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Comments for The Perfect Tower

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Marauder32

Mar. 23, 2016

Under rating threshold (show) some music would be nice, or at least some sound effects. It is difficult for me to play and game like this that looks so much fun with out sound, would be awesome with it. Great game

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(2)

Vaetrus

Mar. 23, 2016

Under rating threshold (show) The first dozen or so runs are just write offs. I used those just to do research, which improved my starting cubes. The biggest change was the exchange rate, otherwise, the game did not change much. It did not get harder, just tedious.

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(1)

Galactipool

Mar. 23, 2016

Under rating threshold (show) Before the latest update i was getting to ~round 40 now i can't get past 7 on easy.

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(0)

killerkingx

Mar. 23, 2016

Under rating threshold (show) This is a very fun game but i feel that you progress waaay too slowly. upgrade pricing jumps up insanely quick and you dont earn enough money to keep up with anymore than just one main trait the whole time and the rewards for bonus starting gold go up so slowly that i feel i am going no where in progression. The elemental attacks are worthless and i feel that rapid fire and multishot are the same skill if you only focus on one of them but would be amazing if you split build them, but like i said before there isnt enough income to do that and still do enough dmg to survive, you have to one shot or else you lose im enjoying the game in a whole though.

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(4)

m4m4

Mar. 23, 2016

Under rating threshold (show) love how you smothered everything, I really loved it, but don't you think the hard lvl 20 boss is way too OP?

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(1)

hatter09

Mar. 23, 2016

Under rating threshold (show) Could there be a way to downgrade blueprint upgrades without resetting all upgrades?

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(0)

scarecrow_275

Mar. 23, 2016

Under rating threshold (show) Really don't like that the upgrade costs have shifted away from being divisible by 5. Makes it seem more untidy. Maybe apply your scaling and then round to the nearest 5?

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(1)

gotoxy

Mar. 23, 2016

Under rating threshold (show) wow, what a change. 0.06 was a nice move on performance, but a lot unbalanced. Now with 0.07 i feel the game is way more harder and funnier to play. Frankly...10x Bravo! you owned it. can't wait to see whats next.

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(0)

CCCP969

Mar. 23, 2016

Under rating threshold (show) There is only one thing I want: the UI being either slightly smaller so I can access skip and speed buttons more easily, or move it left and down a little

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(0)

Cotoin

Mar. 23, 2016

Under rating threshold (show) Man, these are some lightning fat updates xD

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(1)

curly2

Mar. 23, 2016

Under rating threshold (show) the perfect game...

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(0)

thefrez

Mar. 23, 2016

Under rating threshold (show) I think this recent update is really great. It gives the game more of a grind and reward for playing on harder difficulties. Last update I was getting to wave 900 without any problems at all. I think the main focus atm should be performance and adding new features

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(0)

morten321

Mar. 23, 2016

Under rating threshold (show) Also only white cube waves are coming.

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(0)

morten321

Mar. 23, 2016

Under rating threshold (show) The big white cubes in hard mode give 40 orange cubes instead of 4.

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(0)

Jachan19

Mar. 23, 2016

Under rating threshold (show) What Skoorbeaboo said is right but if you are trying to make your game be played that long enough instead to reach 100 wave in just one minute, then you are doing just fine... except the change of the orange-box cost in workshop which increased from x10 to x100. And also, I think your upgrade cost / earned-boxes either is kinda bugged; a proof - http://i64.tinypic.com/33ual9g.jpg

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(0)

Poyomon21

Mar. 23, 2016

Under rating threshold (show) Please add the ability to reset singular bonuses in the blueprints.

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(0)

Mrakolov

Mar. 23, 2016

Under rating threshold (show) Previous prices (10X%) were much better and balanced.

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(0)

Furrygopher

Mar. 23, 2016

Under rating threshold (show) I think you broke something in 0.07c orange cubes are pouring in way too fast

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(2)

Giganten666

Mar. 23, 2016

Under rating threshold (show) So once you have figured out how to make alot of gold this game is kind of broken. After maxing out all skills that is possible to max you can hardly die. I gabe up at level 600+. Now I have 250 million in starting cash wich make the game even easier.

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(0)

Tinybolt

Mar. 23, 2016

Under rating threshold (show) Its been 3 days , every browser "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened."

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(0)

mattmac1012

Mar. 23, 2016

Under rating threshold (show) good game

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(0)

Mrakolov

Mar. 23, 2016

Under rating threshold (show) 2580 orange cubes per 56 normal levels. Something is broken? Its TOOO much.

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(1)

igor8899

Mar. 23, 2016

Under rating threshold (show) 8x speed?

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(0)

Chaosinmotion

Mar. 23, 2016

Under rating threshold (show) I don't get any gems after every 5 waves.

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(0)

KylenPhylar

Mar. 23, 2016

Under rating threshold (show) Just wanted to say I like the new impetus upgrade, but these new cost numbers not only throw the game plan I had to try and beat wave 14 waaaay off, but makes me worried that I won't get to use stuff because I'll get swamped before I have enough cubes to get reliably past wave 5, and thus have to do even MORE waves just ot get the minimum orange cubes to get a single blueprint cube to get a single small perma-upgrade, which doesn't really even help me that much, because I'm like four or five blueprints in and I have not seen a single change in my survivability or my ability to get to wave 10, as I'm actually not even getting to wave ten in more then 1 out of ten tries right now.

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(0)

SimkillerQc

Mar. 23, 2016

Under rating threshold (show) Needs some serious updates to balance the game. We really don't get enough blocks per kill with if you check the prices of the upgrades. If you want to survive, you need to one-shot pretty much everything except for bosses and have enough regen, but those upgrades cost a huge amount of blocks which you earn really slowly.

