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nice game, but i hope you gonna implement ingame save ( maybe auto-save, too) or something like that. i peronally strongly dislike this "import/export" system, especially after lossing 4 hours of progress.
Nevertheless i'm looking forward how you gonna develop the game.
Cheerio!
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Id like to see a max -e3 button or something that way we don't have to click 80 million times or spend all our resources at once...
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"max" function sometimes doesn't work in workshop, maybe it's better to "keep adding up costs till bigger" than "calculate using formular and math"?
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Please let us define percentage of current resources we can spend when using the "MAX" button... It's pretty useless without that option.
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who is this guy that is sending cubes into battle? he seriously did a bad job. We need to fire that guy and bring a new one so that they can smash the tower one day...
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(First encounter)
Cube 1: General!! our cubes are being raped by a single turret what should we do?
General Cube: Send more cubes into battle by giving them steroids. Simple.
(50 hours later)
Cube 1: General, our cubes are being annihilated because they are knocked away from tower, frozen solid, burned, shocked, stunned, and worse is that they became white. What to do now?
General Cube: Send more cubes into battle. Strength comes in numbers!
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Some precisions needed: If bosses are immune to knockback, are they immune to the air effect entirely? Because Cutting Winds would not work, and I just don't know. Also, can a shot have multiple elemental effects? If not, which effect(s) has (have) precedence over the others?
Hi,
(1.) Yes, bosses are entirely immune to the air effect so cutting winds does not work on them. Nova still causes damage on them since nova is split up into two separate effects: Damage + Knockback (only the knockback part is being ignored).
(2.) A single shot can have all of the elemental effects at once.
I will extend the information building in the future and add more detailed information to all mechanics.
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I am seeing the word "nearby" used in several places. Electricity hits "nearby" enemies and auras work on "nearby" enemies. It's a bit vague. How far or close is "nearby" exactly?
Nearby is always between 2-4m except for auras which have a radius of 10m. We are going to create a wiki for the game which is going to contain a lot more details about each upgrade/mechanic. :)
EDIT: I added a visual aura radius indicator in the latest update (0.14b). ;)
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I have a fatal issue: Autosave always fails.
To explain: if i do anything in "town" or play rounds and I reload the browser, I get reverted to a previous save.
Before you think "don't reload so much" I have to restart the computer once in a while?
I've tried to export and re-import the game.. I tried export, then hard reset and re-import, still same result.. and the worst of all, I did a hard reset, and reloaded and I came back to my previous save, so not even hard reset will fix it.
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There is a bug with "max" in Workshop. I have 6 blueprint, to upgrade damage once cost me 2 blueprint, but if I select "max" option, at damage appears that I need 7 blueprints to upgrade(and a red square).
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When my enemy deals e70 dmg, I have e100 absolute resistance for all elements, but e13 for Universal. Both values are ridiculous, for e70 damage. Please fix.
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What is the point of my damage from Reflection being my damage from attacks times itself, if non-black enemies hit me 0 damage and black enemies 1-hit KO?
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It would be helpful to have the tooltips that describe a thing show up before you buy it. Especially with the purple blocks - it's hard to know what I should prioritize if I can't tell what they are before I buy them.
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Feature Request to improve performance: When you get past Wave 200 on Insane with Skip option, there is too much going on on screen and I start stuttering. I am using Chrome. This game is similiar to Undying Spider. THere is an option there to limit the animations shown on screen. This game needs a similiar option.
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Just an idea that will drastically change game tactics: 1. increase the rate at which max tower health increases. 2. Massively decrease the regenerative abilities (by at least a factor 10, the tower should not fully regenerate before the next attack comes). 3. Decrease the knockback effects by 1% (multiplicative) per 10 waves. 4. Change the progress pause treshold from 20 to 50 enemies (or remove it completely).
This will need further refining, but it should make offense aid in defense as ofensive upgrades generate more time to regenerate before the next wave comes. At the same time it makes elemental defensive upgrades useful as non-universals can finally reach the tower.
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I'm hoping there will be a 'next wave' info bar added. Also an after-game review would be splendid. Just about 100% of the time I can't figure out what even killed me. For example, make it to wave 200 one run. Buy a few upgrades, make it to wave 185 while doing nothing different.
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I think there is a new bug, when you try to downgrade something in the factory, it set it to 0 even if you select the X1
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HP will eventually out scale damage. So after awhile the best build will surprisingly be Hp + el-aura (+ universal aura). This is even better than HP+Nova.
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Crazy error time :(
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: uncaught exception: abort() at jsStackTrace@blob:http://game258553.konggames.com/4c17cc0e-dbca-4b28-be99-a317a981081d:1:22814
stackTrace@blob:http://game258553.konggames.com/4c17cc0e-dbca-4b28-be99-a317a981081d:1:22997
abort@blob:http://game258553.konggames.com/4c17cc0e-dbca-4b28-be99-a317a981081d:36:50847
_abort@blob:http://game258553.konggames.com/4c17cc0e-dbca-4b28-be99-a317a981081d:1:191666
q8k@blob:http://game258553.konggames.com/4c17cc0e-dbca-4b28-be99-a317a981081d:8:722953
m6k@blob:http://game258553.konggames.com/4c17cc0e-dbca-4b28-be99-a317a981081d:8:653469
iB@blob:http://game258553.konggames.com/4c17cc0e-dbca-4b28-be99-a317a981081d:24:233213
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OMG!!! YOU ARE THE BEST DEV ON KONG RIGHT NOW!!! you update this so often, with all the things we want! This is such a great game, and you done must of the fixes the last 3 weeks! Its AWSOME!!!
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is it just me or is there an issue with tabbing out now cause any time i leave the page of this game the tower stops shooting but all the enemies keep moving towards the tower (although it was kinda funny when i found my insane attack type tower lost to wave 3 of easy mode xD)
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I had about 60k+ blue cubes and now they are gone. Also, the stats on the opening menu have reset. Everything else is the same :(
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Just did my first "tier up" - and updated my rating of the game from 3 to 4 (the highest I give any incremental game, so that's a top score for your genre). Truly enjoying the game, very relaxing once I got the save issue sorted out.
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Awesome incremental, made even more interesting by the additional upgrades provided in the tier up patch. Perhaps for tier 3 and 4 the headquarters could use ultimate cubes to increase factory production interval by a multiplier and cube conversion factor for orange cubes.