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10th of April 23:00
Game no longer could be run in firefox
Error:
You need a browser which supports WebGL to run this content. Try installing Firefox.
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You Should Add A Store To The Game Where You Can Buy Special Resources, Gems, Ect., And Tiers I Would Be Able To Afford Tier 2 With My Amount Of Kreds Like Tier 1 Would Cost 20 or 30 Kreds And Tier 2 Would Cost 40 or 50 Kreds.
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"Percent chance to trigger" for things like nova/block/absorb on their initial stages (, which will make their low levels more meaningful. Same consideration about other chance based stuff with ridiculous percentages (getting gems, random upgrades...). By extension, elemental damage can possibly be turned from chance-based improvement to general shots into individual guns with their own cooldowns and individual targeting.
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"Nova Damage" is really terribly scaling. It costs 2.2k to level up 5 levels, and does 207/53,000 damage. Eck. It is a defensive tool, but its not worth even spending a cent on.
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when I'm playing I usually open another tab and play some music while I play. The small square banner add underneath the high scores talks CONSTANTLY and is very distracting. I know it's all about revenue, but can't you use ads with no audio?
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Would it be possible to add +starting zone upgrades for each difficulty to the Workshop? that would be nice so we can skip the early levels which doesn't pay-out much at all, and at the same time would give each difficulty more incentive to do than just spamming hard.
Obviously scaling cost for it so green cubes also rises in worth :)
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I'd like to see an options menu on the main menu or at least the number format dropdown in the town. Right now I have to go ingame to change the number format to what I'd like to see in the workshop (which is 'normal') while in-game I prefer normal for the early waves and engineering for late-game.
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How does the 2nd damage update page work in workshop ? having issue to pass lvl 375 in insane mode, so i added lots of points into each of those skills (normal,special,boss) but i cant pass it either after. From my understanding it should be all dmg * that skill if ennemi is that type. But from what i can see it is just added to the already insane bonus i have. so they are just damn worth less.
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is universals a form of element?I got 20% pierce and 75% air chance with capped speed and im not knocking back universal normals
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I noticed that even if you don't have tier 1 the utility gambles still level up those skills, unless those skills are still working even if you cant buy them, i don't feel like that should happen..
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Also, save game issue continues, tried finding the cookie to manually delete it (and force a complete reset of the game, since hard reset didn't fix the issue) but I couldn't find it in the usual unity locations, if you happen to know the name of the cookie and wouldn't mind posting it, (or putting in a "delete save" function) I'd appreciate it.
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"Yes, key-events like bouncing-off are not interpolated at the moment so they can only happen once per game tick. I'll try to find a workaround for this as soon as all possible ingame events are implemented."
Might be able to emulate higher speeds using a loop (ie, for i=1 to speedMult {DoATurn();}) instead of doing things like x+=deltaX*speedMult. This may seem like the same thing as running at x1 speed, and it is for the emulation (hence full fidelity), but since you run 4 "turns" per frame update, you end up not having to draw 3 frames, and of course drawing the screen is one of the lengthiest operations, so you'll still get a speed boost while retaining full fidelity. Just a thought in case it helps.
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Really great game, looking forward to seeing more updates. One problem I've noticed, however minor, is that when purchasing items in game for white cubes the first set of prefixes seems right (Kilo, Mega, Giga, Tera, Peta, Exa, Zetta, Yotta ) But after that, When it has two combined prefixes (kY, MY ...) it skips Peta Yotta.
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Hey XMMX99. Nice game you got there, well rounded, you obviously did your homework on how incremental games work. I actually see potential in it (which is rare), although there are two main faults to the game.
First, the pace is slow. It's okay, it's how the game is designed, but you need to make sure the players gets that very quickly too. I found it somewhat annoying until I started unlocking some significant upgrades with the factory and the lab, but not everybody is that patient. People must know what to expect. Which directly leads me to my second point, the game lacks information transparency. You understand how the game mechanics interact between them, but not necessarily the player. I'll let that article below explain what I mean; it talks about video games in general, but flash games can absolutely benefit from it. Apart from that, good job and keep up the good work!
http://gamasutra.com/blogs/JoshBycer/20160328/269066/Transparency_in_Mechanics_and_Game_Design.php
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ok, even tried a hard reset, and it still reverted to that save it's "stuck" on, can't get the game to save any more - maybe a manual "save" button would be helpful, since even a hard reset didn't get it to start working again.
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When do you think there will be an ultimate achievement or goal to reach? Are there going to be smaller/easier achievements along the way?
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Could you put a cap on execution factor? 20 or so? It takes up the random upgrades from the utility ability, and if the last 40% of the health of the thing I'm hitting would normally take a thousand attacks, I'm probably boned anyway
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i am now getting a weird error... and can't open the game anymore
You need a browser which supports WebGL to run this content. Try installing Firefox. While i AM using Mozilla Firefox???????
pleaze fix? i want to play again :'(
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This game is so nice, it would be so fun to play on phone ! By the way, I always check my game message notification on Kongregate and I wish of all my heart that is there is another update ! My God... dat feeling when I see an update :D
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Well i have craptons of factory points and all that is useless now :D there must are some recycling opinion what enables getting special resource from other special points :)
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Quite often a pre-selected enemy comes into the playing field. If I want to select it I first need to deselect it by clicking somewhere else. To reproduce: select a boss enemy, kill it and don't click anywhere else. 20 Waves later the boss appears with a red circle around it. Cause: Enemies in the enemy pool remain selected and return in a selected state. To fix: deselect enemies on death.
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Could we see just how much damage we can resist? Perhaps if we click on the tower status block it opens up and shows what our damage per shot is and under it how much we do to each individual element on one side. On the other side show in order how much damage we are blocking, resisting % and abs because as nice as it is to know I have a 2.2e4% resistance bonus I also want to see it reflect what my abs resistances are.
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For some reason mine stopped saving, every time I come in, it reverts to my old save (I'm having to export/import every time I play)
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Wish there was a way to preset my initial white blocks on skills so I would start wave 1 with all my skills already choosen EVERY TIME.