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stormwild

Mar. 27, 2016

Under rating threshold (show) normal level 340: tower hp 500'000, block chance 100%, block amount 99%, universal resistance 25% Boss: attack- 225'793'349 HP- 329'978'822 with tower properties=> 1'693'450 attack

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(-2)

stormwild

Mar. 27, 2016

Under rating threshold (show) flat damage of all components should be reconstructed. if usual normal (smallest) enemy has 150'000 damage.... why should i even consider buyin "(Abs)" damage reductions for not even 100 (flat) damage reduction? - 1% in this case reduces the dmg for 1'500 (15x more for half a price). same for any dmg coused by tower - nova damage is not worth a penny if any regular enemy has 500'000 HP and nova dmg is flat 2'000

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(0)

haldegon

Mar. 27, 2016

Under rating threshold (show) I tried...I really did...I tried to give this build a chance but I just can't I can barely do ANYTHING anymore. I was having fun before, getting up to really high levels, seeing just how high I could go but now...I can't get anywhere. Enemies health gets too high too quick, bosses are almost impossible to take down without some luck. I'm stuck getting to around 50/60 every single time. The amount of starting resources only increases by a VERY small bit (my last time it only went up by 6...SIX!!) And because of the blueprint points now costing 100 special resources to make and the cost increase when using bluprint points, I just can't do it anymore. I am holding off on this game until this is fixed and balanced to actually not leave people stuck getting the same point for almost no reward...

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(3)

Viisaria

Mar. 27, 2016

Under rating threshold (show) This isn't an idle game... Why did you reduce the special resources drop so that we can get it TWELVE HOURS LATER instead?

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(1)

IcePawGX

Mar. 27, 2016

Under rating threshold (show) I'm no expert. I think game development like this should be rewarding to the players until balances are found and set. Since the last ten or so small updates, things have changed drastically which is not bad but have made the game much more drawn out. That does not reward players to keep playing, or start. I love the game myself i just hope it doesn't become unrewarding grinding. That's just me for right now though so take with that some salt haha.

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(1)

Senatus

Mar. 27, 2016

Under rating threshold (show) Build v0.09b+c, wave 443 on easy I got 35 enemies stuck outside range again.

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(1)

Xzaithyr

Mar. 27, 2016

Under rating threshold (show) Can't agree more with the latest comments. Game is more difficult now. Was actually having fun before getting special resources to get a decent blueprint setup, but now it's even more grindy. Way less cubes, way less fun. A small handfull of blueprint upgrades per run just isn't worth the effort now.

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(10)

azoo

Mar. 26, 2016

Under rating threshold (show) Nah, game became a hard grind fest. No progress = no fun

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(11)

namtoh

Mar. 26, 2016

Under rating threshold (show) Edit to my last comment- high score on hard is 250, now I can't beat 40

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(5)

namtoh

Mar. 26, 2016

Under rating threshold (show) bosses are way too strong now that they aren't affected by stun and knock back, used to pass hundreds of waves now I get stuck around 60/70

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(3)

namtoh

Mar. 26, 2016

Under rating threshold (show) The factory costs so much investment and take so much time unless you invest thousands and thousands of cubes, and yet it only gives 1 cube each time? :/ not worth the investment at the moment

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(15)

Edman

Mar. 26, 2016

Under rating threshold (show) do you guys even test your updates before releasing them? the game went from too easy to near impossible

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(5)

fwrento

Mar. 26, 2016

Under rating threshold (show) There's a bug where my damage (all-time) became infinity and start bonus was reset to 0. Any help?

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(2)

Avakar

Mar. 26, 2016

Under rating threshold (show) I lot of the comments are critical of this game as they should be, but I want to take a moment to thank the developer for being great and responsive to the people here.

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(1)

kookykatz

Mar. 26, 2016

Under rating threshold (show) I really like this game, but there are so many balancing issues. The largest one I've found so far is that enemies' health scales too fast each wave. I used to be able to get to wave 30+ in normal mode but now I can barely get past 15.

