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making it to lvl 2k on insane. takes 40 minutes. This is too much to be fun anymore. Can u make the game skip to about the last lvl reached -200 to be fun anymore?
u can imagine now i do absolutely nothing for the first 35 mins of a run then I buy more damage ... then wait to die and spend my blue points on smth. Having the processor, game and all work for the 35 minutes of absolute boredoom waiting for the game to be hard is ... useless. U can easy calculate the cash i should have after 2k lvls and just give them to me at the begining. If i am unable to reach 2.2k then u make me start at a lower level and get less cash as the formula should be based on last run.
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It would be nice to have a toggle options to buy automatically upgrades that cost less than {current money amount} divided by 1e10 (a trigger that works every second or ten seconds). Moreover, knocking-back enemies is a bit time wasting on higher levels where enemies are affected by freeze effect and they have to 'come' to you couple of times in order you can kill them.
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Would be great if we could access the settings menu from the town, I like to switch notations in the workshop/factory so it's easier to read compared to waves when scientific is the only thing that works for big numbers.
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An excellent game. I do have one tiny request. The counters (which are right aligned not left) hide their zeros which can make numbers look like they are goiing down: |31.99| 32|32.01|. Do you see the difference?
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don't know if this is effecting everyone but if i don't reset my blueprints before doing an export save the save file will not be usable when and if i need to import the save due to a glitch or crash that erases my save. the browser i am using is opera
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Oh scratz my last comment, i think it don't take into account the skills on the second page that i have locked, so i also adds to them, still a minor bug in my head tho, it should only add to skills i have access to unless i get the powers of the locked skills it adds to
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I noticed that the "Offensive Chance 100%" under the "Utility" issen't working? It's add a point sometimes, i was kinda hoping it would only add points to one of the skills that aint maxed out? Would make more sence since it can't add a random point to a skill that is maxed already? Is it a bug or is it by choice? If so, it should have a label with red text like some other skills that the skill takes a random skill to add to regardless of if it's maxed out.
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Suggestion: Defense ability "Low Health Pause" Game auto pauses (or maybe auto-slows to standard time) when your health reaches a certain point. Upgrades increase the amount of health at which it will pause. The first level would pause at .05 health remaining, for example. This might give you a chance to shove points into something to save yourself, but you might be overwhelmed anyway at that point.
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the game does not run on chrome in the background when you are in another tab. anything i can do to get it to run when its not the main tab? export does not work in chrome right now so i cant switch to another browser
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Please add more prestige levels. I saw the 14c version on your development site and you seem to be working on making insane harder. Its very easy to get to tier 2. Then there is nothing to do. Please give us more to do at this point. some kind of prestige system tokeep us busy.
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The perfect tower... I've extended it with a 7 blocks high stack of enemies on top of the tower :D (high health + 2m range nova)
http://i.imgur.com/ZvnEB9f.png?1
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it would be good to have a menu where you tell it what you would like to upgrade automatically but have priorities so you can go afk and it will upgrade atk dmg when it can atk spd when it can and so on as long as you have the money. i just fell like this would be good so the game can be played and idled at the same time
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The MAX button in upgrades screen off-battle does not work properly. It "reds" some choices, even though it should make them "green" at the highest possible level.
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would you be willing to implement a que for the laboratory
maybe make it cost a few gems for each item you add to the que
Its kinda annoying to keep opening the lab during the fight and upgrading something
otherwise 5/5 so far :P
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Offensive/Defensive Chance....are they supposed top be upgraded items that are still locked or is it a bug? They are not as helpful if they are supposed to.
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When it says "chance", as in "rapid fire chance", "crit chance", or "air chance", is that chance on hit or chance per second?
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Also, forgot to list attack range and impiteous in the first wave of improvements (with speed, damage, mutlishot, etc)
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Oops, use a less than symbol - sigh...
1) set Autoskip to less than 50 enemies, speed to x4, go until death and retry 2) Spend the special resources ONLY in the workshop (the factory is a lie - at least until you have excessive special resources), and only on the following abilities (evenly) until they are maxed: Multishot, Bounce, Rapid Fire, Speed, Damage (no crit yet, not efficient until you can max the chance), and the bonus special resources in utility.
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8) Now all that's left is to research damage tech and farm while it reseaches. Do that until you feel ready to attempt unlocking tier 1 in the HQ - at which point, go ahead and spend white resources and get a hard run to the required wave to do your tier up.
9) Repeat this farming process until you can uinlock tier 2.
10) You've beat the game (at least as it is now)...
So yeah, 5 times I bothered allocating white resources. First battle (very easy mode), second battle (normal mode), once in hard to get high enough wave to unlock tier 1. Then once in my first battle after unlocking tier 1 (very easy mode) to restart my orange resources, and again once in hard to unlock tier 2 requirements. (I might spend again once teir 3 is released...)
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6) Once you've finished all the 1 gem research, you should be pulling plenty of orange resources in a farm run to get as many green cubes in the lab as needed to start your next research project. Get only as many as you need, then start the research and spend the rest in the workshop, max out the new attack abilities from the research you just finished, then increase damage and crit multiplier evenly, then return to farming while the tech completes. You can spend whatever gems you acquire on research speed at this point.
