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@Hotshot2012, If you don't like the game then stop wasting your time by posting 10 total comments on the comment board and find another game to play.
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@s4ntrimb, Not as rich as gaining 1 dollar for every nagative/ trolling type comment made which you see more down rates then up rates.
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Viziertim, check it again. The scarab's are not loosing max health after one dies (at the end of their round) There were 3 scarabs with 3 health. I kill 2 then he summons one more. Without him using devour he ends the round with 4 health. Thats another +1 when it should have reduced to 2 health since that would be max health = N. This is very repeatable. If you have 2 scarabs and you kill one at the end of there round if there is only 1 scarab they should loose 1 health and become 1. This also does not happen. Its the reduction to max that is not allowing for the correction due to bad code. The code obviously allows for the +1 perm effect of devour but does not keep a separate table for the factor N. Thus factor N gets a +1 perm boost at round end if a new scarab was summoned. Note that this only applies to NEW scarab summons. Thus the equation becomes N=(N +1 for newly summoned scarabs)
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Leviathan: go full life. Use a deck with frogs, cockatrices, adrenalines, and heals. It should be enough to farm level 3 with and get about 50% EM.
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Yes, it does, Icaticus. It doesn't reduce if the scarab survives, but if you kill off one scarab it will decrease (although I think it might decrease max hp only, not hurt it if the scarab isn't at full hp).
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I wish they would fix some of the card effects... IE Scarabs. N does NOT = the number of scarabs controlled at the end of the turn. They get +1 for every scarab played and it never reduces.
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Ok bug report, for some Fuuu... reason when catapult is used on quimera it does it's life as damage in place of it's life, and that is not little joke as i already lose 2 games time to that...
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1# Enough of the phase shield. 2# If you get 0-1 pillars at start of the game you should be able to re-draw with only losing 1 card. 3# pvp games take too long.
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I didn't said this game needed the booster system, I just said i missed it. "I" like busters, this game is fine as it is.
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if someone wants to laugh a bit, watch this: http://elementscommunity.org/forum/index.php/topic,43445.0/topicseen.html
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@Barragor, I agree, This game doesn't need boosters and we're doing fine with our ways of gaining cards through the slots + bazaar. :D
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About the game, I think it's amazing, it can keep you entertained for hours, as Brian_James portrayed so well. My only problem is the lack of boosters, i know this system is much more original, but i always enjoy opening the package and hopping for a rare card.
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So it took me forever (since in didn't got any pillars) but i summon my criature, i'm was just thinking "ok, now next turn i activate his effect" when a random effect activated and destroyed my card... that feeling when that happen every time i play against an Entropy deck
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it worked!!! I typed the name and password into the right space, not in "login using kong account" and it worked! Thx Belli!
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@ian: Short of remember your old login/password, no. From what I've heard, using Kong's "link account" option while creating a new account can cause your old one to be overwritten, but since I've never had it happen to me, I can't attest to the truthfulness of it. Anyway, remember your login/password!
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can someone help me? I created a new account on elements (alt account), and when I wanted to play with my main account again, I saw the alt acccount there. I lost my 200K score and all rares/money. HELP PLZ.
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@ian: That was a thumbs, also there wasn't a bug, I'm pretty sure a bot that gave everyone wins made the rating/win ratio go down, everything will be the same in 2-3 days.
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pvp1 is alive again, I think zanzaino already started work on "the trials", for more information visit: http://elementscommunity.org/forum/index.php/topic,37370.0.html