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joe123vV

Mar. 26, 2016

Under rating threshold (show) I feel like this game is completey different with so many good changes but also all the things I was used to like shift to buy 5 if you could add a menu to set it to the way you want it would be awesome.

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(1)

MrPicklesAndTea

Mar. 26, 2016

Under rating threshold (show) I have an idea to make defense more useful, ranged enemies that do 1/10 damage, the tower's AI would shoot the closer one first while the ranged gets to shoot, no more wave 1021 on 10 HP.

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(0)

stormwild

Mar. 26, 2016

Under rating threshold (show) im sorry, but boss with 1'357milion hp (universal) at normal diff 270 lvl... i was killin him about 10mins till 298lvl. btw im immortal(100% block chance+99% block amount+others like lifesteal). most of ma upgrades are 100%. imagine ice attacks 100% and air attacks 100%... most of the enemies are out of the range and can hardly pass to the next level, if too many enemies are too far.

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(2)

windyleaves

Mar. 26, 2016

Under rating threshold (show) The grind got so horrible. Trying to grind up factory while having to deal with the extra difficulty reduces any ability to progress at all in the game. Hard to want to continue with this

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(2)

keith075

Mar. 26, 2016

Under rating threshold (show) The 10x reduction of resources completely ruins the game. Combined with the higher blueprint costs, you just made the game about 200x harder than a day ago. A 20 minute grind to upgrade one skill one level total is hardly worth playing....you can't make massive changes like that and expect folks to stick around.

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(10)

byronhaverford

Mar. 26, 2016

Under rating threshold (show) Boss immunity breaks gameplay

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(1)

vlasec

Mar. 26, 2016

Under rating threshold (show) Oh noes, the ratio of 4 HP per 1 attack is gone, 400% damage reflection is no longer insta-kill for the basic enemies ... I kinda liked how the enemies kept disappearing on contact :D

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(1)

macro_79

Mar. 26, 2016

Under rating threshold (show) If anyone is interested on an easy sturtup, feel free to use this code: http://www.file-upload.net/download-11427128/tpt.txt.html Just dowload the txt-file :)

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(0)

macro_79

Mar. 26, 2016

Under rating threshold (show) v0.09 seems more balanced to higher levels. Way more hard to reach lvl 750 and higher in hard mode. Good job!! But it cant say anything about the problems for new players. Anyways, the resources per wave are very out of balance. After you reach 1000 ress per lvl you need to pay more than 1000 times that much to upgrade. thats currently obsolet. The out of memory issue persists and it seems, there are several different issues in WebGL on several Hardware and Software-Setings so a common User is unable to locate the Problem and it also seems hard to locate it within the Programside or in Server-Settings. Thats .. well, thats a shame. I'll leave this game now.

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(0)

ahorgan10

Mar. 26, 2016

Under rating threshold (show) I like the update, but the factory takes so long >.<

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(3)

Plite

Mar. 26, 2016

Under rating threshold (show) Could we have a button to make the tower stop to attack ?

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(0)

Ethismos

Mar. 26, 2016

Under rating threshold (show) Not really fun to change some things SO drastically... x10 resources at 1 patch, x1 at the next! Try a more balanced approach, a 50% resource gain is huge, a 900% change is just insane...

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(4)

Billy_Glen

Mar. 26, 2016

Under rating threshold (show) Universal boss is very powerful now, better to allow stun to it. Special resource is, actually very low in its normal values. Making it 2x more might be better. Can I say that Damage upgrade changed into pretty weak or all the enemies are more powerful?

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(30)

Viper808

Mar. 26, 2016

Under rating threshold (show) Difficulty jumped quite a bit for less of a reward...I have all maxed combat upgrades except crit damage / damage / rapid fire duration/ and its taking a ton to kill enemies in the 100ish range at that rate Ill prolly die around 300ish rather memory glitch at 1000~orange . Makes playing much less rewarding.

