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Same comments as many others-
1- More levels. 3 is just a tease.
2- Melee is useless against tanks...actually I found a lot of the units somewhat useless against tanks, except for the rifles on max upgrade
3- More diverse upgrades...maybe different types of riflemen, of meleers, etc.
4- giving statistics on the weapons would be nice (range, rate of fire, damage, special abilities, etc)
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too short, but very good game ! more than 3 levels would be awesome. Anyway, it's not too easy at first, but once you get all the upgrades, it becomes a piece of cake. Maybe too easy but still enjoyable. Good job !
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There is something really wrong with keeping money from one level to another in this game. It may sound realistic, but in practice it's gamebreaking. After losing, I got stuck with 700$ on the Earth mission, which is absurdly low, I couldn't win anymore. Before I started it with 2000$. You should always get the same amount of money at the beginning of a mission. Keeping upgrades is OK, but hoarding money for the next mission is imbalanced.
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Dude that game is already made you fckin moron and its purchashable.
Just google plants vs zombies.I dont use credit card but its cheap.
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go lvl 1 until the boss comes up, kill the small tentacles... after that make sure not to dmg the boss and kill just the small enemys.... you can go away for a while, upgrade everthing and beat the rest of the game
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In a word: Meh. Beat it without needing to repeat any levels. Feedback: Lane balance needs fixed (rounded random gives 2 and 4 way more). Melee is useless except as a stop gap until wall refreshes. Lane bomb makes it very hard to lose once you get it (long cool down doesn't matter if you only need it on one lane>2 or 4). Never touched freeze, no solo hard units just masses so not needed. Pointless upgrades are just not funny, at least make them give a cosmetic change or something. Very very very short--seems like a 24/48/72 hour type game, which is fine, but minimal content means lower stars.
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Graphics and sound top notch, wouldn't change them. Story... too short, but add in another 6-9 levels and we have a challenge. Maybe an endurance/endless mode where all the different planets come and invade the home planet? Overall i did see a few issues. if at the end of a wave you have the build menu open the game just hangs till you get out of the menu. (sometimes as long as 45 seconds after the menu is closed) Also im not sure if its meant to be this way but your top and bottom lanes get next to no attackers, on many levels i just had a single gunner in them and that was it... overall i didnt think the jump between levels was too bad, starting with as little as 1000 on each level i had little issue. overall 4/5 just because it was a little too short.
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Oh, and make achievements less of a big deal? It kinda was irritating to be in the middle of selling/upgrading/building, only to lost your groove and be dragged over to a big "LOOK WHAT YOU DID" screen... -.-
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I agree with everyone else so far, the difficulty curve going from level 2 to level 3 is insane, needs to have more levels, a more expansive upgrade tree (in my opinion) and an easier way to replay levels from before... though it DOES make sense as to why you can't, story wise. Gameplay wise though, it's just not smart.
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the only thing i could add would be for the melee type units to have more hp against ranged, in the tank levels they are completely useless because they die so fast
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Game is fun but the last lvl is WAAY too hard compared to the first two. I am done will all of the upgrades and still seem to fail...
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Very nice, but the difficulty curve from level 2 to 3 is insane, and replaying levels is hardly ever a good solution. Really love the backstory though.
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lolol, bug here, it seems when you kill a boss, periodically your money counter wont stop including the bosses money. I just got 500 infinately from the rat boss. Have not yet reset it yet. Let's find out what happens. :)
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as Tenchi said, you need alot more than 3 levels. At least 3 easy, 3 medium, 3 hard, and an extreme. That way people dont have to replay the levels.
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after i beat the final boss, it seems the money just rose infininately, wthout the level actually ending... (http://imgur.com/1uicf)
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really enjoy the game, the only problem i see is the difficulty from level 1 to 2, and the reward at the end of them. ipretty much replayed level 1 until i had all upgrades, as the boss awarded so much money after defeat, and the level is easy. but the boss of level 2 seems to award virtually nothing...
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If you wanted to replay the previous levels, you have to click the current challenge first, that needs to be changed to ease confusion for the "easy go-ers". Also, with just the 3 levels, I don't see how the "hard-core" gamers would want to keep playing, there should probably be one or two more (difficulties of "extreme" and/or "nightmare" with 25-30 waves, respectively)