7) By the time you finish your last max-able research (ie, everything except damage and hp are researched), you'll have MORE than enough resources from a farm run or two to max the factory abilities - so go ahead and do that (you should have enough gems to buy up the multiplier to 2 or 3 or higher as well)
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4) Once you have the basic attack abilities maxed, start investing in the elemental attacks and bonus gem tech in utility, again I did this evenly in x5 chunks, catching up new elemental abilities as I finished their 1 gem research. Which is also how I determined how long to farm - farm until the tech researched, visit town spend on the new tech (and old ones), then start the next tech and go back to frming.
5) At this point, you should be easily getting several thousand orange cubes per farm run and can pick up crit chance to max all at once, then catch crit multiplier up to your current damage cost and improve only damage and crit multiplier evenly, maxing elemental abilities as you research them.
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3) Repeat farming "normal" until you can get resources faster from farming hard, that was around when I could survive wave 10 in Hard mode for me, at which point swap to farming hard (not spending any white resources or trying to get as far as possible in hard, just get a few waves in, die VERY quickly and retry. Gathering special resources from those first few waves, dieing and retrying as quickly as possible to build up a good amount of special resources then visit town and spend those resources in the workshop. Repeat this process with occasional visits to town to spend special resources on the above abilities until everything expect damage is maxed, keeping the distribution more or less even - I bought in batches of x5 right down the list in the order I listed above util I didn't have enough resources to buy the next item, then went back to farming).
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1) set Autoskip to if enemies 2) Spend those special resources ONLY in the workshop (the factory is a lie - at least until you have excessive special resources), and only on the following abilities (evenly) until they are maxed: Multishot, Bounce, Rapid Fire, Speed, Damage (no crit yet, not efficient until you can max the chance), and the bonus special resources in utility.
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Once I zeroed in on what was important, I got Tier 2 Headquarters in three days (ended up having to delete my save to fix corruption - ie a super hard reset - had tier 2 HQ three days after my restart) - I don't use the white resource any more - in fact I only ever used it 5 times total since my "super hard reset".
Once in my very first battle (very easy to wave 350+) to get as much of a jump start as possible (I also watched a couple of videos to get the gems needed and got all the offense gem research done). Then again in my next battle (to wave 150+ on normal).
Then I then "farmed" Normal using only what special resources I had found in my first two battles without making any white purchases for aprox. 2 hours using the following approach:
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On top of other recent recommendations being given, I'd ask for a way to make it so the game doesn't skip waves during bosses, even if only for X seconds. Trying to deal with two extra waves plus a boss has killed me on multiple occasions where I failed to turn down the <= amount in time.
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"Enable Auto Skip" button is a pretty cool guy, but he would be even cooler if he had a "Don't skip during Bosses" brother.
Thanks for suggesting, I added it to my todo-list. :)
EDIT: I added a "don't skip during boss waves" option to the latest dev-build. Auto-skip only continues if the total amount of enemies is 0 during a boss wave if the option is enabled. (http://www.fs-studios.com/games/perfecttower/index.html)
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Better fix the nasty bug in blueprint upgrades ASAP! When I accidently increase on wrong upgrade, i switch to - and refund the points back... but even you set -1 after +25, it act like "reset back to zero" and you didn't get any single refund. =O
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buy max current cost lags, due to Money constantly increasing. you can change the buymax button so it doesnt update every tick, maybe update once per sec or more
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Interest .05%, why would you have such a low percent per wave? This is only good when you have royaly upgraded and could use it better to get there. Please make some of these values cost less. Many of the upgrades don't really help much at lower levels. Most of my time is spent on replaying to improve cube production and then gems are nearly pointless.
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I think the developer does a really great job at trying to make this game the best for everyone, and that's really nice. I hope they keep up the great work.
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Whoa, what the heck. Came back to play some more today, and all of a sudden the game refuses to load. Pop-up appears telling me I need a browser that supports WebGL and should install Firefox (which is really cute because I'm running Firefox).
Tried reloading page, clearing cache, restarting browser, restarting computer. No change. D:
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I wonder if you are going to decrease the "Headquarters" requirement for Tier 1 (I have 68 Techs,15876 Blueprint Cubes, But Wave 136 on hard)
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Alright, elemental penetration doesn't work. I got 20% penetration along with 60-75% chances on all elements, and saw precisely ZERO elemental effects on the universal enemies I had added the penetration to fight against.
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bug report-
ultimate cost goes up like it has a passive upgrade system, but it does not upgrade. i think interest affects its price ?
max level upgrade cost on damage is calculated wrong. Always on red. thow i can buy 100+
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We need a customize button to raise skills as well. Max is not useful for long runs. After 100-200 Waves, all of your
white blocks come from interest. This is at 2%. I dont want to stop raising skills if the cost of raising the next skill is 3 orders
of magnitude less than my white blocks. If I raise 100 at a time, I want it at 2 orders of magnitude. If i raise 1 skill too far and
lower my total blocks, this ruins interest gain and it ruins my run. I an on Wave 22,000 now. This takes hours to get to.
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I get the green boxes too fast. Could you make another use for them or something. I gain 2 boxes every couple of hours but over night I gain so many that I can never use them on research...