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(4)

Viper808

Mar. 26, 2016

Under rating threshold (show) Hmm...after rereading the update I'm thinking the factory isnt actually meant for higher up players it seems more of a startup income and more of a supplementary income later on. My bad.

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(2)

Major_Vianna

Mar. 26, 2016

Under rating threshold (show) damn the 0.09 ! return it to 0.08 !

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(2)

Viper808

Mar. 26, 2016

Under rating threshold (show) Does idle factory work offline ...if not i suggest it does. Maybe have reduced effects for Unversal enemies so status effects dont become completely useless...maybe 20% of it or something. Also maybe a balance between the 10x reduction maybe like 3-4 ish. Maybe factory upgrades to increase how much per tick I have all 3 maxed already and it looks like it'll take a while to make a 'significant' difference. But I'd wait and see.

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(2)

jensj

Mar. 26, 2016

Under rating threshold (show) Universal boss came, can't slow, can't stun, can't knockback, can't pull it into a gravity well, can't set it on fire, darkness does nothing extra, got destroyed on the first hit, reached only 1/4th of my previous record. Universal enemies and bosses are just much stronger than anything else now, especially universal bosses.

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(2)

mshau

Mar. 26, 2016

Under rating threshold (show) THE NEW UPDATE SUCKS!!!!!!!!!!!!!!!!!!

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(1)

hajtman1

Mar. 26, 2016

Under rating threshold (show) in game version 0.09 game is so laggy at normal speed.

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(0)

DreamAndUtopia

Mar. 26, 2016

Under rating threshold (show) New auto skip feature is very clever. However, game start lagging after level 100 or so. It would be great if we could set the number of enemies for auto skip.

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(3)

hpee

Mar. 26, 2016

Under rating threshold (show) Game breaks if I switch with "mouse without borders" to another computer

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(0)

vlasec

Mar. 26, 2016

Under rating threshold (show) An INTERESTing fact: The resource bonus DOES affect interest, which is probably a glitch. With +1k% max, you get 11% interest rate. I'm afraid to refresh as this might get fixed any time.

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(-2)

DimitarI5

Mar. 26, 2016

Under rating threshold (show) This game is addictive! :D I like it a lot. Of course it is in development, but it looks very promising. One thing you could do early on is tinker with the game economy(which I believe you may be doing). I think it would be a good idea to set the defence (res./abs.) for not only whites, but also for the rest of the coloured cubes.

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(2)

deleteduser

Mar. 26, 2016

Under rating threshold (show) I'm not sure making the bosses immune to status effects is a good idea. Elements seem overpriced (in my opinion) as it is. Slowing bosses down enough to beat them at all is about the only reason I have been using them. Can't speak for others. Just an opinion.

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(10)

LucaF2

Mar. 26, 2016

Under rating threshold (show) i can't import my progresses.. after imported it's like resetted

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(0)

Dibloidan

Mar. 26, 2016

Under rating threshold (show) game bugged after level 1000 error appears: out of memory (smth like that)

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(1)

davexlv

Mar. 26, 2016

Under rating threshold (show) wave992 - out of memory

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(0)

Senatus

Mar. 26, 2016

Under rating threshold (show) Not sure how to reply to a reply, but I'm playing the development build (as in, the current one on fs, alpha v0.09)

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(0)

toboai

Mar. 26, 2016

Under rating threshold (show) This out of memory thing at stage 1000 plus makes it impossible to move forward

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(0)

mash12321

Mar. 26, 2016

Under rating threshold (show) saved my progress though ;)

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(0)

mash12321

Mar. 26, 2016

Under rating threshold (show) reached wave 899 with 4x10^16 white cubes then ran out of memory :P

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(0)

Senatus

Mar. 26, 2016

Under rating threshold (show) I feel like the new (development) update is a lot slower.. It seems to slow down my entire PC, in fact.

