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Another suggestion: give us the option to get better starting hands if we wind up with something really bad (like, for example, one with no mana pillars). Granted, we shouldn't be able to shuffle back our hands an unlimited number of times, but one free mulligan (or even going down one card) wouldn't exactly be a bad thing.
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Overall, very fun. However, I really want to be able to have multiple decks on the same account. For me, a big part of enjoying this game is trying out how different elements play. I'm having fun, don't get me wrong, but I'm also having trouble remembering all my different account names and passwords... Yes, you can delete my old accounts...
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Anyone with a good suggestion should go here: http://board.flashkit.com/board/newreply.php?do=newreply&noquote=1&p=4169956 and post it in a reply.
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I cant believe that two people died on the same day: Micheal Jackson and some other Actress that i don't give a **** about. But Micheal Jackson must be spewing to be on the same day. It's like the king of pop and a old actress not even as noticed as Micheal Jackson!.
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some of the pillars are made in the building creator of Spore. or at least that is what it looks like. overall pretty fun if you can get past 1 and 2 pretty quickly. 4/5
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This game is not retarded, just take some time and THINKING. So if you cant pass lvl 1 maybe you should be looking for retardation somewere else.
A Tip... you will really beging to play after you can defeat lvl 3 elementals easy... Only then youll gonna get the rare weapons and powerfull cards, any oher way should be too easy
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3l3tric - maybe you should try tuning your deck before you face levels 2+. It's not 1-sided at all and fairly easy to get enough money to make a "deck".
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The rewards aren't anywhere NEAR good enough, and there aren't enough cards.
The egg of fate turning into an egg of fate thing isn't really all that annoying, as at least then I get a second try, as opposed to turning into Spark
Though, as a hint to fellow Timers, Bless, and similar cards, get copied as well when you use Deja Vu. I had four 4/4 DVs, two of which had Momentum. The opponent had no chance.
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Getting annoyed with the "improve my deck comments" when I'm fighting guys that have cards I CANNOT BUY. I mean
really, last move the guy throws out a
miracle card for complete healing or has a sword that I can't steal or destroy.
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Zoom in using Ctrl+Mousescroll.
I played for hours lol, but yes getting cards faster is a 'urgent' need. Anyway, I lol'd when the enemy casted a spell on my unit which randomly places a buff... it was a powerup buff :D
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I like this game quite a bit. I think the cards are well balanced, but I would really like to see a version of the Quantum Pillars that put out certain combos of quantums (ie. Life & Light). Also, it would be AWESOME if the quests gave a card in addition to the money. It would be particularly cool if it offered a choice of cards.
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Fire-only seems to work well. Lots of pillars, Fire Spirit, and Fire Bolt. Couple of Deflagrations thrown in for safety and Ash Easter for grease. If I draw Spirits, it's easy kill for a while; either I win that way or I wait til I've got tons of quantums and cast a bunch of Bolts in a row. So far level 2 elementals can't kill me fast enough to stop it.
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The only OP cards are the weapon-like cards that the elementals play. Ive never seen thoose weapons when you ruse the slot machine... Still trying to get one of those eventually
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Or you just need a better deck mage1483.
Also, cards are being balanced. If you really want to help, post in his thread on Flashkit, otherwise there's no use in complaining here. Plus... many of the cards that are "OP" really aren't. Most are situational.
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slot machine almost always gives me new cards, but i hardly ever win anymore. i got killed by a level 0 with nothing but dragons. WAY TO OP. 1/5 until balanced, otherwise 4/5.
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1. Balance the cards. Some are overpowered, as people have said already.
2. Need to be able to make money faster. It's an unbelievable grind! Either increase money gained or remove/drastically reduce the penalties for losing games.
3. Make the starting decks more cohesive; limit them to 3 or 4 colours so that you're not stuck with quantums you can't use or creatures you can't play because they're a completely different colour and you only have one pillar in the deck.
4. The elementals you fight need to be a tiny bit easier. The penalty when you lose is too high for the difficulty of playing against the elementals.
Otherwise, I do like the game. I just wish it wasn't so bloody frustrating.