Under rating threshold (hideshow)
you should also add an enemy type name that shows up when you click on a n enemy like normal, med, boss, assassin, ranged etc
Under rating threshold (hideshow)
What is an Aura?? ex. Universal Aura .. Chance that AN aura will ignore the elemental resistance of the enemy. So what is this aura it speaks of?
Under rating threshold (hideshow)
Is it me? Or does the game really slow down the hard difficulty around level 700-800?
The enemies seems to come in way more sporadically and it starts to be very slow to progress from there.
Under rating threshold (hideshow)
You think there will ever be a checkbox to turn off bullet graphics? Gets VERY laggy for me with all the bullets I have flying around due to multishot and bounce being fully capped. ^^;
Under rating threshold (hideshow)
Please fix most ads giving you the diamonds. Only ones are the naval warfare and caveman one that reward. Otherwise waste of time to do so. otherwise games top shit
Under rating threshold (hideshow)
Allowing the elemental/etc technologoies be fruther researched to reduce their white cube cost would be cool (like -5% cost, multiplicative, or the like)
Under rating threshold (hideshow)
It could be great to improve the aspect of different strategies throughout the game. The way you earn white cubes is already pretty great. But the full offense strategy is too OP right now. First, since normal mode is giving you more white cubes at the beginning, maybe hard mode should compensate with more orange cubes. Secondly, why not make the defensive tree a way to earn more orange cube (or even other cubes) faster, like a farming tree. For example, transfer every attacks in orange cubes. This way, mid game you would prefer to have a tank tower that can handle a lot of attacks around lvl 500, in order to farm your cubes, and when you have enough cubes, you switch to the offense tree to reach higher lvl.
Moreover, if you make a farming tree that could give you red cubes when somebody attacks you, you could increase the prices in the factory, so that people have to actually use this strategy from time to time to upgrade factory.
Waiting for Tier 4 and the different objectives now :)
Under rating threshold (hideshow)
Currently I can get to rounds >70k on hard, but not more than about 1000 on Insane, not sure if balance needs changing or it was intentionally made to not really be worth it? Currently it's better for me to just go to lvl9000 on hard and rinse and repeat.
Under rating threshold (hideshow)
How do i know how many blueprint points i have? I need 10,000 and it says that i have 683. Where do i see the 683? Thanks.
Under rating threshold (hideshow)
Is there any chance you could make air only kick enemies back to the max tower range, rather than keep putting them outside it and wasting time?
It's making air chance a bad thing to get at end game, to the point where it also makes the offensive % chance and utility % chances bad since they can get it...
Under rating threshold (hideshow)
the upgrade in utility that upgrades random skills per wave will level up ultimate upgrades whether or not you have it unlocked. i saw the execution rate randomly and it was at 18% and i was very confused.
Under rating threshold (hideshow)
i am constantly amazed by the amount of effort being put into this game, its such a simple idea, yet at the same time its becoming pretty expansive, even in its alpha state, i really cant wait to see what this turns into
Under rating threshold (hideshow)
"MAX" button is rather useless... On the late waves the main source of income is 2% interest. So you have to purchase upgrades up to 1% of your current money, because if you spend more, you'll decrease growth rate.
Under rating threshold (hideshow)
How about a display showing the stats of the killing blow. Like the elemental, the type of enemy: normal, assassin, boss, etc, range, attack points, enemies remaining hitpoints, etc... I would find it useful, when going back to town to buy more permanent upgrades.
Under rating threshold (hideshow)
When playing challenge levels, it doesn't display the difficulty (below the wave) as a challenge (ie, it just says "normal", instead of "challenge normal", or even Normal* would be nice) - while you're at it, if you could display the current challenge bonus special amount, that'd be cool too.
Under rating threshold (hideshow)
For those wondering about the point of attack/hp research, the 3percent increase is multiplicative (exponential) meaning, it becomes more powerful as you progress. For instance, my current level of attack research is lvl L (50) which means my damage is multiplied by 1.03^50 (A little under x4.4 damage, which fair enough still isn't alot, but considering it's ALWAYS there, and yet another multiplier on top of everything else, can make it significant)
Under rating threshold (hideshow)
For those dying early on in insane mode, there are mobs that (either teleport or stealth or whatever) into aura range, then shoot your tower. If you don't have enough hp/defenses, you'll die the wave after one with enough damage pops in and insta-kills your tower. Insane mode requires defense as well as offense (since there are regenerating mobs, if you don't have offense, you'll get stuck once 50 regenerating mobs have been spawned and though they can't kill you, you can't kill them, and it's worse than game over, it game un-ending....)
Under rating threshold (hideshow)
@hard@wave 240 it slowes really down. enemys arent comming in fast? I dont know, it get stuck.. takes even with "skip 50/x4" ages to get to 280.
Under rating threshold (hideshow)
@MichaelF11
The reason for this, is there are a LOT of upgrades in the trees that are infinite. Look on page 2 for example, (Hit the green arrow) which share the upgrade per wave.
Under rating threshold (hideshow)
Maybe a highest wave reached number on the game screen for me, cause I can't remember a number I just read two seconds ago. xD
Under rating threshold (hideshow)
With the new challenge mode in place, it would be convenient if there were an upgrade preset list. That way people can change between challenge mode and regular game within seconds instead of the tedious reset and redo all the skills
Under rating threshold (hideshow)
The utility chance works great - but the other chance upgrades (offense and defense) don't seem to work right. E.g. I had everything maxed on offense except 'damage' and 'critical x' and they were barely upgrading. It seems they're randomizing to upgrade over every item, even if it's already maxed instead of upgrading only the things which aren't maxed out yet (like how utility upgrades work).
Under rating threshold (hideshow)
Everytime I run this game more than 6 hours, the iomport/export feature will not work. You cannot use the ctrl-c to capture the data.
Under rating threshold (hideshow)
research feeles largely irrelevant at this point. an extra 3% damage isn't much at all when buying and reesarching mostly work in increments of x25 and x100.
Under rating threshold (hideshow)
Hmmm... thought some more about the whole infinites on page 1, and actually what I REALLY want is to be able to do is dynamically sort and filter the interface. For instance, turn on/off a filter for "show maxed items", or sort by cost ascending (using the cost generated by my current multiplier/max, and with the interface resorting every time a cost changes, either due to my clicking or one of the utilities triggering)
This may be too big an ask of course, but it is exactly what I'm looking for, so I figured ask for the moon, never know, might just get it. :)
Under rating threshold (hideshow)
I don't know what's going on with insane, but it doesn't seem good. I'm dying on level 9, and my damage is listed at 3.09E, vs 11.96k enemy health.