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As far as I'm concerned, a card game that can survive with everyone making prebuilt decks is a good one, because that shows that the gameplay itself is satisfying and good.
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didnt realize i was telling people how to play the game. i just want to see players who try. an hell if u want to go as far as using premade decks to win ur games then one could even go as far as using cheat engine to gain electrum and modify quantum, while this would just be another cheap way to win the ones who dont earn anything will get bored and leave while the rest of us enjoy the vanilla concept of the game.
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I never understood the hate against people who just take decks off forums and play them. Maybe you don't have fun doing that, it doesn't mean other people don't, and it sure as hell doesn't mean you should come and tell exactly how to play the game, because there's only one right way to do so and that's yours. It's a game. sheesh.
(I probably sound too harsh here, it's because it's not just ibeporkinu's comment I'm referring to. There are people who do this on chat too, and they're extremely in your face about it. pls. stop.)
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ugh thats whats wrong with this game now days every one uses the premade decks. please dont get stuck on the premade decks yes they work but it takes 90% of the enjoyment out of this game. wheres the creativity? when u use these premade decks u dont learn the cards and strategies behind the cards, and after awhile u get bored with the same ole sht over an over.
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For those who need help with Fake God Grinding Decks here i leave a link (http://elementscommunity.org/wiki/Oracle:_False_God_Counters) in which you select the Fake God the Oracle predicted for you and see some Decks (Upgraded/non-upgraded/reareless/etc) which have a good win Ratio. Everything is explained on the link!
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@100thson: No one's giving a solid reply (Everyone else is right.)? Okay. CC is a counter to creatures. It is better to have cards that can take down chunks of your opponent's creatures than to not give them a counter. A well designed deck should be able to deal with CC without being harmed, because they have more creatures-more powerful creatures, to deal with the threat. CC also *DOES* have a variety of counters: High HP, quintessence, fractal, Pharaoh and Firefly queen, cloak, burrow, silence, Shard of Freedom, as well as CC for creatures with CC, like wardens and octopus. It may be annoying, and inconvenient, but the alternative gives the game a lot less depth and complexity.
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Super jeu. Mais attention, on entre vite dans une faille temporelle. Juste une partie de plus, mais où donc est passée la journée ? ;)
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Your analogy is kind of inappropriate. Cc cards kill a creature, not the player. This would be more like temporarily jamming the opponent's weapon in a fps. Not that it's a good idea to compare the two at all....It's also not really possible to objectively say that a game mechanic is bad. It is always a subjective opinion. How would you 'objectively' say a game mechanic is bad? Well, maybe you'd use a list of criteria. What would be on this list of criteria though? It's going to differ from person to person, and I don't think the United Nations has had a conference on universal values and standards of gaming mechanics (It could happen!)
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Wait, 1000thSon is still here? I thought he was supposed to quit after his first complaint spree. I mean, if you have so many problems with a game, find a game that appeals to your tastes rather than constantly complain about something you don't like. I know there's enough out there to appeal to everyone's desires in at least some form.
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@1000thson: Again, you thinking a concept is poorly designed does not mean it is poorly designed, it is, again, your opinion.
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If you get disconnected often, try not changing tabs. Elements is an attention whore. If you don't pay attention to it the whole time it gets mad at you and screws you over.
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@1000thson: If you don't like the fact that cc is instant, that is fine. Most people don't care. You not liking the mechanic doesn't make it bad, it is your opinion.
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I keep coming back to this game. Year after year, it shines. When was the last time you could say that about a flash game?
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back when this game first started there were alot more updates and the strategy was always changing now days it seems to be just CC rainbows or rush decks. theres just less an less strategy now days with the absence of even semi regular updates. now i knw zanz is pretty much a man team an is prolly often busy with day to day life, but EtG is gaining an occult following but many of the vets have gotten bored and moved on to other games. if zanz had the man power/time to add more cards i would suggest perms that act kinda like trap cards nothing too OP just something that would negate a spell cast on a creature/item then disperse and maybe even limit the number of these cards allowed per deck to 3 maybe even a weapon that cost a significant amt to use the counter abil once per turn. this is just one small suggestion that wouldnt break rush decks or CC but would add strategy to how these decks are used or countered.
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And just to add on, this IS a problem seen in pretty much every card game ever. However, I think it's more prevalent in EtG than other card games. There's very little for players to consider when playing a deck, especially if it's a mindless rush deck - which is what most newbies are going to be using for grinding or pvp1
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I think that there's actually some point to what sonnyboy is saying, he's just not putting it across correctly. I think what he's trying to say is that elements is kind of rock-paper-scissors, and if you meet a deck which counters yours (his buff deck against a deck with rewinds), there is very little room for counterplay. Which is kind of true, whether you're a veteran or a newbie, you just can't win some matchups. Most of the strategy in EtG is in the deckbuilding, not in the actual playing of decks.
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@1000thson: There is a way, quint. Aside from that ALL cc is like that. You don't need to be able to block it. there are dozens of functional decks that use minimal creatures or no creatures at all. There is also no good way to block steal or deflag. There are dozens of decks that play around each of the cards I just named with no issue at all. No game is lost before it even starts, they could get a horrible draw. I have brought hard counters against several decks and lost because of a terrible draw, which is part of card games.
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Magic has the same problem of losing instantly. Ditto every other card game ever, electronic or otherwise. There is no way around it- it is a flaw of the genre. How severe it is is another thing, and it is not common in my experience in elements. As for RT, You get to attack again with it, you get to use it again. With... Let's say lightning, that kills half the creatures in the game, it's gone forever. That's just as, if not even more uncounterable, why isn't that just as or more OP than RT? Why RT specifically and not artic squid or basilisk and nightmare?
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I don't get this 1000thSon the common defination for a OP card is a card that gives massive advantages or destroys several decks in meta. I think that is exactely what you are saying Rt is. I don't get it. Secondly I don't know 1 card game that gives exact equal draws to all players at all time. If you could solve that problem without giving the same hand all the time, then, then you are a true genius.
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@1000thson: Were children? We aren't the ones throwing around insults like one. If reverse time was broken, there would be a deck based around it that dominates a lot of things. Guess what? There isn't. Just because you are annoyed with it doesn't mean its broken. No one deck beats everything, every deck has a chance against every other, no matter how slim.
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Hey dude, are you aware you literally just said 'If your opponent gets really lucky and you get really unlucky, you will lose'?
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Actually we are no just 3 jerks we are 3 people among hundreads with lots of game experience. To claim that you know more about this game than we is just absurd. I'd like to see your deck! There is plenty of strategy in this game especially in Pve. And yes every deck got at least 15 counters or decks that can beat it with fair win rate and most decks got much more. Please come up with more example before saying things.
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@1000thson: Little strategy? Lol. And you have not show one example of a broken card. Shard of focus before it was nerfed was broken. Reverse time isn't anywhere near that. It trades one card for one draw. Not really super amazing.
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1000thSon you are talking nonsense. Rt is good not op. If you have big issues with it change your deck not the game to fit your deck. And I agree this is a very good game however I disagree that it's way unbalanced.
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Bug report, I got afflatoxin put on a retrovirus I owned so I used it's ability so it would die and not turn into a malignant cell, when I then placed a graboid down in its place it instantly turned into a burrowed malignant cell.