Under rating threshold (hideshow)
All of my progress was reset overnight. This is the one UNFORGIVABLE offense for this type of game. What's the point in playing when progress goes away for no reason, and no way to backup or restore? DISLIKE!
Under rating threshold (hideshow)
loving the game so far, definitely one of my favorites! couple things to point out tho, the order of the new bonus special resources upgrades are different in the workshop, so with no description in the workshop of what the things are (mostly obvious but still) I ended up packing a bunch of points into the wrong one. clearly not huge glaring issues, but just thought I would point them out. I look forward to future updates!
Under rating threshold (hideshow)
Something weird happened. I was playing an easy game, lost, went to the town, went back to menu, played a normal game, and suddenly everything costs ~25x more than it should. So I waited until I lost and started a new one, still the same issue. So I restarted the page and lost all my data. Wasn't too much of a loss, but it's clearly a bug
Under rating threshold (hideshow)
Hiya, getting the WebGL memory allocation error that seems really common now. Error appears on loading the game, not well into it as in the past. FF42.0, Win10 *sigh*, Flash NPAPI 21.0.0.182 (just in case). Best of luck fixing it! :)
Under rating threshold (hideshow)
I think it would be cool to be able to specialize in elements, like with fire, only be able to shoot fire, but each shot has a bigger blast radius, and nova sets enemies on fire, and fire enemies do less damage, etc etc.
Under rating threshold (hideshow)
... you've made an "incremental" game where you scale back the geometric component so harshly that the LINEAR upgrades are the only ones worth getting until you GRIND at the game for hours...
most people play incremental games because they enjoy watching a geometric progression grow over time, not so they can grind linearly for hours and then start seeing some slow geometry.
Under rating threshold (hideshow)
so
i reach lvl 60 on hard
there is no point in having any kind of defence. everything has huge damage. Same for life steal or any such things
on lvl 60 the black enemy is op. i simply can not defeat it.
the bosses and normal enemy should have damage about the lvl numberx10. You can not resist damages around 30k (the boss on lvl 60 has more).
please remember speed
please add a auto-start button after death
Under rating threshold (hideshow)
i don't think the special resources income upgrade works. I have not noticed any additional orange blocks every 5th wave
Under rating threshold (hideshow)
I had an idea! I'm sure I'm not the first one to propose this, but you should be able to use gems to buy special resources. also, you should be able to upgrade research time during a run, not only in town. On the other hand, this game has gotten even better than last time I said something on it. Keep up the awesome work on this awesome game!
Under rating threshold (hideshow)
the game is really good i hope you make more updates my best is 125 waves and im still going i love it thanks for makeing it
Under rating threshold (hideshow)
Got a message where it said "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings" then everything froze.
Under rating threshold (hideshow)
Did I break something???? The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings
Under rating threshold (hideshow)
i think that the laboratiory times are FAAAR to slow. takes more then one min per point and i can get like 100+ (lab points after convertion) every run so theres no way to spend the lab points. Also the factory (maxed) gives more lab points then can ever be spent in the lab xD
Don't worry, all buildings are currently underpowered/overpriced to avoid another nerf update everytime a new feature has been implemented. They'll become more useful over time. (v0.12 made the dmg/hp upgrade exponential.) ;)
Under rating threshold (hideshow)
Having enemies that hit more than 4 digits more than what can be reasonably gotten in hp means the only useful defense at all is absorb for the chance that the 1st hit will not do damage and give you enough time to get the kill
Under rating threshold (hideshow)
please add an extremely expensive defense upgrade. that reduces damage taken by 1 digit per upgrade, or increase the rate of hp up so that the tower can take a hit from a boss at high end levels. As is there is no reason to use defense upgrades
Under rating threshold (hideshow)
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
Wave 4906 on normal.
Under rating threshold (hideshow)
Really hard to tell where to start spending your special resources at first. I was spending them on upgrading my tower stats for a while until I realized in the long run it seems to be far better in the long run after some initial upgrades to really focus on the factory and getting it to pump them out very quickly, then jump into really upgrading. Or at least that is what seems to me to be the best way
Under rating threshold (hideshow)
A button to disable to the remarks the enemies make would be nice. Considering you can have upwards of 50 enemies on your screen at once, rapidly dying, it can be quite annoying and laggy.
Under rating threshold (hideshow)
Some of the upgrades need to have a little more boost at the start, like the "chance to bounce/mutli/fire/etc" should have a higher starting chance, and be slightly reduced as they go up, to give a reason to start using them earlier... like a 3% per upgrade up to about 30% then 2% up to 60%, 1% per up to 80% and then 0.5% up to the max of whatever...
Under rating threshold (hideshow)
I like how this game gets updated every time I come(and I come often) and I suggest to put some sounds and music too. It liven up the game.
Under rating threshold (hideshow)
I really really like this game, one of the best ideas in the recent months, with a bit more content (and maybe an art update sometime in the future if its succesfull :P) it could become one of my favourite games on here! (and please add another usage for crystals!:)
Under rating threshold (hideshow)
Just something i noticed, dont know if somelse already told ya.
Research keep going if you pasue the game, the same goes for 4x speed and that seems to be out of order. Keep working on this and you will have a top game here on kongregate :D
Under rating threshold (hideshow)
On the surface this seems like a simple game, but by just looking closely at the interaction between three of the most basic offense upgrades: damage, attack speed, and impetus, things get incredible complex.
Any point invested in impetus (assuming the enemy is 10 meters away and rapid fire is active) is equivalent to .05[damage] x 2[attack speed] increase in maximum dps
Any point invested in damage (again assuming optimal conditions) is equivalent to ([damage up]+([damage up]x10[impetus])) x 2[attack speed] increase in maximum dps
Any point invested in attack speed is equivalent to .1([damage]+([damage]x10[impetus])
This kind of scaling makes it incredibly difficult and unintuitive as to which point to buy for maximum efficiency because the number you see increasing is only a vague clue as to what you are actually getting out of it.
Under rating threshold (hideshow)
Hi, just noticed dthat the tooltip for attack speed says "Base missile damage" just like the tooltip for damage does.
Under rating threshold (hideshow)
Shaping up very nicely! Id like to see a better organization of the UI so I can keep the upgrades tab up while I can change the speed and skipping waves. Just a small change I would like to see if it is not already planned.