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I's slightly puzzled by the decision to make upgrading the same cost for all cards. Surely it's counter-intuitive to make, say, upgrading a pillar the same effort as a nymph? 1,500 is perfectly reasonable for very powerful cards, such as rares and dragons, but it seems overkill for normal ones and makes the amount of grinding to upgrade your deck enough to face Fake Gods enormous.
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@Dm1321 I agree with you that pendulums make for better strategies in creating duo decks, but not all duo decks were crappy, that's just not true. @Yaladilae I agree with you that some aspects of this game are too easy. But you got to ignore that. Before, there was no arena and now it's unoriginal... So basically, just don't play it and nothing is different :p Just submit your own original decks to relieve the players that do play arena and get some money doing so. Anyway, IMO the thing that made this game worse than before is all the shards... Really crappy addition to the game. But I don't want to deal with unoriginality and lameness, so I just play Halfbloods, Flase Gods and Friendly PVP :).
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If making the game easier and more friendly for newbies is going downhill, all the games you play, unless they are rogue likes, will go down hill. And I don't know if you know that the introduction of the pendulum made duo decks easier, and that's what it was conceived to be. Pendulums open up doors for better strategies than a pillar/pillar/mark split that you had to do before. The Pendulum is a interesting concept and without it we would have more limited deckbuilding. Instead of eventual Duo's you'd see Mono's all around, and the Duo's would be crappy, the Trios would be laughable, and the Quartets would be unviable. Arena is not meant to be original. Many people put a deck up in arena for money. It doesn't matter what it gets as long as it wins a lot. A lot of decks will be ghostmare, some fiarstalls are still around, Denial, Mono Dark , Mono Aether, SoSac, etc. Deal with it - If you don't like the unoriginality of arena, there are two other buttons named "PvP" and "PvP 2".
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@Yaladilae, You're right about seeing the same identical decks in arena which people are just to lazy to think for themselves but no instead they copy a deck from the forums/wiki.
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The game sure has gone downhill since i left, and i bet this comment will get downvoted anyway...
Not sure how many of you will know what i am talking about
The introduction of Pendulum has totally made duo deck much much much easier to build and balance. I guess the fun of the game for players came form winning, not from the art of deck building anymore...
Did almost 300 games of arena since i started playing again a couple days ago, had some good runs, bad runs, but 90% of the decks are identical. And yes, loosing to a 400hp miracle deck is boring, or loosing to the same ghost + nightmare deck is boring... These deck would have been fun to play against if there weren't pendulum to make duo deck SO EASY to build.
P.S most of you are probably not around when i started anyway...
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@Yaladilae, you don't need to get 10 consecutive wins in plat, you just need 3 to get the rare spin. Also, even with a great deck intended for beating plat arena, you still would be hard-pressed to get 10 wins in a row on a regular basis. The arena gets many advantages over you, and there's almost always guaranteed to be a deck that is a good counter to yours.
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It seems so hard to get 10 consecutive win against plat in arena
or is there a way to make your draw power, hp etc higher too then then basic 100hp etc??
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@MrBlaBlah, Click on the button which says Progress Lost which will lead to the connection page and hopefully restore your connection to the game.
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If they were normal cards, I'd give 1 month. Being shards - and specially the Shard Golem - I wouldn't bet my money on less than two. All 'dat balancing and bug fixeing.
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To add to what qazzaq said, patches are always said to come out "soon", which can mean a week or two, or months. But this patch (1.30) has been worked on for a while, so I assume it'd come out within two months, but you never know
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@SkillzX2, New cards are coming, (http://www.kongregate.com/forums/22-elements/topics/233192-new-update-1-30-patch-notes-in-the-trainer).
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Skillz, version 1.30 is supposed to be coming out "soon", and it has quite a few new cards, as well as changes to existing ones.
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All card-updates for v1.30 can be seen here: http://elementscommunity.com/forum/index.php/topic,35190.msg473814.html#msg473814
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@Ahwen, Relics are fillers for Nymphs/Marked Cards/Foil Artwork in the slots, Why would they want to make a relic useful when it shouldn't.
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@Dragonballzfan99, To upgrade your cards you will need to complete all quest to unlock the feature which you will then have to pay 1500 coins per card to upgrade.
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Seems like finally more people are realizing how great Elements is ^^ That's good news :p (Should be #1 card game on kong)
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I have just started playing this game and wow, I regret overlooking this for all the years I have been on Kongregate. It is a fun, no bs multiplayer card game without any money-grabs or any of that rechargeable energy crap.
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just an absolutely amazing game 5/5.
first of all there are NO BONUSES FOR REAL CASH which is fking awesome and shows, how fantastic the creators are. It has so much strategy and is still very simple, it often pisses me off how hard to understand some games are but this is definately not one of theese games.
Best card game i ever played
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I actually didn't think this game would be that good but I have definitely been proved wrong. Really fun to play once you get the hang of it! 5/5
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@sonicxx9, What are the reasons why you don't like the game? (I wonder how fast his comment can reach 40 negative ratings lol?)