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I feel like this game is completey different with so many good changes but also all the things I was used to like shift to buy 5 if you could add a menu to set it to the way you want it would be awesome.
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I have an idea to make defense more useful, ranged enemies that do 1/10 damage, the tower's AI would shoot the closer one first while the ranged gets to shoot, no more wave 1021 on 10 HP.
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im sorry, but boss with 1'357milion hp (universal) at normal diff 270 lvl... i was killin him about 10mins till 298lvl.
btw im immortal(100% block chance+99% block amount+others like lifesteal).
most of ma upgrades are 100%. imagine ice attacks 100% and air attacks 100%... most of the enemies are out of the range and can hardly pass to the next level, if too many enemies are too far.
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The grind got so horrible. Trying to grind up factory while having to deal with the extra difficulty reduces any ability to progress at all in the game. Hard to want to continue with this
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The 10x reduction of resources completely ruins the game. Combined with the higher blueprint costs, you just made the game about 200x harder than a day ago. A 20 minute grind to upgrade one skill one level total is hardly worth playing....you can't make massive changes like that and expect folks to stick around.
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Oh noes, the ratio of 4 HP per 1 attack is gone, 400% damage reflection is no longer insta-kill for the basic enemies ... I kinda liked how the enemies kept disappearing on contact :D
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If anyone is interested on an easy sturtup, feel free to use this code: http://www.file-upload.net/download-11427128/tpt.txt.html Just dowload the txt-file :)
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v0.09 seems more balanced to higher levels. Way more hard to reach lvl 750 and higher in hard mode. Good job!! But it cant say anything about the problems for new players.
Anyways, the resources per wave are very out of balance. After you reach 1000 ress per lvl you need to pay more than 1000 times that much to upgrade. thats currently obsolet.
The out of memory issue persists and it seems, there are several different issues in WebGL on several Hardware and Software-Setings so a common User is unable to locate the Problem and it also seems hard to locate it within the Programside or in Server-Settings.
Thats .. well, thats a shame.
I'll leave this game now.
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Not really fun to change some things SO drastically... x10 resources at 1 patch, x1 at the next! Try a more balanced approach, a 50% resource gain is huge, a 900% change is just insane...
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Universal boss is very powerful now, better to allow stun to it.
Special resource is, actually very low in its normal values. Making it 2x more might be better.
Can I say that Damage upgrade changed into pretty weak or all the enemies are more powerful?
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Difficulty jumped quite a bit for less of a reward...I have all maxed combat upgrades except crit damage / damage / rapid fire duration/ and its taking a ton to kill enemies in the 100ish range at that rate Ill prolly die around 300ish rather memory glitch at 1000~orange . Makes playing much less rewarding.
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Hmm...after rereading the update I'm thinking the factory isnt actually meant for higher up players it seems more of a startup income and more of a supplementary income later on. My bad.
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Does idle factory work offline ...if not i suggest it does. Maybe have reduced effects for Unversal enemies so status effects dont become completely useless...maybe 20% of it or something. Also maybe a balance between the 10x reduction maybe like 3-4 ish. Maybe factory upgrades to increase how much per tick I have all 3 maxed already and it looks like it'll take a while to make a 'significant' difference. But I'd wait and see.
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Universal boss came, can't slow, can't stun, can't knockback, can't pull it into a gravity well, can't set it on fire, darkness does nothing extra, got destroyed on the first hit, reached only 1/4th of my previous record. Universal enemies and bosses are just much stronger than anything else now, especially universal bosses.
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New auto skip feature is very clever. However, game start lagging after level 100 or so. It would be great if we could set the number of enemies for auto skip.
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An INTERESTing fact: The resource bonus DOES affect interest, which is probably a glitch. With +1k% max, you get 11% interest rate. I'm afraid to refresh as this might get fixed any time.
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This game is addictive! :D
I like it a lot. Of course it is in development, but it looks very promising.
One thing you could do early on is tinker with the game economy(which I believe you may be doing). I think it would be a good idea to set the defence (res./abs.) for not only whites, but also for the rest of the coloured cubes.
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I'm not sure making the bosses immune to status effects is a good idea. Elements seem overpriced (in my opinion) as it is. Slowing bosses down enough to beat them at all is about the only reason I have been using them. Can't speak for others. Just an opinion.
We are working on it. For more information please visit: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings...
We are working on it. For more information please visit: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
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Kept playing until wave 847, spamming the next wave button, until a message popped up from Kongregate, saying the game ran out of memory and then the game froze. so....yeah. Good game, though. Ps, don't know if it's a bug or something, but at around wave 350, I started buying up all the attack elemental chances, and once I bought up about 75% of darkness, I started one shoting everything.
We are working on it. For more information please visit: http://www.kongregate.com/forums/32139-the-perfect-tower/topics/613201-known-issues-regarding-webgl
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sucks that when you research elemental damage and resist that is when the enemies start to spawn. Went from getting to wave 70 with ease to having some issues now since i have so many elemental enemies to deal with i have to spend alot more on defenses
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Tip to getting higher waves (that worked with me anyways):
Do hard and keep repeating it. Short and fast. Can get cubes faster that way. Investing most of it into Resource/Wave and Resource bonus, trust me the more money you have, the easier it is to get more cubes. Some time later, start investing it into attack per seconds and a few attacks. Then rapid fire, bounce, and multishots %. Rapid fire, bounce, and multishot % and # should be maxed before moving on. At this point, you should be at around 50 waves ish on hard. Just keep doing it in useful offensive abilities and utility stuff. Only thing you need for defence right now is health and regen.
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Doing it on normal difficulty can get you so far in the number of waves you get. Easy difficulty would basically take forever lol. Hard is meh. Expected.
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can u pls make a button that turns all of your orange cubes into blue ones in one click because i have to press X100 more than 300 times