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Thearias

Apr. 15, 2016

Under rating threshold (show) I feel like early game Universal Bosses are unbalanced. In easy mode, I can get to round 200 something before a universal boss shows up and one shots the tower no matter what. I'm thoroughly sick of this and I can think of a way to make it more balanced. Make universal enemies deal half of their damage in each element, that way buying elemental resistance isn't totally useless against them, the other half of their damage can stay as untyped non-negatable damage, which would still provide a wall, but at a much later stage when you can invest in universal resistance.

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(4)

Tama_Yoshi

Apr. 15, 2016

Under rating threshold (show) Warp defense might be broken. I've been leaving the game on Easy and haven't touched upgrades since wave 15000, now at 21000. The void is making sure that I only need logarithmically more fire power per enemy health, but since enemy health increases exponentially, I need linearly more fire power. But now, everything either instantly dies or is blown away. The only stuff left are the bosses, and they've hit me well enough time that I should have been killed by them. But warping defense is capped at 80%, and every single time a boss hits my tower, it's warped away. It's as if the code made it 100%. And I know that all of the absorb/survive/warp upgrades add up to a 1/200 chance of dying given an instant kill shot, but the boss character is definitely warping back, not sticking to the tower.

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(2)

guessingo

Apr. 15, 2016

Under rating threshold (show) please add a way to save blueprints. we cant have mroe than 10k cubes invested to do challenges. its a pain to have to reset them then put them back after the challenges are done

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(2)

gotoxy

Apr. 15, 2016

Under rating threshold (show) why is the new version kill me at insane 25 now and i was doing over 500 before the update ?

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(0)

Diosoth

Apr. 15, 2016

Under rating threshold (show) The research speeds at higher levels are way too much. Damage XLVI with a 4.9X speed bonus is still around a full day to research, and buying speed increases are too resource-heavy at those higher levels to waste limited resources on when they offer so little of an increase. I also feel there needs to be a way to exchange other resources for gems, because even with the 2 bonuses maxed earning them is slow and certain expenses such as factory rewards get very costly, over 4600 for the 4th upgrade which means I either scrape up to save them for that or waste them on research speed that barely helps. That button to watch a video for 25 gems doesn't work, nothing happens when I click it.

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(7)

Amarantamin

Apr. 15, 2016

Under rating threshold (show) Hard Reset isn't working for me. When I reset and come back, the game reverts to my pre-reset game file. 'Exporting' the new game and 'Importing' each play functions as a workaround, but it would be great if I could somehow have the new game just override the old one's server save.

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(1)

andrety

Apr. 15, 2016

Under rating threshold (show) After last update it seems that the game started to be more laggy.

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(1)

DiegoS243

Apr. 15, 2016

Under rating threshold (show) now that Tier 3 has a Challenge Mode with blueprints < 10k, it would be nice to be able to save blueprints, so that we could have one for the normal mode and one for challenge mode

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(2)

fryguy1724

Apr. 15, 2016

Under rating threshold (show) You should add a money per kill bar.

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(2)

Tama_Yoshi

Apr. 15, 2016

Under rating threshold (show) TY then becomes EY (the units). It should be TY to PY, I suppose O_o

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(0)

megadragonfruit

Apr. 15, 2016

Under rating threshold (show) I don't know if it is a bug, but I am unable to copy and paste my code into the import box. I am using chrome, and copy and pasting does work on my computer in general

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(1)

deleteduser

Apr. 15, 2016

Under rating threshold (show) I wonder if it is possible to have a sort of "auto-restart" function, to allow for a more idle experience.

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(-2)

OletteE

Apr. 15, 2016

Under rating threshold (show) air chance is actually detrimental late game when they take more hits to kill. :( I rapid fire them into the third portal of hell, then i must wait the next 58 days waiting for them to find their way out and come back to me, just so I can rapid fire them away again.

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(3)

SeaBiscuits

Apr. 15, 2016

Under rating threshold (show) There should be more ways to raise the Resources/Interval in the Factory. Perhaps it could be raised by Special Resources or Factory Resources etc.

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(2)

XJoschYZ

Apr. 15, 2016

Under rating threshold (show)

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(-3)

PossibleCabbage

Apr. 15, 2016

Under rating threshold (show) Annihilation (chance to deal 10% damage a boss by 10% of its max health and stun it for .5 seconds) should really be renamed "Decimation". Both are commonly understood to be synonymous with "destruction" but decimate literally means "reduce by 10%."

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(113)

Developer response from XmmmX99

Thank you very much for your suggestion. I will rename it in the next major update. :)

Samweis

Apr. 15, 2016

Under rating threshold (show) The last update really ruined performance for me.

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(2)

jensj

Apr. 15, 2016

Under rating threshold (show) The combined damage text would be far more useful if it showed the remaining health instead of total damamge done.

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(13)

Terkal

Apr. 15, 2016

Under rating threshold (show) Perhaps a sort of bank for stocking the cubes and gems, with a rate of interest depending of the staistics of the player will be cool !

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(6)

jensj

Apr. 15, 2016

Under rating threshold (show)

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(-6)

warblegarble

Apr. 15, 2016

Under rating threshold (show) This is my favorite game to play in my free time, i would love to see the information on the upgrades when you hover over them. It would be great to bring that back, otherwise this game is amazing.

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(1)

superjared55

Apr. 15, 2016

Under rating threshold (show) lol. My game reset on me while I was playing it. I'm done.

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(-2)

Feobl

Apr. 15, 2016

Under rating threshold (show) An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened.

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(2)

white_exodus

Apr. 15, 2016

Under rating threshold (show) i have the same problem with too much recursion. someone has a fix for that?

