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Might I suggest a option to disable the particles for elemental attacks? They become a bit redundant when you have every element at or near 100% and induce much lag.
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I don't think shadow cubes (purple ones) should have ranged attacks. You just can't deal with them in any reasonably fashion. I only survive their attacks due to pure luck. As it is now, I have a hard time getting past level 200 on insane only because of these cubes.
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I think it would be cool if you could have multiple towers but have to have separate blueprints for each. This would make defense actually useful (creating wall towers).
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just to say for the protocol:
have played this game for 2 weeks (factory maxed out at 3 days. also researches aswell)
in workshop:
have upgraded my damage up to 10m.
my crit is x104.17
extra upgrades (useful in the long run)
still can't pass round 300 on hard (max. current is 285)
just saying. 3 weeks.yeahh...
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So only problem in this game is universal boss so we can only get damage attack speed crit build because defense and elementals doesnt work on it. How do you feel it ?
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Tiering up totally evaporated my desire to play the game. Deleting all my blueprint points and starting from square one feels like a waste of my time.
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@polishpaul that takes all of the fun out of the game, you have to start at nothing and get everything, that is just how an incremental game works
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I know there are some people who wish this game went beyond e308 HP. This isn't by any means easy to do (at least I believe anyway) but if the max exponent of e is 308 that you can do, then the lowest must be -308. Bring down easy's starting attack in the e-307 area to make sure the game doesn't glitch out immediately, and whatever you had to divide by to get the attack that low, divide everything else by that same number so the game is still the same game, but it just starts with much lower numbers. I mean after all, it would be hilarious (and also the game would go longer before hitting e308) to see someone in the comments say "YES I REACHED 1 ATTACK!!"
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The game seems to be using a lot of RAM, I get a bit over 1GB of used RAM. Delete or reuse some of the data (if you don't already do this).
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A lot of high scores keep getting erased, especially the challenge modes. The 'this week' scores have scores that don't appear on the 'all time' scores, which doesn't make sense.
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nice game, I've been playing for days now! But pleaaase, x500 and x1000 buttons for upgrades in game! I can't be clicking 10 to 20 times for upping. Max button spends all in one upgrade
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Maybe you can do something about the research cancelling every time I close my browser. Research takes very long to finish and I doubt leaving my computer on for 12 hours is worth it.
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With the right upgrade and taking the right blueprint point, this is very easy game. The problem is that I'm lagging... help
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can you make a feature where if you passed a certain level you can start from it if you want to so set up like check points of sort
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I'm confused with what the bar that's labeled "Custom" on the workshop, factory, and laboratory. What does it do and why would I use it?
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For the upgrade amounts (1,5,25,100,max) could you change “max” to be a configurable percentage of your blocks? For example, if you had e100 blocks you could set it up upgrade up to e98,e97, and so on. You could make it like the slider for autoskip in the settings, where each “tick” of the slider would be one order of magnitude less than your current blocks.
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Why is there no resistance upgrade against black enemies? I thought black is "darkness" but the description says its purple.
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Please allow the option to opt out of the "Air" upgrade. In the later rounds, it seems to slow down the advancement through the rounds. There's great benefit in the "Offense Chance %" and "Utility Chance %" upgrades but they inevitably lead to "Air" being researched in the late rounds due simply to probability. By rounds 1k+, "Air" ends up at 100% despite my never buying into it at all. Other than that, thanks for your efforts on this game :)
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Instead of just the boss waves, I also don't want it to skip the wave before boss waves. That should prevent tens of enemies spawning with the boss.
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Fire aura seems to be broken. If it deals 0.5% of max hp as damage per second, anything should die nearly as soon as it comes in aura range (as they've lost over 99.99% of their hp by then), but I don't see that happening. Would make non-insane mode impossible to lose though if it worked like expected.
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Fire rate + range + darkness (+void) + ice + piercing = win on easy/med/hard. The darkness effect changes the difficulty scale from exponential to linear (as the damage scales evenly with the health). Ice + range gives me all the time I need to kill enemies 1e100 times stronger than I am. The difficulty should increase exponentially like it did when I just started playing. Waiting thousands of waves till enemies get close is just boring. Even if they do hit me, I still have 99% chance to survive (unbreakable and others).
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The recent update appears to have broken the game in Chrome ("WebGL has hit a snag"). I tried clearing the cache but that didn't fix it.
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How about a research for income. I know we have a blueprint but that maxes out at 1k%, why not a research like damage and health for income?
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When you have maxed multishot, attack speed and several elements, the show turns into a particle and damage indication digit labels hell that consumes up lots of CPU. Reducing quality to low helps to deal with particles, but doesn't save from damage labels. Especially noticeable on 4x. Maybe its worth to consider optimization of these visuals. For example to use single bitmap particle for an element instead of multiple point ones, and instead of spawning new digit label on each enemy hit use one label per enemy that keeps being updated and shows damage received by the enemy over last second.
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The download function doesn't seem to do anything for me :/ is this a bug ? it's quite annoying because I can't save my game anymore.
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I have played this for a bit and When I first started to load this game, I went down and found a bunch of replies from the developer so I already like the game before it loaded, because it could be terrible but if a developer works on something and gets ideas from the people who play their game then it is bound to get better. All this special praise aside This game is very fun as it is and can only get batter.
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I know this might sound odd, but I think some of the upgrades need some tweaking. Like rapid fire. Once it's maxed, there's no need to have the rapid fire duration upgrade, because you will always have rapid fire.
I love this game, though, and have been playing it for a few weeks now. This game combines the best of idles and tower defense, two of my favorite game types. Keep up the great work!
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Since the 0.15c update, the game has been using up a lot of my cpu and it lags a lot, it sometimes takes 2 or 3 seconds for a click to register. It also causes the whole browser to run slow. I'm using Firefox.
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Though it might add more to the UI, I think an option that would help when using Blue Resources would be how many levels you're going to get in something (when using max) and what the number will be after putting resources in it, kind of like how it is in game.
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A X1000 buy would be nice, lots of times i'll afk and when i come back i'll have to click about 20+ times on upgrades even at the X100 setting....
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Hi I think it's something wrong with mision #428246797 just wanted to let you know. The air enemys just keep floating and not attacking and the wave freeze.