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there needs to be less of a limit on the way that you can keep bringing in shields. i had 4 black dragons 4 vampires 1 devourerer and my opponent just kept using dimensional shield so i couldnt attack him. i truely think thats unfair. otherwise i love this game 5/5
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i just got 20 points from an ad, wich was kinda funny, i mean, the ad was funny.
i probably didnt get those 20 points
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I love how you start with a good amount of cards from 3 elements, then when you start leveling up your rank and start gaining money you start to branch to different elements and learn how each other cards react with each other and then you strategically find ways to defeat your foes with each of their unique buffs and many different magic cards to compliment them.
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I absolutely love the pace of this game. I get so tired of tedious card games that take twenty minutes to finish a match, only to lost at the last minute. There's a great amount of strategy in this game, but it doesn't take lifetimes to develop. (Plus if you lose, you lose in about five minutes max hehe)
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@GameDylan, Elements was Published: May 19, 2009 > Tyrant Feb 18, 2011 @ShinobiMarcus, No problem if you got any more questions just ask. :D
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@ShinobiMarcus, Hey it's not a inconvenience for us and the answer to your question, complete all quest which the last one is gain 500 score to unlock the upgrading feature. You then will need to pay 1500 coins per card to upgrade.
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@grogosh, Since version 1.272 which were in now also Skeletons are the only creatures which will turn into random creatures if targeted with Reverse time type abilities. @maxmanooo, All starter decks are good it's what you make of it along with the improvments done to it. @Shadowburn, I got a question for you when you were making your account did you insert a password, from that you get your answer.
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................................I made a new acc. It now says "Wrong password" when it's the comp that autofills after making an acc. WTF?!
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Since when does Eternity's reverse time changes a creature into something else randomly instead of putting it back in the deck? Computer has been doing that for several games now.
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@dstockton, Yes zanzarino had permission to use the spore art which is in the game also hes moving away from the spore art as you see the pillars got changed and all new cards will be made by Vrt and zanzarino and those who made the art for their card suggestion. @pomax, This game is much more about skill then luck so if you want to test that out pvp me and i will show you what skill is.
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@ThePerson15, No ai's are only hard when your deck can't handel theirs or you have a poorly build deck. @Domand, If your talking about if there are any cards with the name thunder then yes Thunderbolt the upgraded version of Lightning (Spell/Aether) and Thunderstorm (Spell/Air). You can reset easily just go to account settings plus maybe your connection is buggy to lag the process?
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the only reason lvl 1,2,3,4,and 5 are sometimes hard because they ALWAYS have a good hand while you have a terrible one.
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@electricboy, Where are you getting your facts to know what's the % of getting certain cards from your deck to match your opponent hp which you say it's 1%? If your bored of my deck then try making other Mono/Duo/Trio & Quartet/rainbow decks (http://elementscommunity.com/forum/index.php/board,436.0.html). If you want to try other decks without losing your score you can play on the elements trainer at (http://www.elementsthegame.com/trainer) but note your progress will not be saved as it's for testing/trying out decks.
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@gazzag123 I don't mean brutal as in hard.. I mean brutal as in dull. I've read the guides, and I enjoyed playing up to Level 3, Score 200.. but after about 50 games, I'm kinda bored of my deck. What I'd actually like to do is try the other early game strats mentioned in the guides, but I don't want to lose my points and coins.
I'm sure the bazaar is fine for when you're high level and have lots of coins, but at low level, the cost of 1 card is extremely high. I find I don't want to buy many cards since I'm unsure if the card would actually help.
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=))))) very unfair from the begining, shame and the odds to get the right cards to reach the target score is 1% i think, sucks =))
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@rmyung, There are many cards in the game which can be brought from the bazaar as rare cards are won from the slots, you need to try mixing different elements together in your deck so it wouldn't seems like there are alittle bit of cards in the game. I don't think new players should have multiple decks at the start because then they wouldn't know what to do with it and create much more fail decks then the ones given to them as a starter. The distribute of cards are fine since there is a bazaar which you buy cards from, you can earn cards from the slots and have to chance to get a card from the oracle. About your Number 3, there are Ai which are from Ai0-Ai6 and there are Pvp1-Friendly Pvp what more can you ask?
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@rmyung, I don't think the early stages of playing the game is brutal related to coins because first of all you need to take your Duo starter deck and turn it into a Mono deck. The coins gained by selling off one elements will allow a player to refine the mono deck and plus with alittl bit of graining you will have a nice Ai3 deck. This guide helps with this process (http://elementscommunity.com/forum/index.php/topic,1190.0.html).
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I really like this game, but I think the wrapper around it needs to be fleshed out. I'd put the goals at:
1) provide some way for a newbie to experience the feel of multiple decks before committing
2) a different way to distribute the cards (the bazaar would be nice end-game, but early game, I'd rather buy larger quantities of random cards)
3) support for multiple decks, and a reason to switch (maybe instead of random opponents, have a pre-made gauntlet.. a storyline would be fun)
4) there should be very little/quick grinding early game, and more grinding end-game (to get rares)
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The positives: fun gameplay, feels really well balanced, lots of interesting deck choices.
The negatives: the early game is brutal. barely enough money to make one decent deck, it takes a LONG time before you get enough money to seriously change up your deck, and you don't get many new cards.. which is a big part of the fun of most CCGs. The starter decks give a lot of choices, and I'd love to try them all out, but there's way too much grinding to make it plausible.
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@ralfh4, No decking out is part of the game as it's another way how a player can lose. It's up to you to ensure you don't by not over drawing by using drawing source cards also you can use Eternity to send back creature in your deck to prevent decking out. @DemonicShade, There are already counter to deal with immortality such as shields. @electricboy, You can gain those same rare cards from winning them from the slots if you won your opponent match.
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Say you have two malignant cells, end your turn, and they multiply.. the new two cells attack and it's counted as damage from a spell?
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when you first play the game it seemsso elaborate and nice, and it is, but when you see how unfair is that your opponents have incredible wepons and u can't even buy them, it makes you quit, shame this is a great concept :(