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Shouldn't regeneration cap out at the point where you regen as much per tick as your max HP? I mean, if it regens 1 time per second then 100% would be the cap if it regens 10 times per second then 1000%, but having at inf just makes my gable funnel extra points into it that aren't needed.
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I'd like to be able to disable stuff in the blueprints, wind knocking enemies away increases farm time a ton and that means if I don't want that I can't upgrade the random weapon/utility upgrade skills.
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Just remarked something. In my counter of white blocks, i got 1 "EY" ressources, but when I wanna upgrade, it says 1 "PY"
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It would be nice to have an option to reduce the umber of pixels used in the elemental attacks. When they start bouncing around with multishot it gets a little laggy.
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What I really need is something to show how much damage the enemies are *actually* capable of doing - with reduction for block, elemental resistance, absolute elemental resistance, universal resistance, division shield... it's impossible to know what they will actually do on a hit
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The game still have this problem: I stop being invested in the tower, it doesn't matter what happens as long as I don't die, I don't need to monitor and change tactics, I can't usually gain much info from monitoring anyways, so it becomes a clickfest for upgrades whiel you're running at full speed.
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I have never had a problem with the game before but now I'm getting out of memory errors and problems loading the game.
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It seems that the offensive and defensive chance can sometimes upgrade something, which you actually didn´t have researched yet, making it in these cases useless because you didn´t get the effect.
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The new scrollbars have design issues. Having the 'bar' as a lighter color (and taking up more space) than the 'bar background' makes it very unintuitive. Also horizontal scrollbars are already unintuitive on desktop with mouse scrollwheel.
And just one opinion, I think the copy/paste export was better than the 'download' version, because I already saved a file with a better filename than "code.txt" and I can paste into it.
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It is impossible for me to bear with the lag at many points despite having a pretty good computer. Maybe taking a look at lag issues here and there?
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I love this game but have trouble playing it on my computer. Are there any plans to help those with crap computers? It would be nice if I had the option to turn off projectiles or something to that nature.
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R.I.P 'lormus' scores. Wait, why am I even bothering? Hes a freaking cheater he deserves to have his scores banned from leaderboards. G O O D R I D D A N C E .
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In realm grinder, there are multiple forms of reset. Abdication, then reincarnation, then ascension. This allows players to unlock more content, while still progressing but hitting new walls. A feature like this, however difficult to implement, would really make this game amongst the best in the genre for me.
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Nope. Actually doesn't seem to be working properly. Because if you switch to Max, it lists your upgrade cost as 0.1% of your total. But then if you make a purchase it actually makes the purchase using your total resources, which completely screws with interest. Something is definitely not working properly here. :\
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Never mind, I see what it's doing now. Seems it's automatically keeping your highest available upgrade purchase at 0.1% of your current resource total. Didn't see any notes about this in the log, but it's awesome for keeping you from messing up interest. (Although not sure if it was intended or not...)
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Bug: Attack Damage and Crit Value both glitched and stopped letting me purchase upgrades even though I have more than enough resources. (Example: cost for Crit is 45.1PY and I'm at 5.52EY). This is definitely something new. :\
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Could you add a feature where you can reverse the process, because i have around 10k green resources, and i would like to get some upgrades..
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Playing easy, bought all elements, maxing elemental piercing, max attack speed, max multishot, setting to auto skip 50, set 4x game speed in wave 1200+, leave the game while playing other game for a hour and bam, still continue without dying...... wat is this enemy even doing?
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Hey, i found a little change to do !
All stuff are updated by offensive chance, or i don't have Tier 1 yet. (For exemple i have execution chance at 50 %)
Good game :)
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Maybe adjust the amount of gems you get after watching a short video based on your progress in the game? 50 gems isn't worth watching for when an upgrade costs 750k gems.
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Can you make it possible for research to run even when I'm not online? I noticed that my ongoing research is cancelled when I exit the game.
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Thx for a great update! Bug found tho. Cant purchase upgrades of YY and above, even though I have plenty more white. One e1 higher and it works. Something is off one digit right now.
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I'd really like to have the ability to set a percentage limit for the 'max' upgrade button. It would be really useful to be able to only use up, for example, 1, 5, 10, etc. percent of your total money on a single upgrade. It'd really help with buying things and not using too much of your money, because a lot of the money you earn in the late game is through interest and you don't want to accidentally spend 90%+ of your money.
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Hatchimatchi, this game is beautiful! I've been playing it on my laptop on low graphics. Tried it on my gaming rig this morning 0_0
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This is a great game, but the fact that many research upgrades weaken you annoys me. The random upgrade Offensive Chance chooses between more and more /inf upgrades as you research more, but the only two that really help are damage and critical multiplier (and maybe execution multiplier, but I am not sure). All the rest just weaken you for being able to upgrade them. Not sure how to fix it though.
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Can't say if the update is good (thanks for it, anyway ^^), but since the update, there is a lot less ennemies, and it become very difficult to upgrade the tower since the white ressources come so slowly. Also, good choice in modifying the Laboratory screen, by the way.