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There has to be something up with the new patch. My damage is like 100x more than the HP of the mobs and I'm dying at like level 200. Really frustrating trying to farm stocks of gems.
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I have updated all the way to damage IX and hitpoints II in the laboratory. As levels go by, neither my damage nor my helathpoints increase. It is not working!!
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I've been giving a 1/5 to all idle games, even those I like, because I think they're not a good thing for the gaming communities. This one, though, got a 5/5 from me, even if there's still a lot to improve.
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I feel bad every time I kill a cube then with its dying breath it professes love for me. I love you too, cube. But it was not meant to be.
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This is ultraawesome game. But I really hate the 1 second LAG (when playing in row for hours), after which foes jump to "expected position" without taking any damage for that 1 second. Often occurs at LVL (hard) 464 pr 465, with black foes. When I don't skill the 460's rounds, I pass those levels no problem. But if I skip levels, I always die at 464/465, even if I do 20x MORE DAMAGE needed to pass that level.
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Sigh. WEBGL is being moody again: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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I kept the same game running for a few days to build up some of the higher value resources. Game does stay interesting, but without the ability to remember your status when you come back to the game (and needing to start from scratch each time) its too much work to keep playing. Great ideas in there, however, I do like the game.
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And it also would be great to see in the town area how much more steps you can upgrade (with the blue cubes to maximum) ;-)
I like the game, so I try to help as much as I can.
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Hi, is it perfaps possible to add an ressource converter or something for the factory? I've got > 1000 red cubes from the factory. A converter 1 blue = 50 red, 1 green = 100 red or something would be a great thing. My factory is now on maximum, so I cannot spend them.
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it would be nice to add some thing that allows skip very early wave. i have high level upgrades and its annoying to do the first 1000 levels over and over again since they give redundant cubes and yet they die 1 hit and always have to press instant next wave over and over.
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The late game is ruled by having enough HP to absorb burst damage for the odd time the swarm reaches base. But when that happens and you don't survive, there's no way to know how far short of the mark you were. It would be nice if the hp count went negative - or to make it a clearer indication of intentional feedback, have an overkill bar grow from the other side (in which case you'd be limited to knowing the damage was up to 2x your health, but that would still be helpful).
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The scaling of the mobs, is way beyond the power of my tower, despite maxing everything. Is there a way to make it so that Max HP is at least 5x the per hit value of the average Mob? at lvl 1500 even on easy, the enemies hit for 5 number orders greater than my max HP. despite having a maxed economy from lvl 10
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Just a bug report, but if you have an research active (like its researching it) while you hard reset, when you play a new game, your research is still there, giving you a lille boost (so you can actualy get a research for free.
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This game is pretty nifty. I have enjoyed each of your updates in their own right. However, there only seems to be two paths to victory. Upgrade only attack or only defense. Kill everything before they can touch you (maybe with health for a single grace hit for the bosses or something) or all defense and relying on the nova. Maybe my imagination is lacking. However, this game is pretty cool.
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You can't buy if you have 10blocks and cost is 10blocks and there is need question do you want to exit when press give up
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I'm starting to think a memory leak snuck in with the last version, with only one tab open, for this game, FireFox.exe is using up nearly 2GB of memory...and periodically freezes up and begins taking more like 3GB for a few minutes before dropping back down and unfreezing.
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Does anyone have serious issues with lag? If so, any ideas for how to correct it? I'm running this on Firefox and even when it's the only thing running on my computer I'm having trouble with it; the lag is to the extent that I click on things and the game responds only about 20-30 seconds later (I timed it because I couldn't believe how severe it was). Otherwise, I'm really enjoying the game. I just might stop playing because of how bad the response time is. By the by, I tried refreshing the browser; it only works for about the first five minutes of gameplay, and when your runs are about 100 waves long, it takes more than five minutes to get there...
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Great with last update i lost my progress, had maxxed out everything-.- can someone give me a good import link pls...?
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It'd be nice to have some feedback from the game on how much things like interest are making us, and how many times the 'increase skill' thing has actually activated. Right now it is hard to tell how much of an investment is really worthwhile.
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you should make black cubes extra slow to compensate for the extra resist. right now the black cubes kill us 99% of the runs
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Since this game is so fun and the devs are actively updating, I'd like to suggest an option to reduce workshop upgrades by one purchase as well as increased. That way we don't have to reset the entire distribution if we miss-click something. Thanks devs!
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Balance suggestion for permanent upgrades: don't have them all scale the same. In particular, some (e.g., multishot targets) are particularly valuable due to their expense/in-game scaling, so perhaps having these "significant" upgrades up by one every time instead of every 5 is justified.
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Rather than a total enemies alive on screen tooltip, I think total enemies left for this wave would be a lot more helpful.
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lost the progress. game returns to certain point every time i refresh/reload/restart the page/browser. even after hard reset, data remains.
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Keep getting this same error no matter what browser i use:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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I would like to point out to everyone that elemental resistance is almost useless. Sure it makes you nearly impossible to kill when that type of enemy shows up, but universal enemies just ignore all of them and kill you anyway. Instead, you should focus on getting about 25% chance on nova, getting it to at least 5 range and getting health. Block would be good as well, except it doesn't always save you. Anyway, what I'm trying to do is tell the developer that we need more reliable ways to fight universal enemies, they just screw you over without any way to counter them aside from nova.
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I got this error before game starts:
"An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened"
What can i do?