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cards get upgraded via the quests. Upgrading costs 1500 coins per card. The card can NOT be in your hand at the time for some reason.
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Actually, I've beaten one with no upgrades, but I was just very, very lucky. Same thing with the top 50. Sometimes I beat some one in the top 10, but lose to someone barely on the list. Some decks just work well against other decks, especially if you get lucky. Me? I need to get a couple of nova so I can protect my stack of pillars from the dang earthquakes, or get at least have them for a few rounds so I can get my attacks going. Some decks work very well simply because they have monsters that make elements for you.
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You don't have to upgrade ALL of your card to win. You just need to make sure your key cards are available. Like if your main element is life, but you have a dark that you like to use, upgrade that so it uses less power to call into play. If you can upgrade all of your pillars, that is a very good start.
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Fake gods are bull!!! I mean come on!!!All their cards are upgraded,they draw 2 cards per turn,they start with 3 marks instead of 1 and theystart with 200 life!!!If you can beat 1 with a deck thats not even half upgraded, you are a gaming god.
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Oh, the reason why you won't always win is simple, luck. If you get a hand with no pillars and your opponent has the worms that eat your points, you are dead. Or if your opponent has the earthquakes to kill off your pillars, etc.
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You don't need trade, but you do need patience. The truth is, if you get to the point you will win most if not all level 3 games you will gain enough gold via selling the creatures to do the upgrades. Granted, this means a LOT of games per upgrade, but what's the hurry? You've earned a rare item via the quest, right?
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"it doesn't deserve it's rating... why does the enemy get multiple cards a turn? "
Crusade your retarded. it just appears that get more, the cards you see are the ones they are palying not what they drew.
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Thought I already suggested something to fix the trade thing. 1. A Score requirement would mean that they would have to play before they were able to trade, on BOTH accounts. 2. Card Limit per trade, or even per day.
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well we should have a trade but we shouldnt be allowed to trade a high card for a low card or a low card for a high card and only no rare trading and not allowed to trade money just cards and the other person MUST trade the equal amout of card as you.
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i think that instead of complaining about an idea should be brought forth about trade. make it cost money. that would limit the trade amount and the cheating because it would be too much work to cheat that much.
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quiet dota you just cant handle the idea bc it is brilliant. i think that teams would draw more strategy and players into the game. trade is a perfect idea though
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fix the glitch: its not your turn or ur opponents turn then the cpu takes over its really annoying plz fix it..and team pvp would b good
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@Crusader: Maybe he has some more pillars to summon more cards then you?
OR you are playing against GODLevel which has imba advantages (as an intended challenge) OR the enemy is using golden hourglass (causes you to draw multiple cards).
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Team fights could be rather challenging but trade is f* * *ing nonsense... You can even get LEGAL FREE IP changers and therefore every player could create unlimited accounts to get infinite cards to hand them to his main deck... and even if you limit the card trade to 1:1 per day you could still trade pillars vs dragons... In total it would result in many people cheating...
But again, the team fight would be a nice idea ^^
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zanzarino how about making all starting cards untradable or making it so after you have achieved a 250 point goal you can trade from then on
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Alblaka, i think thats refering to the mosnters. Say you were dark, using it on yourself would still heal you but on your mosnters it would hurt them.