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(3)

Mahanaxar

Apr. 15, 2016

Under rating threshold (show) An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: too much recursion --- On Fiirefox 44.0

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(5)

RobertM1791

Apr. 15, 2016

Under rating threshold (show) Highest wave stats should include insane mode?

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(1)

del9282071_23038

Apr. 15, 2016

Under rating threshold (show) While starting a new round and hovering over the easy special resources multiplier, it says that the resources are multiplied by 8 on insane, eventhough it should say that the special resources genration is only at 1/4 as efficent on easy. Sorry for this bad english i hope my point comes along

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(0)

Developer response from XmmmX99

Thanks for reporting, I uploaded an invisible patch that fixed the issue. Simply refresh and it should display the correct tooltip again. :)

Nebur_Wolf

Apr. 15, 2016

Under rating threshold (show) I had to increase my rating of the game, because of the updates you've been making. So, keep it up!

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(2)

Developer response from XmmmX99

Thank you very much. :)

jklw10

Apr. 15, 2016

Under rating threshold (show) are you planning on making the multiplayer version? (the perfect towers or pillars or just a random name?) i would really like to challenge some friends... maybe ffa or "tdm"

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(0)

Developer response from XmmmX99

Not for the web-version since WebGL already struggles a lot with performance. Maybe if I release a PC or mobile version. :)

1gn0r4mu5

Apr. 15, 2016

Under rating threshold (show) Too much recursion error on Firefox. From JS console: loading PerfectTower.data from cache UnityLoader.js:2:3691 Invoking error handler due to too much recursion UnityLoader.js:1:29721 too much recursion

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(4)

Developer response from XmmmX99

Try clearing your browser cache (but keep all cookies) and reload the game. This should hopefully solve the issue. :)

MightyH

Apr. 15, 2016

Under rating threshold (show) negative buy 5x removes everything

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(4)

uxilator

Apr. 15, 2016

Under rating threshold (show) Thx for the game! The random upgrades also upgrade a still blocked skill when triggered. Bug or feature? ;)

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(2)

Cartmantac

Apr. 15, 2016

Under rating threshold (show) There should be some way to exchange the factory points, when you have maxed out everything in factory you just stock up on thousands and thousands of points that just lay around.

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(1)

ismotee

Apr. 15, 2016

Under rating threshold (show) An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: InvalidStateError And my save won't load..

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(2)

geo0922

Apr. 14, 2016

Under rating threshold (show) @mstoryfjqm actually darkness does X% of the "current" hp of enemy cube. once your base damage is high enough it will not take long, but as it goes on it takes longer to kill a cube, since enemy can take more hits in lower percentile of hp.

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(2)

mstoryfjqm

Apr. 14, 2016

Under rating threshold (show) is ele piercing ability work well? I upgrade darkness to 100% and piercing to 30% and AS to 6. what i expecting in this situation is kill any cube after 30shots, in 5 sec on everage. but i feel it takes more time than the time caculated by statistical confidence range.

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(1)

Onefoe

Apr. 14, 2016

Under rating threshold (show) How come we can't go from Red cubes to Orange cubes?

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(-2)

XJoschYZ

Apr. 14, 2016

Under rating threshold (show) @AnthonyC188: Stuns don't work on bosses. Big cubes are bosses. Don't know about mid sized ones. So maybe just an oversight by you.

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(1)

messej

Apr. 14, 2016

Under rating threshold (show) Once you tier up, you can convert red cubes into purples - but yes, they can't be used in the factory once maxed

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(2)

AnthonyC188

Apr. 14, 2016

Under rating threshold (show) Another bug: stuns (both from aura and from earth element) appear to have no effect.

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(0)

XJoschYZ

Apr. 14, 2016

Under rating threshold (show) From what I see there will be a point when Red Cubes are irrelevant/not needed in the quantity you get them. Would be nice to have a way to reconvert them to Orange or green Cubes... Unless I'm totally mistaken.

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(1)

agua70

Apr. 14, 2016

Under rating threshold (show) guess what? You're the best developper(s) I've ever seen!

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(1)

AnthonyC188

Apr. 14, 2016

Under rating threshold (show) Bug report: kills from the tower's reflect ability do not grant scaling resources (I still get only 2 per kill even at wave 100 or so).

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(1)

Micha09

Apr. 14, 2016

Under rating threshold (show) Puh. The need of Round 1000 for Tier 2 ist too much.

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(3)

Terkal

Apr. 14, 2016

Under rating threshold (show) I love this game !!! Just an idea, can slide down the panels (offensive, defensive and utility of everage 1cm ? like this, we can push the skip button without close this ones ? But the decision to lost all skills to open the tier 1 is cruel... :p But it's ok !!! go on you rocks !!! I love this game !!

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(3)

killerice122

Apr. 14, 2016

Under rating threshold (show) I don't know how much time goes into this but you should use the kongregate account to save the progress so if you are switching devices all the time you don't have to keep getting the export code.

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(6)

jensj

Apr. 14, 2016

Under rating threshold (show) An upgrade description in the HQ would be nice.

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(4)

Siroob

Apr. 14, 2016

Under rating threshold (show) I think interest is underpowered. 0.01% per level is nothing.

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(4)

HadesRealm

Apr. 14, 2016

Under rating threshold (show) Hey what's going on. At Insane an enemy approaches after wave 3300 with infinity health. I only see NaN instead of any finite health figure written. Is this a bug??

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(3)

FauxFawkes

Apr. 14, 2016

Under rating threshold (show) Around level 31,500 the bosses have "NaN/Infinity" health. And can't seemingly be killed, or affected by cleanse.

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(2)

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