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I feel like early game Universal Bosses are unbalanced. In easy mode, I can get to round 200 something before a universal boss shows up and one shots the tower no matter what. I'm thoroughly sick of this and I can think of a way to make it more balanced. Make universal enemies deal half of their damage in each element, that way buying elemental resistance isn't totally useless against them, the other half of their damage can stay as untyped non-negatable damage, which would still provide a wall, but at a much later stage when you can invest in universal resistance.
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Warp defense might be broken. I've been leaving the game on Easy and haven't touched upgrades since wave 15000, now at 21000.
The void is making sure that I only need logarithmically more fire power per enemy health, but since enemy health increases exponentially, I need linearly more fire power.
But now, everything either instantly dies or is blown away. The only stuff left are the bosses, and they've hit me well enough time that I should have been killed by them. But warping defense is capped at 80%, and every single time a boss hits my tower, it's warped away. It's as if the code made it 100%. And I know that all of the absorb/survive/warp upgrades add up to a 1/200 chance of dying given an instant kill shot, but the boss character is definitely warping back, not sticking to the tower.
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please add a way to save blueprints. we cant have mroe than 10k cubes invested to do challenges. its a pain to have to reset them then put them back after the challenges are done
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The research speeds at higher levels are way too much. Damage XLVI with a 4.9X speed bonus is still around a full day to research, and buying speed increases are too resource-heavy at those higher levels to waste limited resources on when they offer so little of an increase. I also feel there needs to be a way to exchange other resources for gems, because even with the 2 bonuses maxed earning them is slow and certain expenses such as factory rewards get very costly, over 4600 for the 4th upgrade which means I either scrape up to save them for that or waste them on research speed that barely helps. That button to watch a video for 25 gems doesn't work, nothing happens when I click it.
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Hard Reset isn't working for me. When I reset and come back, the game reverts to my pre-reset game file. 'Exporting' the new game and 'Importing' each play functions as a workaround, but it would be great if I could somehow have the new game just override the old one's server save.
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now that Tier 3 has a Challenge Mode with blueprints < 10k, it would be nice to be able to save blueprints, so that we could have one for the normal mode and one for challenge mode
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I don't know if it is a bug, but I am unable to copy and paste my code into the import box. I am using chrome, and copy and pasting does work on my computer in general
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air chance is actually detrimental late game when they take more hits to kill. :( I rapid fire them into the third portal of hell, then i must wait the next 58 days waiting for them to find their way out and come back to me, just so I can rapid fire them away again.
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There should be more ways to raise the Resources/Interval in the Factory. Perhaps it could be raised by Special Resources or Factory Resources etc.
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New update made the game crash frequently along with Firefox. Even the "auto replay" becomes useless because of this. Especially since getting my browser to crash is nothing I want to happen too often. Either revert back to the old version until you got a fix or fix it instantly. At the moment its unbearable.
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Annihilation (chance to deal 10% damage a boss by 10% of its max health and stun it for .5 seconds) should really be renamed "Decimation". Both are commonly understood to be synonymous with "destruction" but decimate literally means "reduce by 10%."
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Perhaps a sort of bank for stocking the cubes and gems, with a rate of interest depending of the staistics of the player will be cool !
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The 'air' effect is too extreme, only bosses can ever reach me (100% air, 50% piercing). Slowly reduce the knockback power as waves pass.
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This is my favorite game to play in my free time, i would love to see the information on the upgrades when you hover over them. It would be great to bring that back, otherwise this game is amazing.
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened.
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
too much recursion
---
On Fiirefox 44.0
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While starting a new round and hovering over the easy special resources multiplier, it says that the resources are multiplied by 8 on insane, eventhough it should say that the special resources genration is only at 1/4 as efficent on easy. Sorry for this bad english i hope my point comes along
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are you planning on making the multiplayer version? (the perfect towers or pillars or just a random name?) i would really like to challenge some friends... maybe ffa or "tdm"
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Too much recursion error on Firefox.
From JS console:
loading PerfectTower.data from cache UnityLoader.js:2:3691
Invoking error handler due to
too much recursion UnityLoader.js:1:29721
too much recursion
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There should be some way to exchange the factory points, when you have maxed out everything in factory you just stock up on thousands and thousands of points that just lay around.
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
InvalidStateError
And my save won't load..
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@mstoryfjqm actually darkness does X% of the "current" hp of enemy cube. once your base damage is high enough it will not take long, but as it goes on it takes longer to kill a cube, since enemy can take more hits in lower percentile of hp.
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is ele piercing ability work well? I upgrade darkness to 100% and piercing to 30% and AS to 6. what i expecting in this situation is kill any cube after 30shots, in 5 sec on everage.
but i feel it takes more time than the time caculated by statistical confidence range.
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@AnthonyC188: Stuns don't work on bosses. Big cubes are bosses. Don't know about mid sized ones. So maybe just an oversight by you.
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From what I see there will be a point when Red Cubes are irrelevant/not needed in the quantity you get them. Would be nice to have a way to reconvert them to Orange or green Cubes... Unless I'm totally mistaken.
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Bug report: kills from the tower's reflect ability do not grant scaling resources (I still get only 2 per kill even at wave 100 or so).
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I love this game !!! Just an idea, can slide down the panels (offensive, defensive and utility of everage 1cm ? like this, we can push the skip button without close this ones ? But the decision to lost all skills to open the tier 1 is cruel... :p But it's ok !!! go on you rocks !!! I love this game !!
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I don't know how much time goes into this but you should use the kongregate account to save the progress so if you are switching devices all the time you don't have to keep getting the export code.
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Hey what's going on. At Insane an enemy approaches after wave 3300 with infinity health. I only see NaN instead of any finite health figure written. Is this a bug??