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(4)

drizzt267

Mar. 26, 2016

Under rating threshold (show) Now that i have all elements i cant even clear floor 10 on easy.

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(1)

femfatal

Mar. 26, 2016

Under rating threshold (show) Giving up on this game because I've accidentally closed the tab twice and lost all of my progress since my last import. :/

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(0)

stripeykiller26

Mar. 26, 2016

Under rating threshold (show) The decreased special resource collection really bummed this game down a bit. Now it's too hard to get even a few upgrades.

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(6)

drizzt267

Mar. 26, 2016

Under rating threshold (show) Last updates really slowed down the game. Made purchases near impossible. bosses are practically unkillable. Went from beating lvl 80+ in easy to not even beating lvl 30. Also went from beating 30+ in normal to failing on first boss.

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(18)

Dorenh

Mar. 26, 2016

Under rating threshold (show) I am not at that level now, but if you haven't thought about this, you should add a system that allows to change factory production when you don't need it anymore (stop red cube production when all red caps are reached)

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(1)

youknowwhatis

Mar. 26, 2016

Under rating threshold (show) new update blows. crowd control doesnt work on bosses is a super bummer

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(2)

DiscOH

Mar. 26, 2016

Under rating threshold (show) New update seems to make bosses immune to everything besides air and gravity. I know this is supposed to make the game more complicated, but all it does is reduce the number of offensive skills that are viable. Darkness builds are no longer reliable, earth stacking is no longer reliable, ice stacking is no longer reliable. The game is actually worse off for these changes. If you want to add enemy variety, please add a wider variety of skills to compensate. As it is the game is incredibly linear in its strategies.

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(5)

norcekri

Mar. 26, 2016

Under rating threshold (show) Nope ... game fails to load. Got a message complaining to the game designer about allocating too much WebGL memory.

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(0)

haldegon

Mar. 26, 2016

Under rating threshold (show) Enemy health increases faster but you lower attack damage per level. Bosses immune to knockback and stun...Can barely get past bosses now. Is there a reason you're making the game harder and harder with these most recent updates???

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(4)

Viper808

Mar. 26, 2016

Under rating threshold (show) 3000~ Orange/200~ Blue/800~ Red All over at least ten hours cant say I'm impressed by factory output. Keep in mind this is at max level factory. I'd suggest some upgrades to keep factory relevant.

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(2)

SwaggeringTiger

Mar. 26, 2016

Under rating threshold (show) Cool

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(-1)

VenomSlayerX

Mar. 26, 2016

Under rating threshold (show) I really enjoy the newer version you may die sooner but you get way more resources now so great job 5* keep the updates coming! :D

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(0)

VenomSlayerX

Mar. 26, 2016

Under rating threshold (show) Can you set the 0x 2x 4x game speed and 1x 5x 25x purchase to memory each time we reset. Every time i die i have to keep putting them back.. it would just be easier if they were set to memory of what i had last. Thank you.

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(1)

femfatal

Mar. 26, 2016

Under rating threshold (show) New update made it much slower to start from scratch and build up.

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(2)

dsblackout

Mar. 26, 2016

Under rating threshold (show) Refuses to load as of 0.9b+c

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(1)

SlashKilla

Mar. 26, 2016

Under rating threshold (show) game went black dead screen after last update. :(

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(1)

hahaownedlolz

Mar. 26, 2016

Under rating threshold (show) It's great that you're really listening to the feedback. But calm down with the balancing man. You're making insane changes everyday. Like making special resources 100x easier to obtain, then nerfing it to 10% and then suddenly boosting it again the next day. Just spend a bit more time actually testing stuff yourself. Because these changes are just way too crazy. And you can get major benefits or get screwed over. Just based on what time you were playing.

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(22)

FauxFawkes

Mar. 26, 2016

Under rating threshold (show) Am I wrong, or is 100% of my damage from "Darkness Chance" pretty much? It seems like damage doesn't scale worth anything.

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(3)

SimkillerQc

Mar. 26, 2016

Under rating threshold (show) Tbh, the game is now as unbalanced as ever right now.

