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So... Regeneration isn't capped, but unless it's applied instantly after taking damage instead of on frame advance, or death checks happen only once per frame after regen is applied (instead of every time you take damage), having a regeneration greater than frame rate * 100percent is useless (ie, 3k or 6k, not sure the frame rate of this game), as you'll be healing 100% of your HP per frame, and if something (or multiple somethings) do 100% of your HP during the frame, and the death check happens before the regen is applied, you're dead and regen doesn't matter. So there may be a technical limit to the regen, and if there is, there should be an enforced limit as well, to stop the free upgrade per level from being wasted.
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Can you please add a load button on the menu? It gets tiring when you have to restart the game ALL over if you accidently exit kongregate.
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I have noticed that the utility power that grants an upgrade per level to combat, has been upgrading the locked options... I'm not sure if this is a glitch or not. But mainly wanted to know if it is still improving my attack even though its locked?
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I hope this is OK, but I submitted this game to be added to http://incrementalgame.com/, so that many people would be able to play it. Great game by the way
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Here are 2 bugs I found out to be in the game:
1. When you have the exact amount of resource for an upgrade (say i have exactly 10 white res. and an upgrade costing the same amount) it doesn't change the colour from red to green for that specific upgrade, BUT you can still buy it.
2.When i play in hardmode (yup still rushing) i get this like "invisible" 0.5 damage dealt to me every so often. To my suprise this most probably has something to do with the assassin type enemies, or with those shooting from distance type ones idk really (since they pretty much 1-shot me, it couldn't be possible for that 0.5 damage to be dealt to me).
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Suggestion: Multipliers for the purchase buttons (on another row or something) that would allow purchases beyond the x100 multiple.
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There's a glitch with import/export that should be fixed ASAP - when you have too many blueprint points invested, it makes the code long enough that it cant process the entire export string, and gives you only a partial one(i.e, Invalid). I could not get export/import to work for the life of me, until I noticed on a browser I hadn't touched that the export code was significantly shorter than my current code. That, along with that new one's export/import made me attempt to reset my blueprint, which as luck would have it, fixed the problem. I'm at 78 million blueprint points, BTW. Not sure when this happens.
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Would love the ability to purchase multiple mini towers surrounding the one big one, costing a lot of the different resources?
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I think there is a weird glitch when you skip many levels fast which makes it show that there are more enemys then there are supposed to be. Like how i used to skip all levels at 50 and below, and have been having a hard time progresing at all, taking few hours to pass few tens of levels without dieing only because levels come too slow. And now that i tried to make my levls not to skip at all, I saw that I always have 20 enemys shown near tyhe wave information http://prntscr.com/ax5moc
I might have seen it go to 19 once but its mostly 20 and 21, when new wave starts goes up to 50 or 60 then again to 20.
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I have an idea for another upgrade: Make another tower! Can buy it with black cubes or... or... rainbow TRIANGLES o.o
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I forgot earlier, but I also have a suggestion. I think that there should be some kind of suspended save that allows you to pause a game and resume it later (for those of us who don't have the time to go for a long run.).
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this game gets better every day, it seems! I must say, the factory is quite helpful. when I first started the game and there was just the WS, I saw "100 = 1" and freaked! especially when I finished my first run and found barely any SRs... The factory really helped that. I also like how you added multiple research tiers to the laboratory, and you can really see the scaling from early to mid to later game in it with the factory being an important factor.
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Good One! Playing it like 2 weeks permanently. :D
One Thing: Maybe a "Favourite Tab" would be nice. So u can set all your most-used upgrades on one Page. would help a lot :)!
I'm happy that I found this Game. Keep up the good work!
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Instead of maxing out resistances, why not have it just get closer and closer to 100% chance (but never making it) because right now those percentages are shaving off only a few zeroes.
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bta92 If memory serves correctly, I've seen one of the devs mention Chrome's clipboard allowance is shorter than the save game's string of characters. Are you trying to move into/out of Chrome?
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"Since a lot of progress is based on accruing interest, and there is tons of repetitive upgrade purchasing;you should add an option to only allow purchases whos cost is less than x% of current total money. So I could spam click upgrade purchases without fear of destroying my stockpile of money." "Upgrade all that costs less than 1% WCubes" button should be cool
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If you couldn't knock people out of your attack range that would make the game infinitely faster, Because you slow them down so much with ice and stun them with earth that they barely move and you have to wait o long to attack them
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I wish i could have an option to sell\turn off some skills i have. Having Air, Earth with maxed effect and Ice together kills my time way better than playing anything else
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maybe having a gem generator factory upgrade which costs ultimate points. or having interest for special resources for a max of 0.5%
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MOBILE VERSIOOON! (it should be easy since it has been mostly done with unity right? also the add's could be provided by google adsense if kongregate doesn't support phone apps(wich i think it does))
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i love this game but it sucks that i need to close it when i leave. i would love if there was an app of this game some time in the near future that i can get on my android.
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I wish there was a better method of earning gems. I had 18,000 saved up and accidentally spent them all on upgrades during one round and there's no way I'm going to bother trying to recoup that amount.
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I am getting the error "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." when I try to open up the game. I have tried refreshing and reopening Firefox, so I'm not sure what is going on. It worked earlier today.
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So gonna suggest an hover-over for your damage break-down. As well as a predicted damage youll take per hit ideally so that you can optimize how much hp you need to have.
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Something happened! I LOST ALL MY PROGRESS! The day before I had Techs: 29 etc) and now I got nothing! All my Techs are gone, all my factory productions are at level 0 and all of my 1,000 Blueprint points are gone!
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It would be nice if you made it so that the stronger we get the diffrent color the tower becomes. Like if you wan't this to happen
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something happened and whenever i try to click any of the home screen buttons all that is pressed is the hard reset button
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Needs a x1000 on the upgrade tab, for the super late game. I find myself spamming the x100, after I let the interest run for a little while. And by spamming I mean like 2-300 clicks per upgrade, which adds up to quite some mouse clicks. If you use the max button it spends too much of your resources and you cant balance out the upgrades (ie. element dmg/res).