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-GJ on adding the impetus upgrade.
-Decimal places of cubes aren't shows, but still used in the calculations, meaning you can have the same amount of cubes as shown but still can't buy the upgrade (I have 4, it costs 4, can't buy). Round the cost before checking if I can upgrade.
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"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." still unplayable for me. nothing but black screen and this message. Work around haven't wroked either.
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The defensive side of the game is absolutly useless for the early stages but then you'll most likely die by the 300th stage no matter how many upgrades you made into defense side. I'd say you should either reduce mob damge or change cost/value of defense upgrades. Great game so far i've enjoyed playing it, I hope you'll make those adjustement it'll only make the game more playable.
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I love games like this that are so simple yet so satisfying and enjoyable. Truly a great game in my eyes. Keep up the great work my friends
<3.
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Place the Skip button in a Way where we can press while we are "shopping"
There can be some ways to play :
-Don't touch the tower ( Full Damage )
-U can't hurt me ( Having such high defenses )
-If U ever hit me, there are chuncks to go down ( With the lifesteal and tons of HP and %Resist U are a vampire! )
They are the only ways But I only see one viable ( Full damage )
Balance in that and the game becomes a bit more funnier:D
Ps: GREAT JOB - Having so muhc fun playing this!
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I don't know where to put bug/exploit reports so i'll just put it here.
You can go over the maximum of anything by using the x5 and x25 buttons. So i can get 31 rapid fire missiles.
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-So I died... with 11hp left, probably because a nature shot hit an enemy after I died. Don't apply any heals after the tower has been destroyed.
-If I don't research fire, does that mean I won't encounter red enemies and thus don't need to waste money on fire defense upgrades? Which kinds of enemies attack you should probably be tied to the number of waves passed instead of the research of the player.
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I absolutely love the changes; however, because the cost of upgrading with gems doesnt increase; you can still easily break the game.
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And there is a minor bug: if an option like critical hit rate is at 90%, you can still buy 25 upgrades as a pack, totalling in 115% critical hit rate even though the maximum value is 100% (if bought one at a time).
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How about even more speed up options like 8x, 16x, and so on. Maybe this can be in dependence of the highest level reached or a workshop upgrade.
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This is a great game. Simple style, yet very addictive.
For upcoming versions, I would like to see auto-updates (player could choose a number of parameters which will be updated automatically as soon as it is affordable) and some option to skip the first 25/50/75/... waves as soon as your permanent updates are strong enough or an auto-skip option like "skip to next wave if living enemies are less than X". Also different movement types (e.g. going in a spiral way) for different enemies would be nice as well as some more stats.
Additionally, I agree with others regarding the balancing. I almost never use any defense upgrades. Even though my tower has only 40 health, I can beat hard mode to level 200 and I just started to play this morning.
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After getting infinty money trought interest, i bought damage till i get infinty as damage and got NaN money (i couldn't bought anithing). I was doing infinty damage till the message ouf getting out memory crashed my game around wave 1005. Also there is a bug witch allow to get more than the normal max by getting as close as possible with the factory (getting 49% multishoot and then buy x25 giving us 74% to do a multishoot) working on almost every upgrade
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The concept is pretty good, but normally you do the playtesting before actually releasing the game. Testing out all upgrade costs/effects everyday to check new balance changes gets tiring.
Also, the research mechanic is pointless since it doesn't take that much time completing everything and after doing that you will never use it again. If there was researchable things with levels like passive damage/fire-rate/range upgrades, the system would be justified, but as it is now having everything unlocked at the start would be objectively better choice.
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There has to be an explanation for how abilities interact, Stacking, etc... This way we can be smarter about what to upgrade and when
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aAb@blob:http://game258553.konggames.com/047b66fd-aee0-42e4-8bb0-c21492b8ef6b:20:683582
fWc@blob:http://game258553.konggames.com/047b66fd-aee0-42e4-8bb0-c21492b8ef6b:24:849432
callMain@blob:http://game258553.konggames.com/047b66fd-aee0-42e4-8bb0-c21492b8ef6b:36:48473
doRun@blob:http://game258553.konggames.com/047b66fd-aee0-42e4-8bb0-c21492b8ef6b:36:49300
run/<@blob:http://game258553.konggames.com/047b66fd-aee0-42e4-8bb0-c21492b8ef6b:36:49468
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
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An error occured running the Unity content on this page. See your browser’s JavaScript console for more info. The error was:
Is displayed, the game has become impossible.
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Just wanted to drop in and say i love this game, really. Im a student and my morning routine goes like: Wake up 08:00, make some breakfast and then sit at the computer and play this game for about 3-4 hours trying to theorycraft my most efficient way to high levels. Oh well, just wanted to give you some props guys, this game works for me! :)
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
Keep getting this when I get to the high waves..
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Absolute damage reductions aren't worth it after the first 20 waves, too expensive for a tiny percentage of reduction.
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I think that once a cube is iced to the point it its actually black it should get honorary darkness resistance. I think there should be a "Russian doll" cube type that is one of the tank blocks with a normal block on top, but with not so many HP. But when you kill it a smaller one appears of a different color. Higher level versions could have third and fourth "dolls" inside. I think you need a high level little spheroid ninja that dodges out of the way of most direct shots but gets hit by electric splash and bounced shots or if it's caught in gravity. Possibly a 3x3 grid of cubes that if it gets hit by gravity just launches one of its nine cubes into the vortex and trundles on unaffected till it is killed or out of cubes to sac. I think maybe an advanced tank type (with a little cuboid gun) that stops near the edge of the towers range and lobs little cubes half way in would be cool. I think too much about this stuff...