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(2)

ZelashOculah

Mar. 26, 2016

Under rating threshold (show) Awesome game so far, I found it difficult to get resources at first to be honest. I feel that special resources should be gainable from big enemies in Easy mode, just you'd get 1/2 the amount from them, if not 1/4. Also I found it difficult to get 30 minutes of time in-game until I found out that if you spam damage absorb and rush to universal, never getting any elemental techs, you can have atleast 45 minutes if you can keep your damage absorb (not the percentage, the static number) aronud two times higher than the current average damage if not 3 times more, since that's the damage of a boss. Getting the free gems also highly helps, and getting techs should be the main priority, since that's how you get all the cool toys, which'll highly help with getting to higher waves.

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(1)

f1pokerspeed

Mar. 26, 2016

Under rating threshold (show) Something I'd like to see is a section in the top right showing the current status effects and/or triggers on the tower - e.g. rapid fire status with a timer bar, multi-shot trigger. Great game, thank you for keeping development active!

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(1)

GamerTurtle5

Mar. 26, 2016

Under rating threshold (show) Can Anyone Help The The Game is not running, Its just a black screen

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(1)

jamz9987

Mar. 26, 2016

Under rating threshold (show) Does the factory run even while the games not running?

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(1)

Ethismos

Mar. 26, 2016

Under rating threshold (show) Out of memory - infinite damage (All Time) - Starting with 0 white cubes...

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(0)

Ryanless

Mar. 26, 2016

Under rating threshold (show) make the workshop cost what it did in 0.8, costs start at 1 and goes up by 1 for every 10! lv. It going up every 5 lv is crazy and makes it super boring grindfest

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(1)

Rordanuccio

Mar. 26, 2016

Under rating threshold (show) What have you done to game balance? the tower attack damage is too low to defeat cubes hit point

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(5)

SpeederHUN

Mar. 26, 2016

Under rating threshold (show) Universall enemy type looks like unkillable (at least realtive to other types)

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(2)

GeorgioBobi

Mar. 26, 2016

Under rating threshold (show) the last update made the bosses nearly un-killable, i use to get to lvl 40 now i cant get passed 10 in normal...

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(43)

raja24

Mar. 26, 2016

Under rating threshold (show) The game is great! One thing i've been noticing though is that the lag gets enormous at high-round encounters when you have mult-attack, bounce, rapid-fire, and splash together. As well as a personal preferance as well as efficiency on these kinds of builds it would be nice to simply disable damage numbers so they they dont slow down the game.

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(12)

ApeWithKeyboard

Mar. 26, 2016

Under rating threshold (show) As bad as I am @ it HP bars on bosses might help

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(3)

ApeWithKeyboard

Mar. 26, 2016

Under rating threshold (show) Great use of a rectangle Im probably giving it 5 stars when the laboratory is finished. I liked the velocity attribute but it was a little frustrating to have as a secondary with atk speed compared to dmg being on its own. An attribute for rotation speed of the tower might be more relevant than velocity.

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(2)

VanguardM

Mar. 26, 2016

Under rating threshold (show) Has a "Run in background" option, but it doesn't. I left to another tab to watch a four minute youtube video, and my two minute research upgrade had not finished.

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(1)

Sameezy

Mar. 26, 2016

Under rating threshold (show) hey man i have been playing since once of the earlier releases. just want to say you have been an amazing dev and all the changes and followup content has been great, especially at the speed that you're putting it out. i have never seen a game get so much support from the dev post release. u rock.

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(2)

Chronova

Mar. 26, 2016

Under rating threshold (show) Have you guys considered making a second game on kongregate for your developmental builds? Some people would likely prefer staying on kongregate to play the dev builds, or even simply make a way to change if you play the dev build or release build, like save files?

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(0)

Senatus

Mar. 26, 2016

Under rating threshold (show) I've been firing at the same 21 units for about half an hour now, with 0 progress. I have all my elemental stuff at 100%, so it's pretty odd.

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(2)

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