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D347: I disagree. I'm a veteran MTG player as well and I'm quite a fan of this. The difference is MTG was very combat decision focused with a mana management system that was fairly forced; being only allowed 1 land a turn and not being able to store mana over turns takes most of the thinking out of that part of the game. Elements has the opposite: fairly forced combat while focusing on mana management decisions. To parallel your quotes; Elements has "Should I play the 5 cost creature now or the 10 cost next turn?". MTG has "I have 2 lands, play the 2 cost. I have 3 lands now, play the 3 cost creature." I'm over simplifying, but you were as well :P
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I get the premise, and as a veteran of other card games (MtG, Pokemon, YuGiOh, etc), I can see where this game probably got some inspiration. Where I feel it really falls flat is in the damage exchange mechanics, though I will admit that I am biased after many years of playing Magic. This game appears to pretty much be "summon all your creatures and let them steamroll your opponent, and maybe throw in some damage spells" whereas in Magic, for example, combat is more "summon monsters, then decide whether or not it is profitable to attack, because your opponent could definitely block and kill your monsters." While the gameplay itself is pretty fluid and simple, I can't say I'm a big fan of the game as a whole.
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myIDID my favourite was after I killed or unsummoned all his creatures with a couple pandemoniums, he blew his blessings on the phoenix ashpile. Catholic humour ensued.
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Came for BotD. Stayed because the game has a nice learning curve. Arena feedback (thumbs up/down) grants you some of your currency back. That's a nice touch.
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@GenericUser003 One can make their own decks at the arena. Those decks will age and lose health in the process.
@StephenT82 Why should we help you, the one who hates the game?
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Strange bug when in arena mode. For some reason, there is a 50% chance that my enemy will have one health only for the fight.
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1/5 Very slow, Boring, Computer cheats, Pretty poor game. Not worth coming back for a second look, No daily log in reward. Basically it sucks!
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Aether has weak attacking creatures, and their shields are weak to PC. As for False Gods, there are plenty of decks to counter them.
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The game is way too grindy. Also, Aether is the best element because their effects are transcendent. They have invincible dragons, LONG lasting damage immunity, and a high damage sword that also removes abilities. Lastly, the array of 1-way matchups (showcased by the false gods--how else would you beat them?) show a lack of balance.
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Quick note for anyone who wants this for the best of 2009 quest: Don't start unless you have about three hours of free time. Completing all 7 in-game quests is by no means a short task.
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Who marks these comments as negative? Go Frakk yaself. I don't know how this got on the Best of 2009 list, but BULLSH*T
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Wow, what a trip down memory lane. I had completely forgot the mechanics, but picked it up again quick enough. If anyone is interested in dueling with my fully upped rainbow deck, PM me. Could be fun!
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I get to pull 5 cards, the other pvp combatant pulls 7. ???? How does that work? It's always all towers and buffs. (shields, attacks, etc.) I counted 9 pvp battles, same issue every time.
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Wow, I haven't played this game in YEARS. I completely forgot about it. Nice to see a badge I got in 2011 got me today's Badge of the Day. : )
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I played this game ages ago and loved it. Came back to it recently and there is something I don't get - every single duel, no matter who my opponent is, I get a singularity on my side of the board. It appears out of nowhere (I watch every card that's played, so I have no idea what causes it), and it multiplies and multiplies until I die. Every. Game. Can someone explain what this is? It looks like an entropy card, but it shows up even when I'm against non-entropy opponents. Help!
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While the game is pretty well done and aged for its time, it has some bugs and the balance is really bad at times. Sometimes you simply overrun the opponent and sometimes you stand no chance. Also the game is way to penalizing. I'm trying to complete just the quest where I need 150 points... I managed to get to 100, then I lost a few and I'm back to 87 and pretty much 0 in coins... A game needs a reward in order to keep the player interested. Unless you are a mayor CCG-fan this game won't cut it. Way too much grinding for very little reward.