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Ive got a better change schorko, may not be as easy to implement though. Make it so you cant play a Dimensional shield within 2 turns of the last one, that wayt hey keep 3 turns of immortality but it cant be chained.
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dimensional shields are overpowered.. people can play em chained for 21 turns of immortality, which is wring... i think either limit the number of them in the deck or dropo it down to 2 turns not 3, would change the turns they can be invulnerable from 21 to 14, which is MUCH better
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Lets dicuss something, Dimensional shields. Who thinks they are extremely over powered and need to be toned down (dont discuss you already use 6 in your deck)
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Im sorry but laging suddenly heals you for 50 hp when you dont have a single healing card in your deck? Lagging gives you 999 of all quanta before you make your first move?
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Some decks like Lava Golems and the like are far more destructive than Rainbows and the like. If you can pick the cards, Lava Golems would be incredibly hard to out-damage unless they were frozen or something like it.
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well, this 'hacking' is usually a glitch. I fought the same person 5 times in about 15 minutes, and the 4th time he glitched and was gaining hp and whatever, but he didn't any other times, so I think its just a random glitch like the disconnection (which sux)
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Wisemage that is very much a glitch. you have desynched or more than two players are in the game. it is a bug, very annoying but it can be beaten it is just extremely hard.
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i just cant get into a decent game of pvp these days lol game gets out of it and it appears like the person leaves and lets comp play
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Farquar, thats not it, the things that chase is calling hacks are stuff like healing 50 in a turn with no heal cards played, getting 100 of every quanta first turn. etc. etc.
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If you see something odd it's not usually a hacker, it's usually the game getting out of sync a other bugs. They probably see you as "hacking" in the same game.
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lol i forgot about that calibur is very correct and it still has 6 bugs needing to be fixed and one of them is "disconnection sucks" problem
thnx for the reminder, Calibur!
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One note befor epeople start whining about Pvp stuff.***THEY HAVE A NEW PVP SYSTEM AND PVP WILL BE SCREWED UP*** sorry for caps just an attention giver. 5/5 game
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lol fake gods are really strong...once i finally reached 500 points, first thing i did was fight one, got him down to 20 and he used miracle, got him down to 30 and he used miracle again, then got him down to about 50 when I died :(
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Oh, and the Heal skill in my opinion is also far too overpowered when it can increase a creature's hp past its starting point. I've seen 25-30hp creatures used by the AI. Good thing that Firebolt/Icebolt works great when you've had quantum stored up.
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It's a petty nice game, just needs some balancing. Poison is far too overpowered considering its cumulative/stacking effects. Poison needs instead to wear off in power by 1 or 2 per turn. Also, penalizing the player as loss for a disconnect is harsh.
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1. PVPs are almost always disconnected and you have to play against CPU instead, probably from server lag or some such.
2. Since this game gets about 2 new pages of comments each day, I think it should get some badges for it!
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too hard to build a deck... i mean as economic... each lose takes away gold makes it so hard <.<
btw i never had chance to find opponent on pvp duel... its like no one plays this game... maybe its because the timezone =/
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The challenge to building a good deck in tcg's/ccg's is to build a deck that works well and minimizes the effect of luck on how your deck plays, if you're getting a lot of bad draws then you probably need to modify your deck. Besides, I'm sure being able to choose your starting hand would just unbalance the game further, it would be too easy to exploit.
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there is about 95% chance that the computer will end up finishing a duel due to getting desynchronized. extremely frustrating. :( any chance of fixing this?
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seeems like u hvaent play enough card game. a deck with prefect synergy would almost never get a bad draw. It is very possible in magic the gathering where the max per card is 4 card and min 60. What more on a game that have 6 max per card and only 30 min
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shiny, that's the point of a card game
it's luck, but also based on skill. sort of like poker...similar pro poker players are always at the final table even though what cards you get in your hand are highly based on luck. in this game, a better deck will lower your chance of losing due to "bad luck." if you take a new beginner deck w/out any changed cards and fight someone in the top 50 500 times, i'll be willing to bet the top 50 deck would win 499 or all 500 of the games.
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BTW< not sure if you read these often but Zan, the connection in PvP has been getting worse and worse. Its at the point were 90% of my games get cut off.
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It'd be the same with any hand, wise. I could set up a Forest Spirit with blessing and a few freezes to counter attackers (and the pillars to supply this) but often I can't. Being able to set up the strategy from the first turn would make the game a bit more fair.
What I'm saying is that, like most card games, this games relies mainly on luck. With a bad draw (and poor draws on consecutive turns) even a level one has a chance of beating you. You could put together the most incredible deck ever, with perfect synergy and balance, but poor draws could cause you to lose. It's a common flaw of most card games that I just wanted to point out.
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Shiny, that would be impossible to balance. With my deck (lava golems) if is et upt he right hand i could destroy people really fast. No card game in the history of cardgames let you pick your starter hand so why should this? Sometiems you get bad draws, you gota accept and move on.