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danaroth might i make a suggestion? put that in bugs. and also I think i read something about not putting negative comments
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This is insane!! There should be a limit on the number of Miracle (back to 99 lives) a player can have. An elder just used 3 on me!!!
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vultures are sum of the best monsters there are if u use things like otyughs and viruses 2 kill monsters they become pretty beef and otyughs can become stronger all most every turn and if there r no enemys avalibal eat one of ur own monsters 2 get stronger =D
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STILL needs a better way of getting rares... I've earned over 1000 gold from beating rank 3/top 50 matches and have none
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If I steal the Ice Shield with the "Steal" card, my creatures have not to be affected with freeze probability when attacking!
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thank you for enlightening me, nguy123. i didnt really know that, also, i didnt reallly care. i just think its sloppy.
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the worst part isn't that its a grind that makes you feel like you're barely progressing, its that at a certain point you AREN"T progressing. Playing 100+ matches to -HOPE- to win ONE useful card isn't a good strategy. It's almost entirely luck of the draw who wins anyway.
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well, here's another suggestion: give more elements life gain and spells based on the player's quantom count. Reasons: from my experience most decks seem prone to spurts of pillar flooding (where you draw lots of pillars and have nothing to spend resources on)... and it seems odd to offer a reward for having full life when many elements have no way to protect themselves from being attacked beyond shields (which can only do so much) and removal (which does nothing to stop the initial attack). So if your opponent plays a first turn photon or spark and you're playing a pure fire deck, or a pure gravity deck, or a pure time deck, etc. what are you supposed to do other than kiss that reward goodbye?
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to gabr: In modern society, it's completely acceptable to use fail in place of an adjective when typing. You also used it as an adjective, by the way.
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If you are going to keep the login-system then you HAVE to either **** the password or give a warning that it will be shown in plain text on screen.
I could easily have given my 'throw-away-but-still-somewhat-secret'-password by registering with people around me. Not good!
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How about making a random buy for a rare
card? In other words, use 250 point and get
a rare card, but its at random and can be
any color, etc.
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OK, enough with the Elder guys have multiple rarities that can't be bought. One should be
the limit unless it starts getting easier to get
them myself.
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kjunkie this only happen with an odd number it halves the nummber e.g. 9 turns it 4 then unburrow turns it 8 it is a miscalculation
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until you can draw a base 2 cards per turn (without the perma from the time-group) it's just a matter of luck, are you lucky enough that the next 1 card you draw is useful or not.
Let us draw 2 cards
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still lose quanta and the ability to activate the skill when you cancel the otyugh devour (on the beta site). Too many glitches, not enough spells, and many completely imbalanced spells. The blue bow is just ridiculous.
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Milskidasith, you "can" attack their monsters if you have the right cards.
Usually things like bolts or plagues. Also,
lots of monsters exist primarily to attack other monsters. Others act as living shields to protect their creator, some spawn other monsters, etc.
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Why is it that my enemies can attack my monsters, but I can't attack theirs? The only thing, besides that, I don't like is that you basically have to stick with your initial deck type because you start off with a +1 to that all the time; it would be wasteful to not have at least a few of your starting cards in your deck. The fact you can't see your deck until after you choose compounds the problem.