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Eternity weapon is overpowered, as well...can't even put creatures into play without being forced to redraw the SAME CARD every turn as it's put back on your deck...it's ridiculous...
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Great game, very addictive, 4.7/5. Could use a little work on the card get slots randomizer. It seems to be set to lose.
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Yeah, the card-obtain system is a pain. What would be nice is to be able to pay 50 coins or something to get a 3-5 card pack, and then you can work from there.
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Immortality ability makes things more than a touch unbalanced, and the cardget system makes me rage a bit... still oddly addicting, despite lack of strategery
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whoa trippy all those creatures except a few are form Spore.... one of them looks like one of my creations but slightly different
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uummmm... what part of the words "entropy is randomness" do you not understand, that is a direct quote from the game. and i wasnt complaining, i dont care about rares, it doesnt bother me that much, and it lacks strategy, maybe it haas some, but most CCGs have more
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@daruler10, entropy does not mean random, it means chaos. Get your definitions straight.
Also, rares are being changed. Stop complaining.
And there is plenty of strategy besides what cards are in your deck. This is obviously demonstrated by the level 4 A.I. who uses player decks but constantly butchers the use of them.
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You should make a starter-hand which u can combine, so that there is more strategy and less luck involved... And btw if u run out of monay, just make a new acc and do the 4 quests, that'll get u started again...
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second, there are really only 2 rarities, normal and if youre playin someone with this card beware, they have no life. so I'm gonna go back to real life CCG's... Magic anyone?? oh that reminds me. 3. other than cards in your deck, no strategy involved at all.
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first of all, its a CCG, not really, because theres really no "Collectable" part of it,the rares just dont pop up as often as they should and theyre overpowered anyway, so bad balance AND odds, and that "random" type isnt random at all, there are like 2 cards that have anything to do with randomness so thats wrong... i really wanted to like this game but... ill give it a 2... out of 10
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the game is not a grind, it actually accelerates very quickly, besides that this is not a game meant to sit down and completely dominate in 4 hours. its CCG online. Level 1 AIs have lots of rares so you have a good chance to win decent cards. If you are struggling in this game, then you are doing something wrong. Rethink your deck strategy and you should dominate up to level 3 AI no prob. The PVP decks - thats a different story
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No... you can't win a card on level 0. You can win cards or gold on level 1 but you can also lose gold. Take a deep breath, child.
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I have played for roughly four hours, not counting idle time.
I have won ONE card.
I have improved my deck slightly, only to lose gold on level 1 play because the level one random opponents tend to have many cards that are unavailable at the bazaar and that I can only hope to win by beating them repeatedly.
I am down to zero gold, and I may or may not return to this game because I really don't like having to grind this long for so little.
Other than the odds, 5/5.
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If later you want to combo fire with something, use earth. Then you can get the enchant card to protect your pillars and farenheit.
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Fire is the easiest element to play/start off as, it's the one element that does not require a hybrid deck with other elements to play. (Some earth creatures need time quantum to evolve, etc.). Try to aim for a 30 card deck because it will give you the best odds of drawing your cards early. You do not need rares to win matches.
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Fire is probably the easiest element for beginners, since it likes very much to play by itself (it does seem to combo well with Death, though).