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Tip of the week: What's the difference between cake and Dm? Nothing. They both lie, are full of crap, and are only cared about once a year *Leaves the room snickering*
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Tip of the Week: Pokémon. And, uh, gravity is OP. On a more serious notice, if you want to get some ultra rares or just gain some PvP experience, try the official tournaments on forums. Just read rules for the love of Dm. http://elementscommunity.org/forum/pvp-tournaments/
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@ranuls: Because nightmare is not an enchantment, it is a permanent. And more so, it would be completely and utterly broken. Nobody wants to see 7/7 1 costs. Or worse, 14/8 1 costs.
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@Samegerilja its just like playing card game in real life, draws are random. and hey, you can take into consideration that "y'win some and y'lose some.
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You say that I was messin' with your head... just cause I played dim shield against your friend... Aether hurts whether it's right or wrong... I can't stop, cause I'm having too much fun...
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@jfowler11: There are guides that help a ton. Also, there is chat. Pretty much anyone there could help you build a deck that would get you over 500 in an hour.
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It's very well designed game but to people who don't like card games or any type of strategy i would not recommend this game.
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it would be great if we had "a today overview", sth like: today earned *money*, today sold *# of cards*, today upped *# of cards*, sold upped cards*# of cards*
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@xaved: A crusader gaining an +3/+2 can be achieved when it targets a short bow, short sword or hammer (unupped). The opponent probably had it's weapon in the weapon slot, next to the shield slot, and not on the field. For the record: Weapons can't be played on the field directly, only through the weapon slot.
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Tip of the Week: If you're new and have no idea what to farm, the usual agreement is Bronze for Rares, AI3/AI4/PvP1 for score, and FG for money (If you've got the patience). Yah, super obvious..
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@Bassx ah k, thanks for the info.
Another question, for whomever cares to answer: My opponent is using "Crusader", and the endow ability is giving the Crusader +3/2. However, there is no weapon on the field. How does that work? Glitch?
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@xaved: I have this problem too, at least on my Macs. Today I almost own 4000 cards but when I started the game it was a lot faster in buying and selling cards. Back then I owned less than a hundred cards. I think it has also to do with the amount of cards you own. It's even longer when I buy an card that I don't own yet (just tested it). Again, this is all flash player that's causing this latency. Of course it could be "poor" programming that's the source of the problem inside flash, your choice ;)
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@Bassx: Good to know about the latency in selling cards. The question is then why would there be latency when buying a card? Everything else in the game runs smoothly. Does anyone else have this problem?
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Omega, haven't you learned by now? Lack of skill on a game = the game itself is bad. That's how the internet works unfortunately.
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@blutwurst: How is it pure luck when deck building and actual skill plays a large part when playing decks? Yes, it is mostly luck when it gets right down to it. But deck building plays a HUGE part.
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@Xyliaa: Level 1 decks does indeed has random cards but can be very powerful when luck isn't on your side. I can imagine some ways how it have killed you because the randomness can generate very powerful combos. Level 1 decks, in theory, are capable of killing every player out here.
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@xaved: About your #2. You sell all your cards locally, then when you leave bazaar your (new) card collection is updated and send to the server. I'm just saying because the latency in selling cards can't be caused by the server. If you're running a Mac, there is some minor latency (about 0.2 seconds) because Flash on an Mac doesn't run as smooth as it does in Windows.
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The only issue I have with this game is that the randomly generated opponents get some very over powered cards. I was playing a level 1 fight and suddenly I was set down from 50hp to zero in one of my opponent's turns because they suddenly played a plethora of powerful cards. Weapons that did a lot of damage and could not be destroyed, creatures I had never seen before that were hitting for massive amounts, shields that either always prevented me from attacking or killed my creatures.
Maybe this could be tweaked a bit? Make certain levels of AI opponents unable to get certain cards or maybe just make them have cards that only match their symbol? Not sure. It's a great game, otherwise.
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It is such a shame that you cannot see what hapened in the game.
Such potential, harmed by such easily avoided flaws. Seems like that's humanity, defined.
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It's interesting how obnoxious deck strategies go in fads. For a while it seemed phase shield was part of a huge number of decks, now devourer seems to be it. On the flip side elements like earth seem to be underrepresented. Maybe some sort of bonus/penalty system for the most/least used cards or elements to encourage diversity would help.
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Xaved sorry no such thing will be added. SImply since the developer is bussy with the next patch. However if you want to have full overview of how many cards you got use this. http://jsfiddle.net/AsLLt/18/embedded/result/
With it you can make this:
https://docs.google.com/spreadsheet/ccc?key=0Anx8SGOOE-DndF9WcWlVMlF5WS05QlRPWGpOZnNya1E#gid=2
That is my card collection.