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(1)

Developer response from SpeedyBrain

Are you playing the live version or the development build?

calarooni

Mar. 26, 2016

Under rating threshold (show) If your game won't save, update your browser (tested on firefox v32, updated to v45)

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(0)

sacrishield

Mar. 26, 2016

Under rating threshold (show) the new update is laggy, unplayable in x4 as you progress

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(0)

Developer response from SpeedyBrain

Are you playing the live version or the development build?

MagicFung

Mar. 26, 2016

Under rating threshold (show) Damage (All-Time): Infinite; StartBonus: 0 (I didn't use any cheat :P.... but I reached lvl 1000...)

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(0)

kondoros

Mar. 25, 2016

Under rating threshold (show) I get to level 637 on Hard. I can go forever in this...

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(0)

Developer response from SpeedyBrain

Give the development build a try. It's not so easy anymore. ;)

sacrishield

Mar. 25, 2016

Under rating threshold (show) after 928 waves, games says out of memory. all those boxes, wasted

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(0)

Developer response from SpeedyBrain

We are working on it. For more information please visit: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl

Thatoneballoon

Mar. 25, 2016

Under rating threshold (show) Could you please add a x8 Multiplier???

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(2)

kaiser_soze

Mar. 25, 2016

Under rating threshold (show) Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings...

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(1)

Developer response from SpeedyBrain

We are working on it. For more information please visit: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl

ztxman

Mar. 25, 2016

Under rating threshold (show) now that i think of it can we have armor to?

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(0)

ztxman

Mar. 25, 2016

Under rating threshold (show)

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(-3)

aarionui

Mar. 25, 2016

Under rating threshold (show) Kept playing until wave 847, spamming the next wave button, until a message popped up from Kongregate, saying the game ran out of memory and then the game froze. so....yeah. Good game, though. Ps, don't know if it's a bug or something, but at around wave 350, I started buying up all the attack elemental chances, and once I bought up about 75% of darkness, I started one shoting everything.

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(1)

Developer response from SpeedyBrain

We are working on it. For more information please visit: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl

foxy87521

Mar. 25, 2016

Under rating threshold (show) wave 46

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(0)

drizzt267

Mar. 25, 2016

Under rating threshold (show) sucks that when you research elemental damage and resist that is when the enemies start to spawn. Went from getting to wave 70 with ease to having some issues now since i have so many elemental enemies to deal with i have to spend alot more on defenses

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(0)

dadlop3

Mar. 25, 2016

Under rating threshold (show) Tip to getting higher waves (that worked with me anyways): Do hard and keep repeating it. Short and fast. Can get cubes faster that way. Investing most of it into Resource/Wave and Resource bonus, trust me the more money you have, the easier it is to get more cubes. Some time later, start investing it into attack per seconds and a few attacks. Then rapid fire, bounce, and multishots %. Rapid fire, bounce, and multishot % and # should be maxed before moving on. At this point, you should be at around 50 waves ish on hard. Just keep doing it in useful offensive abilities and utility stuff. Only thing you need for defence right now is health and regen.

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(0)

dadlop3

Mar. 25, 2016

Under rating threshold (show) Doing it on normal difficulty can get you so far in the number of waves you get. Easy difficulty would basically take forever lol. Hard is meh. Expected.

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(0)

vgagent

Mar. 25, 2016

Under rating threshold (show) well that update sucks... went from about 2000 to start off every round to 500 and all the prices got changed

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(0)

OmegaBlue0231

Mar. 25, 2016

Under rating threshold (show) Since the last update the game keeps crashing my browser.

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(0)

Developer response from SpeedyBrain

Are you playing the live of dev version? What browser are you using?

Fergo1311

Mar. 25, 2016

Under rating threshold (show) can u pls make a button that turns all of your orange cubes into blue ones in one click because i have to press X100 more than 300 times

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(0)

Developer response from SpeedyBrain

It's already available in the development build ;)

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