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Did you break it? =Beta= v0.8.1 was an hour ago and now all I get is a black screen after the red and white "downloading data" progress bar goes away.
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this is verry intresting http://prntscr.com/e77fbr fortify is verry funny skill
sometimes the game starts at zero. if i reload the page my stats are back
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every time when ill want to play, my save file has been deleted... But we have cloud, its ok, BUT now i can`t load my save from cloud. 5 times ill start from zero, but last time i got 500k insane wave... http://prntscr.com/e6x7w0
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Dude my game just restarted itself for the 3rd time, I exported to be sure it worked, and I exported my EMPTY game over my good one.. It froze, I refreshed, and bam. Kill me
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How about making white cubes be effected by all "Dmg vs Element" Upgrades, since white is made out of all colors. It would also give a bit more use to purify which is useless right now.
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Why would you put in so many laggy things or things that force me to play in firefox instead of the faster chrome player thing?
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Another possibility for the next update is to have two targeting conditions at once to resolve ties (like if two monsters are the same under condition A, select one based on condition B). Could be a lab upgrade.
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I have to say it's kinda annoying that Red cubes become pointless so quickly at T0 once you have all the production upgrades maxed. But I suppose that's only a problem at T0.
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It seems like the targeting option for close enemies is broken at the moment. I have seen enemies attacking the tower while the tower targets other enemies that are apparently "closer"
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Could you add an upgrade for mission which implements auto-restart into the filter, making it filter and then run all of the filtered out, runnable missions in a row, if it fails, it moves on, if it doesnt fit with the BP, it moves on
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What you see: Tower shooting blocks.
What's really happening: The tower you see is a military outpost with snipers using very heavy caliber sniper rifles. And they are shooting armored vehicle and personal at a very long distance. And every now and then a battalion of people come in, in a tight group.
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On conversion screens could you (eventually, when convenient in your release cycle =) ) add (probably to tooltips) what 'max' etc would happen to net in converted currency? If I'm converting red to purple, for example, hovering over the 'max' button should produce a tooltip that says "you lazy swine, all your reds will get you 31 purples." Just maybe nicer. Or not, I'll deal with being called lazy swine if I can be lazy swine.
Great game!
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Void chance kills late game past hard mode. Challenge/insane might actually get you killed before an universal enemy would get voided down to zero, but as it is, it's kinda locked down into void chance, once damage stops cutting it. 4/5 however, it kept me hooked for a good deal of 3 hours.