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(1)

rebelglow

Mar. 23, 2016

Under rating threshold (show) darn i can't smap watch ads XD i used to hoard gems then dump them all in rapid fire % and watch as nothing could touche me

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(-1)

BattleWornPages

Mar. 23, 2016

Under rating threshold (show) Only a few suggestions. Add a feature that indicates what effect upgrading a stat will have. IE when mousing over an upgrade, indicate what the new value for that upgrade will be. This helps especially when using the 5X or 25X upgrades. While the constant restart/grind is understandable for a game such as this, even at 4X, early levels seem slow and monotonous. Perhaps add an 8X speed? Finally, once you've finished all the research, having points/resources invested in research speed is pointless. Maybe add a new research that can be done multiple times that increases a stat. It could even be a random one.

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(1)

robbaflob

Mar. 23, 2016

Under rating threshold (show) It now seems that playing any difficulty other than hard is pointless due to the fact that you can grind the orange cubes so incredibly quick on hard. I got to wave 8 on hard and made 800 orange cubes and made it onto wave 38 on easy and got like 300 orange cubes. It's a very fun game with LOTS of potential, but needs to be more balanced as I am sure you already know :)

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(1)

golden1

Mar. 23, 2016

Under rating threshold (show)

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(-4)

rice300

Mar. 23, 2016

Under rating threshold (show) Different types of currency are needed for offensive, defensive, and utility. As it stands there's no incentive to even touch defensive skills because it cuts into your dps which will allow you to live longer. I suggest separate currencies that can only be used in their respective category.

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(1)

golden1

Mar. 23, 2016

Under rating threshold (show) the ballance isnt worse than it was before, just different. for the first 20 levels however it's only worth spending resources on fire rate, and damage per shot. a 1% chance to rapid fire isnt worth the same money as an extra 2-3 dps. nor is multishot. nor is it worth upgrading health, as you pretty much die as soon as anything touches you. 5/5 for idea. 3/5 for execution, and 2/5 for game feel. if it could be set to automatic, and ignored, it'd make a good idle game, but as it is now, balance is way off, because you do quite well, to a point, then die to a single creep, out of nowhere, because you bought a single bad upgrade.

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(1)

infinitymaster

Mar. 23, 2016

Under rating threshold (show) Game does not load in the Safari browser, hopefully this wasn't a previously known bug? Anyway, I can still play it in chrome.

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(1)

zackman14

Mar. 23, 2016

Under rating threshold (show) man you a roaring with these updates, Great game so far and lots of potential, Just dont burn yourself out cause i dont wanna see the updates stop haha

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(0)

donjobs

Mar. 23, 2016

Under rating threshold (show)

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(-9)

imaky

Mar. 23, 2016

Under rating threshold (show) "Research is consistent"... DId you mean "Persistent"?

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(1)

bhhala

Mar. 23, 2016

Under rating threshold (show) the impetus x25 is the wrong price

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(-1)

yoyayoya101

Mar. 23, 2016

Under rating threshold (show)

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(-8)

ramong4

Mar. 23, 2016

Under rating threshold (show) i upgraded the attack speed just 3 times and now the cost is 2881646000000? i made sure it wasn't at X5 or X25 and that still is happening? why

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(-1)

hungamer11

Mar. 23, 2016

Under rating threshold (show) maybe more money (not too much) about a 1.5xmoney i think this is important

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(0)

flaac

Mar. 23, 2016

Under rating threshold (show) An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: SecurityError: The operation is insecure.

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(0)

KennithTee

Mar. 23, 2016

Under rating threshold (show) Interest/wave is useless... You need 10000 just to get 1 cube per wave at .01%

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(0)

moonman1102014

Mar. 23, 2016

Under rating threshold (show) Good concept, but takes too long to get very many permanent upgrades that'll let you survive longer and start research.

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(0)

ShakiraNosorog

Mar. 23, 2016

Under rating threshold (show) Good job dev the game is awesome and your dedication is an inspiration to us all!

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(2)

someone7070

Mar. 23, 2016

Under rating threshold (show) Not playing this game anymore after the "balance" update. It feels like I started back all over again.

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(0)

LunaKT

Mar. 23, 2016

Under rating threshold (show) I very much appreciate the new blueprint points setup, in which it doesn't increase cost. Thanks!

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(0)

mazgu

Mar. 23, 2016

Under rating threshold (show) That absorb upgrade is pretty useless/inefficient because it's chance is so low and it get pretty expensive if you upgrade it much

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(0)

Divinux

Mar. 23, 2016

Under rating threshold (show) Damn dude, that's like superclose to a prototype I made once: https://dl.dropboxusercontent.com/u/87080615/IdleTower/IdleTower.html My code is online too in case you wanna get some ideas to steal ;) https://github.com/Divinux/IdleTurret (Though your version is better than mine anyways)

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(1)

ascii122

Mar. 23, 2016

Under rating threshold (show) It would be cool to research a general increase in damage, defense etc. Now i've researched everything it'd be cool to still be working on something

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(1)

scottsman913

Mar. 23, 2016

Under rating threshold (show) i think this is a amezing game but i have a idea for teh game instead spending ur dimond on upgreats for onnlt that round isn't it possble to buy for like 25 dia 1 blue print cuze after u upgreaded all that thay get pritty usless and u get more then i wnat to invest in 1 run. i want to gind more special resorces and upgread faster or would make that the game to broken? anyway i think this fun game and would spent some time in when i watch anime at the same time i hope i will see more of this games and keep up the great work!

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(-1)

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