant because the tower it's in permanent rapid fire
multishot and bounce: you can have 50% chance in early game, it could be funny for late game if the chance improve at 100%
reflect, absorb, defence: in late game they are useless just because the tower kill way faster than the spawn, in early game they gave low bonuses that you can never think of any use.
regeneration: it's too much expensive for the heal rate in early game and useless for late game
in late game i have a "bug" the tower life drop at minimum and regenerate constantly without being touched.