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I buy things by the 100 and every few times I open a tab to buy upgrades it has switched to buying the max amount of things and I accidentaly spend all my money
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There is an annoying bug : when I spend Statistics points and then close the game, the things I bought disappeared, but the Statistics ponts I spent are still... spent ! It costs me about 20 % of bonus due to this problem.
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would it be possible to add a list for researching so that i can tell the game to research multiple things, and it'll keep researching until it runs out of things to research or i run out of green cubes? or maybe just a repeat button for the damage and health researches?
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one the title screen, it shows you your highest round on easy, medium, and hard but not insane.. just thought you should know.
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I had previously rated this game 4 stars. I have now changed that rating and added it to my favorites.
I like to think that we all have a system that we go by. On my system, 4 stars is the highest rating that you can get for content. The ONLY way to get 5 stars from me is to be actively involved in the development of your game while interacting with the community. You sirs have done just that and are a shining example of what other programmers and game writers should strive to be. You are gentlemen and scholars.
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When you convert cubes, you should add a feature where you can choose how much you spend, without having to set it in options.
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Une idée: quand on survole le bouton max des achats de ressources spéciales, ca affiche combien ca nous rapporte et combien il reste. Ca évite de sortir la calculette avant d'acheter :)
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statistics and info shoulde be called "achiewements and info" since it has rewards and makes more sense atleast to me as a gamer. :D
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gravity is so overpowered :P when it said suck in i thought it only sucked in but it looks like it also does damage, or maybe the blueprints in buying bounce helped since it didnt increase the normal price and it had a higher starting level :P
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Does the game continue running if I close it? I know that the factory continues to generate resources, but will my current game advance if I close my browser mid-wave?
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Lets say you made a mistake on converting orange to some other color could you add the option to convert back on factory or some other building.
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lower the requirement for getting to teir 2 it takes way too long, i got to 902 didnt realize that you had changed it and quit. either that or just make an upgrade to skip levels at the beginning.
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Might i suggest that you can put graphics at an even lower option
where the names are still readable your able to put it at slower fps because some of us have crappy int providers or crappy ram
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Maybe add a link for people, that find it too hard to reach tier 3/4
Link:http://www.kongregate.com/forums/32139-the-perfect-tower/topics/626455-guide-for-beating-insane-500-and-1500-milestones
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hello, since the next upgrade the game automatically make "pause" when i click away from the windows, si it's impossible to idle and make "auto restart" useless. Can you change this please? (sorry for my english i speack french)
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There is a bug where statistics bonus does not apply until you visit the statistics building (not sure if you must check the statistics page itself). The statistics bonus will apply once you visit the building for the rest of the game session.
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general speed should be raised at least x2. Scaling is too flat, higher waves give too little reward. 1 round takes far too long. Auto restart is useless when 1 round takes abour 1/2 hr without upgrading anything
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I have no idea why there is hp upgrades or life steal or anything related to this. Enemies on wave 50+ do in 1e103 times more damage than the tower's hp. Even with quadruple multiplicative damage reduction the tower is instantly killed, not to say that you need to be playing wave 2000 to actually have the money to upgrade hp and at that same time enemies will be still doing 1e103 times more damage. I upgrade damage all the time and the tower stays with base hp...
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I wish upgrading things in Defense wouldn't lose purpose to quickly. Around wave 200 in hard, no matter if everything in defense is maxed, if a boss connects with me, I will be one shot no matter what. I immune 99% of the damage that I block and ignore hundreds of thousands above that and still get killed while having a very large amount of health.
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its would be nice for a different blue print tab maybe labeled challenge and if you have over 15k blues only 15k show up even if you have more
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I think it would be a good idea that when a skill is maxed out, it's moved to the back of the appropriate upgrade screen, so that end-game, all of the upgrades that are available to you are on the first screen of each section.
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Bosses shouldn't spawn as black (universal) type. Total immunity to all elemental types makes them massively difficult compared to any other boss, and elemental pierce doesn't scale well enough to reliably deal with them.
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Suddenly everytime I come on this page, it says WebGL is not supported and sends me back to the Kongregate Home Page. Any idea why/how to stop this?
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Regen health should not be infinite, since it really kills the auto-upgrade improvement from the Utility section. Many points get dumped there, and when it goes over 100%, it is useless.
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I think it'd be cool to have a queue option in the research tab. Like you can choose what you want to research as soon the current one is done. Just because I keep forgetting to do new research
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Suggestion: when you decrease the upgrade level in the workshop, you should display the amount of blue cubes it gives back and not what it costs to increase
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Hey i have a suggestion, how about a thing like a test range? like you can choose what enemy and how much are coming and you can choose which upgrade is active, it´s for testing all the different upgrades if they are worth it or not, i hope it´s understandable :)
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I have a suggestion for the offensive air upgrade (knockback): The way it works at the moment only slows down progress instead of really helping me because the enemies are pushed back too far. Can't you just adjust the knockback limit to the maximal attack range? Or add an option to turn the upgrade off (I don't want to get the offensive chance utility because I don't want the air upgrade...)