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The arena deck aging is this way intentionally. Decks need to be forcerotated out since you should be heavily encouraged to create new decks with what you have.
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Really? Age of arena decks? That should be removed, or at least, the penalty should be nerfed. Think: Don't multiply the arena HP penalty by 2 every day.
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@collinomega click on your "quests" button again. Right above it there'll be an option to upgrade your cards, with an arrow pointing to it.
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how do I upgrade my cards. it gave me an option to when I finished quest 7 but I didn't have enough money to do so. now I have to money and I cant find the option.
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@alexander720151 You also lose when you run out of cards even if you have more than 0 HP. Perhaps that's what happened.
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Hi, decided to play this game again after not playing for a few years and I’m finding that every time I try to log on, the loading screen says that there’s the server has reached the maximum number of connections, come back later. Does this mean too many people are playing it?
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the worse thing i hate about all card games is how you will often get games where the computer just gives you a bad hand and the A.I a good hand. it happens more than it should.
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the upgraded slots in a nutshell: "are you sure you don't want this card you alreayd have 7 of? we have plenty! you want that one card for a deck you really want to build? too bad! have more owl's eyes!" still love the game i can't stay mad at it it's just so charming!
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I wish this game could be revived, it's sad going into the arena where there's about 20 dead accounts to one recent deck.
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its truly a great game I remember stumbling upon it when it was introduced and its still a fantastic game, need more like it
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Suggestion for an update (If they are still made): For every overflow quanta (Any quanta over 75), you take 1 point of damage.
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1 HP means they haven't touched their account in _days_, not years. After 7 days it's 128 less HP than original, which means 1 for most bronze/silver. After 8 days ALL decks are on 1 hp, even if they maxed out bonus HP.
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The pvp system needs a looking at, 1hp players means they havent touched the account in years, i'm not complaining but grinding is just click and wait. Should be a benefit for more active players in pvp. Fantastic Game.!
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@keebi: afaik the reward for arena wins is determined by how often players play that league and win. considering how gold is the easiest way to grind upgraded cards (from the special spins u get after 3 consecutive wins) its understandable that many people play gold league -> no coin reward anymore
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whats the deal with how the arena's base reward is balanced? you get nothing for beating gold rank decks. honestly the most profitable thing to do is grind bronze. this is compounded by the fact that it's super easy to run into 5 1hp matches in a row.
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Unused spins after a victory will not carry over. If you don't spin before continuing then those spins just disappear. This should not be the case, and it might also be a good idea to allow trading in unspent spins for electrum.
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Those, who complain about the difficulty of this game or the starting hand thing. F*cking learn how to play games and not put every game in easy mode. It isnt hard at all, you just dont know how to play this game.
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HEY DEVS! PARALLEL LIVES DOESN"T WORK ON ALL CREATURES, ESPECIALLY CHIMERAS AND SOME WEAPON CREATURES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Luck. (In Bronze)In 3 rounds, of a total 48 spins (45 normal + 3 special), I got only a SINGLE card. My luck truly sucks. *goes off into a corner to cry*
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I do really love this game, but to be frank, it's WAY too grindy in the long run. Once you get to the point where you want to start upgrading cards, it can take almost an entire month of play to get the coins to upgrade a single card. The cost should probably be half or even a third per card.
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Shame that it doesn't work for me. Used to play this game and loved it. Now never makes it past the loading screen. Eternal loading or maxed servers.
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Way to luck based for me, your staring hand can't be "recycled" like in other, actually competitive card games (hearthstone, magic the gathering, etc), there is absolutely no card draw boost cards. If you win or lose depends on your starting hand... not on how you play or what deck you have, you always could draw no pillars or only monsters. Oh and don't even try to get a ok deck, trying that is more time consuming than in a real life card game, and even if you get a ok deck again, you can lose because of bad luck.
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This game is awful. Many game fundamentals for a TCG are broken and as time consuming as a real life collection. Side note, the badges are ridiculously hard compared to other games with same level badges. Good luck every one :)
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This game is amazing! A daily card draw that isn't that bad if you miss it, no energy system to hold you back, creative cards, no matter the deck you could still lose, and a wonderful gameplay... This is a treasure to keep dear to all CCG lovers.
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the ability to have cards saved so that you always get them round 1 would be VERY helpful. i'm sick of losing games where i have a hand full of monsters i want to sue and no pillars.
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Fun turn based game very much like Magic or something of that sort. I don't think I've ever really given it a go before but it is an interesting yet simple concept. Only problem is that variety appeared to be very much lacking and there wasn't so much to explore, despite the varying types of elements.